targets: add support for GameBoy Advance

Only tested in an emulator (mGBA). Almost nothing is supported, but
drawing to the screen works.
This commit is contained in:
Ayke van Laethem
2019-08-01 15:25:09 +02:00
committed by Ron Evans
parent 9878f7ebc4
commit 9846c062b3
7 changed files with 301 additions and 0 deletions
+29
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{
"llvm-target": "thumb4-none-eabi",
"cpu": "arm7tdmi",
"build-tags": ["gameboyadvance", "arm7tdmi", "baremetal", "linux", "arm"],
"goos": "linux",
"goarch": "arm",
"compiler": "clang",
"linker": "ld.lld",
"cflags": [
"-g",
"--target=thumb4-none-eabi",
"-mcpu=arm7tdmi",
"-Oz",
"-Werror",
"-fshort-enums",
"-Wno-macro-redefined",
"-Qunused-arguments",
"-fno-exceptions", "-fno-unwind-tables",
"-ffunction-sections", "-fdata-sections"
],
"ldflags": [
"--gc-sections",
"-Ttargets/gameboy-advance.ld"
],
"extra-files": [
"targets/gameboy-advance.s"
],
"emulator": ["mgba-qt"]
}
+72
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OUTPUT_ARCH(arm)
ENTRY(_start)
MEMORY {
ewram : ORIGIN = 0x02000000, LENGTH = 256K /* on-board work RAM (2 wait states) */
iwram : ORIGIN = 0x03000000, LENGTH = 32K /* in-chip work RAM (faster) */
rom : ORIGIN = 0x08000000, LENGTH = 32M /* flash ROM */
}
__iwram_top = ORIGIN(iwram) + LENGTH(iwram);;
_stack_size = 3K;
__sp_irq = _stack_top;
__sp_usr = _stack_top - 1K;
SECTIONS
{
.text :
{
KEEP (*(.init))
*(.text)
. = ALIGN(4);
} >rom
/* Put the stack at the bottom of RAM, so that the application will
* crash on stack overflow instead of silently corrupting memory.
* See: http://blog.japaric.io/stack-overflow-protection/ */
.stack :
{
. = ALIGN(4);
. += _stack_size;
_stack_top = .;
} >iwram
/* Start address (in flash) of .data, used by startup code. */
_sidata = LOADADDR(.data);
/* Globals with initial value */
.data :
{
. = ALIGN(4);
_sdata = .; /* used by startup code */
*(.data)
*(.data*)
*(.iwram .iwram.*)
. = ALIGN(4);
_edata = .; /* used by startup code */
} >iwram AT>rom
/* Zero-initialized globals */
.bss :
{
. = ALIGN(4);
_sbss = .; /* used by startup code */
*(.bss)
*(.bss*)
*(COMMON)
. = ALIGN(4);
_ebss = .; /* used by startup code */
} >iwram
/DISCARD/ :
{
*(.ARM.exidx) /* causes 'no memory region specified' error in lld */
*(.ARM.exidx.*) /* causes spurious 'undefined reference' errors */
}
}
/* For the memory allocator. */
_heap_start = ORIGIN(ewram);
_heap_end = ORIGIN(ewram) + LENGTH(ewram);
_globals_start = _sdata;
_globals_end = _ebss;
+33
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.section .init
.global _start
.align
.arm
_start:
b start_vector
.fill 156,1,0 // Nintendo Logo Character Data (8000004h)
.fill 16,1,0 // Game Title
.byte 0x30,0x31 // Maker Code (80000B0h)
.byte 0x96 // Fixed Value (80000B2h)
.byte 0x00 // Main Unit Code (80000B3h)
.byte 0x00 // Device Type (80000B4h)
.fill 7,1,0 // unused
.byte 0x00 // Software Version No (80000BCh)
.byte 0xf0 // Complement Check (80000BDh)
.byte 0x00,0x00 // Checksum (80000BEh)
start_vector:
mov r0, #0x4000000 // REG_BASE
str r0, [r0, #0x208]
mov r0, #0x12 // Switch to IRQ Mode
msr cpsr, r0
ldr sp, =__sp_irq // Set IRQ stack
mov r0, #0x1f // Switch to System Mode
msr cpsr, r0
ldr sp, =__sp_usr // Set user stack
// Jump to user code (switching to Thumb mode)
ldr r3, =main
bx r3