all: move Register{8,16,32} values into runtime/volatile

This avoids duplication of code. None of the smoke tests have changed
their output.
This commit is contained in:
Ayke van Laethem
2019-06-06 13:50:46 +02:00
committed by Ron Evans
parent 66aca428ba
commit 9673ad3774
7 changed files with 189 additions and 236 deletions
+2 -1
View File
@@ -4,6 +4,7 @@ package machine
import (
"device/avr"
"runtime/volatile"
)
// Configure sets the pin to input or output.
@@ -34,7 +35,7 @@ func (p Pin) Get() bool {
}
}
func (p Pin) getPortMask() (*avr.Register8, uint8) {
func (p Pin) getPortMask() (*volatile.Register8, uint8) {
if p < 8 {
return avr.PORTD, 1 << uint8(p)
} else {
+2 -1
View File
@@ -4,6 +4,7 @@ package machine
import (
"device/avr"
"runtime/volatile"
)
// Configure sets the pin to input or output.
@@ -15,7 +16,7 @@ func (p Pin) Configure(config PinConfig) {
}
}
func (p Pin) getPortMask() (*avr.Register8, uint8) {
func (p Pin) getPortMask() (*volatile.Register8, uint8) {
return avr.PORTB, 1 << uint8(p)
}
+3 -2
View File
@@ -4,6 +4,7 @@ package machine
import (
"device/avr"
"runtime/volatile"
)
type PinMode uint8
@@ -30,7 +31,7 @@ func (p Pin) Set(value bool) {
// Warning: there are no separate pin set/clear registers on the AVR. The
// returned mask is only valid as long as no other pin in the same port has been
// changed.
func (p Pin) PortMaskSet() (*avr.Register8, uint8) {
func (p Pin) PortMaskSet() (*volatile.Register8, uint8) {
port, mask := p.getPortMask()
return port, port.Get() | mask
}
@@ -41,7 +42,7 @@ func (p Pin) PortMaskSet() (*avr.Register8, uint8) {
// Warning: there are no separate pin set/clear registers on the AVR. The
// returned mask is only valid as long as no other pin in the same port has been
// changed.
func (p Pin) PortMaskClear() (*avr.Register8, uint8) {
func (p Pin) PortMaskClear() (*volatile.Register8, uint8) {
port, mask := p.getPortMask()
return port, port.Get() &^ mask
}
+6 -6
View File
@@ -4,9 +4,9 @@ package machine
import (
"bytes"
"device/sam"
"encoding/binary"
"errors"
"runtime/volatile"
)
const deviceDescriptorSize = 18
@@ -484,11 +484,11 @@ const (
// RoReg8 Reserved1[0x5];
// } UsbDeviceDescBank;
type usbDeviceDescBank struct {
ADDR sam.Register32
PCKSIZE sam.Register32
EXTREG sam.Register16
STATUS_BK sam.Register8
_reserved [5]sam.Register8
ADDR volatile.Register32
PCKSIZE volatile.Register32
EXTREG volatile.Register16
STATUS_BK volatile.Register8
_reserved [5]volatile.Register8
}
type usbDeviceDescriptor struct {
+162
View File
@@ -0,0 +1,162 @@
package volatile
// This file defines Register{8,16,32} types, which are convenience types for
// volatile register accesses.
// Special types that causes loads/stores to be volatile (necessary for
// memory-mapped registers).
type Register8 struct {
Reg uint8
}
// Get returns the value in the register. It is the volatile equivalent of:
//
// *r.Reg
//
//go:inline
func (r *Register8) Get() uint8 {
return LoadUint8(&r.Reg)
}
// Set updates the register value. It is the volatile equivalent of:
//
// *r.Reg = value
//
//go:inline
func (r *Register8) Set(value uint8) {
StoreUint8(&r.Reg, value)
}
// SetBits reads the register, sets the given bits, and writes it back. It is
// the volatile equivalent of:
//
// r.Reg |= value
//
//go:inline
func (r *Register8) SetBits(value uint8) {
StoreUint8(&r.Reg, LoadUint8(&r.Reg)|value)
}
// ClearBits reads the register, clears the given bits, and writes it back. It
// is the volatile equivalent of:
//
// r.Reg &^= value
//
//go:inline
func (r *Register8) ClearBits(value uint8) {
StoreUint8(&r.Reg, LoadUint8(&r.Reg)&^value)
}
// HasBits reads the register and then checks to see if the passed bits are set. It
// is the volatile equivalent of:
//
// (*r.Reg & value) > 0
//
//go:inline
func (r *Register8) HasBits(value uint8) bool {
return (r.Get() & value) > 0
}
type Register16 struct {
Reg uint16
}
// Get returns the value in the register. It is the volatile equivalent of:
//
// *r.Reg
//
//go:inline
func (r *Register16) Get() uint16 {
return LoadUint16(&r.Reg)
}
// Set updates the register value. It is the volatile equivalent of:
//
// *r.Reg = value
//
//go:inline
func (r *Register16) Set(value uint16) {
StoreUint16(&r.Reg, value)
}
// SetBits reads the register, sets the given bits, and writes it back. It is
// the volatile equivalent of:
//
// r.Reg |= value
//
//go:inline
func (r *Register16) SetBits(value uint16) {
StoreUint16(&r.Reg, LoadUint16(&r.Reg)|value)
}
// ClearBits reads the register, clears the given bits, and writes it back. It
// is the volatile equivalent of:
//
// r.Reg &^= value
//
//go:inline
func (r *Register16) ClearBits(value uint16) {
StoreUint16(&r.Reg, LoadUint16(&r.Reg)&^value)
}
// HasBits reads the register and then checks to see if the passed bits are set. It
// is the volatile equivalent of:
//
// (*r.Reg & value) > 0
//
//go:inline
func (r *Register16) HasBits(value uint16) bool {
return (r.Get() & value) > 0
}
type Register32 struct {
Reg uint32
}
// Get returns the value in the register. It is the volatile equivalent of:
//
// *r.Reg
//
//go:inline
func (r *Register32) Get() uint32 {
return LoadUint32(&r.Reg)
}
// Set updates the register value. It is the volatile equivalent of:
//
// *r.Reg = value
//
//go:inline
func (r *Register32) Set(value uint32) {
StoreUint32(&r.Reg, value)
}
// SetBits reads the register, sets the given bits, and writes it back. It is
// the volatile equivalent of:
//
// r.Reg |= value
//
//go:inline
func (r *Register32) SetBits(value uint32) {
StoreUint32(&r.Reg, LoadUint32(&r.Reg)|value)
}
// ClearBits reads the register, clears the given bits, and writes it back. It
// is the volatile equivalent of:
//
// r.Reg &^= value
//
//go:inline
func (r *Register32) ClearBits(value uint32) {
StoreUint32(&r.Reg, LoadUint32(&r.Reg)&^value)
}
// HasBits reads the register and then checks to see if the passed bits are set. It
// is the volatile equivalent of:
//
// (*r.Reg & value) > 0
//
//go:inline
func (r *Register32) HasBits(value uint32) bool {
return (r.Get() & value) > 0
}