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all: move Register{8,16,32} values into runtime/volatile
This avoids duplication of code. None of the smoke tests have changed their output.
This commit is contained in:
committed by
Ron Evans
parent
66aca428ba
commit
9673ad3774
@@ -0,0 +1,162 @@
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package volatile
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// This file defines Register{8,16,32} types, which are convenience types for
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// volatile register accesses.
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// Special types that causes loads/stores to be volatile (necessary for
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// memory-mapped registers).
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type Register8 struct {
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Reg uint8
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}
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// Get returns the value in the register. It is the volatile equivalent of:
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//
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// *r.Reg
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//
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//go:inline
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func (r *Register8) Get() uint8 {
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return LoadUint8(&r.Reg)
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}
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// Set updates the register value. It is the volatile equivalent of:
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//
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// *r.Reg = value
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//
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//go:inline
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func (r *Register8) Set(value uint8) {
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StoreUint8(&r.Reg, value)
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}
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// SetBits reads the register, sets the given bits, and writes it back. It is
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// the volatile equivalent of:
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//
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// r.Reg |= value
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//
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//go:inline
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func (r *Register8) SetBits(value uint8) {
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StoreUint8(&r.Reg, LoadUint8(&r.Reg)|value)
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}
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// ClearBits reads the register, clears the given bits, and writes it back. It
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// is the volatile equivalent of:
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//
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// r.Reg &^= value
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//
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//go:inline
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func (r *Register8) ClearBits(value uint8) {
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StoreUint8(&r.Reg, LoadUint8(&r.Reg)&^value)
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}
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// HasBits reads the register and then checks to see if the passed bits are set. It
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// is the volatile equivalent of:
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//
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// (*r.Reg & value) > 0
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//
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//go:inline
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func (r *Register8) HasBits(value uint8) bool {
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return (r.Get() & value) > 0
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}
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type Register16 struct {
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Reg uint16
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}
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// Get returns the value in the register. It is the volatile equivalent of:
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//
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// *r.Reg
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//
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//go:inline
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func (r *Register16) Get() uint16 {
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return LoadUint16(&r.Reg)
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}
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// Set updates the register value. It is the volatile equivalent of:
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//
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// *r.Reg = value
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//
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//go:inline
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func (r *Register16) Set(value uint16) {
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StoreUint16(&r.Reg, value)
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}
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// SetBits reads the register, sets the given bits, and writes it back. It is
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// the volatile equivalent of:
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//
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// r.Reg |= value
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//
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//go:inline
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func (r *Register16) SetBits(value uint16) {
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StoreUint16(&r.Reg, LoadUint16(&r.Reg)|value)
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}
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// ClearBits reads the register, clears the given bits, and writes it back. It
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// is the volatile equivalent of:
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//
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// r.Reg &^= value
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//
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//go:inline
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func (r *Register16) ClearBits(value uint16) {
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StoreUint16(&r.Reg, LoadUint16(&r.Reg)&^value)
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}
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// HasBits reads the register and then checks to see if the passed bits are set. It
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// is the volatile equivalent of:
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//
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// (*r.Reg & value) > 0
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//
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//go:inline
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func (r *Register16) HasBits(value uint16) bool {
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return (r.Get() & value) > 0
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}
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type Register32 struct {
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Reg uint32
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}
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// Get returns the value in the register. It is the volatile equivalent of:
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//
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// *r.Reg
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//
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//go:inline
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func (r *Register32) Get() uint32 {
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return LoadUint32(&r.Reg)
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}
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// Set updates the register value. It is the volatile equivalent of:
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//
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// *r.Reg = value
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//
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//go:inline
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func (r *Register32) Set(value uint32) {
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StoreUint32(&r.Reg, value)
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}
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// SetBits reads the register, sets the given bits, and writes it back. It is
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// the volatile equivalent of:
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//
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// r.Reg |= value
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//
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//go:inline
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func (r *Register32) SetBits(value uint32) {
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StoreUint32(&r.Reg, LoadUint32(&r.Reg)|value)
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}
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// ClearBits reads the register, clears the given bits, and writes it back. It
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// is the volatile equivalent of:
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//
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// r.Reg &^= value
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//
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//go:inline
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func (r *Register32) ClearBits(value uint32) {
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StoreUint32(&r.Reg, LoadUint32(&r.Reg)&^value)
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}
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// HasBits reads the register and then checks to see if the passed bits are set. It
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// is the volatile equivalent of:
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//
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// (*r.Reg & value) > 0
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//
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//go:inline
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func (r *Register32) HasBits(value uint32) bool {
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return (r.Get() & value) > 0
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}
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