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esp32: add interrupt support (vector table, timer alarm, GPIO SetInterrupt)
Signed-off-by: deadprogram <ron@hybridgroup.com>
This commit is contained in:
@@ -0,0 +1,226 @@
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//go:build esp32
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package interrupt
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import (
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"device"
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)
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// State represents the previous global interrupt state.
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type State uintptr
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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func Disable() (state State) {
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return State(device.AsmFull("rsil {}, 15", nil))
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}
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// Restore restores interrupts to what they were before. Give the previous state
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// returned by Disable as a parameter. If interrupts were disabled before
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// calling Disable, this will not re-enable interrupts, allowing for nested
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// critical sections.
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func Restore(state State) {
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device.AsmFull("wsr {state}, PS", map[string]interface{}{
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"state": state,
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})
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}
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// The ESP32 (Xtensa LX6) interrupt model:
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//
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// 1. The **interrupt matrix** (DPORT) maps each peripheral source to one of
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// 32 CPU interrupt lines via a 5-bit mapping register.
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// 2. The CPU's INTENABLE special register (SR 228) enables/disables each of
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// the 32 CPU interrupt lines independently.
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// 3. When an enabled CPU interrupt fires, the processor vectors to the
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// level-1 exception vector (offset 0x340 from VECBASE).
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// 4. The INTERRUPT special register (SR 226) shows which CPU interrupts are
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// currently pending.
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//
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// We allocate CPU interrupt lines 6..30 for use by peripherals via
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// interrupt.New(). Lines 0-5 are reserved (timer, software, etc.) and
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// line 31 is avoided because some hardware treats it specially.
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const (
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// First / last allocatable CPU interrupt for peripherals.
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firstCPUInt = 6
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lastCPUInt = 30
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)
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// cpuIntUsed tracks which CPU interrupt lines have been allocated.
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var cpuIntUsed [32]bool
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// cpuIntToPeripheral maps CPU interrupt number → peripheral IRQ source,
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// so that handleInterrupt can dispatch to the correct Go handler.
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var cpuIntToPeripheral [32]int
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// inInterrupt is set while we're inside the interrupt handler so that
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// interrupt.In() returns the correct value.
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var inInterrupt bool
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// Enable enables a CPU interrupt for the ESP32. The caller must first
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// map the peripheral to a CPU interrupt line using the interrupt matrix,
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// e.g.:
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//
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// esp.DPORT.PRO_TG_T0_LEVEL_INT_MAP.Set(cpuInt)
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// interrupt.New(cpuInt, handler).Enable()
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func (i Interrupt) Enable() error {
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if i.num < firstCPUInt || i.num > lastCPUInt {
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return errInterruptRange
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}
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// Mark as used.
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cpuIntUsed[i.num] = true
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// Read current INTENABLE, set the bit for this CPU interrupt.
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cur := readINTENABLE()
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cur |= 1 << uint(i.num)
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writeINTENABLE(cur)
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return nil
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}
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// In returns whether the CPU is currently inside an interrupt handler.
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func In() bool {
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return inInterrupt
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}
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// handleInterrupt is called from the assembly vector code in esp32-interrupts.S.
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// It determines which CPU interrupt(s) fired and dispatches to the
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// registered Go handlers.
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//
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//export handleInterrupt
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func handleInterrupt() {
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inInterrupt = true
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// INTERRUPT register shows pending + enabled CPU interrupts.
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pending := readINTERRUPT()
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enabled := readINTENABLE()
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active := pending & enabled
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// Clear edge-triggered pending bits before dispatching handlers so that
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// new edges arriving during handler execution are not lost. Writing to
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// INTCLEAR is a no-op for level-triggered lines, so this is safe for all
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// interrupt types.
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writeINTCLEAR(active)
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for i := firstCPUInt; i <= lastCPUInt; i++ {
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if active&(1<<uint(i)) != 0 {
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// callHandlers requires a compile-time constant, so we
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// dispatch through a switch.
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callHandler(i)
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}
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}
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// Signal to sleepTicks that an interrupt has occurred.
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signalInterrupt()
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inInterrupt = false
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}
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//go:inline
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func callHandler(n int) {
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switch n {
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case 6:
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callHandlers(6)
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case 7:
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callHandlers(7)
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case 8:
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callHandlers(8)
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case 9:
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callHandlers(9)
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case 10:
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callHandlers(10)
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case 11:
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callHandlers(11)
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case 12:
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callHandlers(12)
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case 13:
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callHandlers(13)
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case 14:
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callHandlers(14)
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case 15:
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callHandlers(15)
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case 16:
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callHandlers(16)
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case 17:
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callHandlers(17)
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case 18:
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callHandlers(18)
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case 19:
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callHandlers(19)
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case 20:
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callHandlers(20)
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case 21:
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callHandlers(21)
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case 22:
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callHandlers(22)
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case 23:
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callHandlers(23)
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case 24:
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callHandlers(24)
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case 25:
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callHandlers(25)
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case 26:
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callHandlers(26)
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case 27:
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callHandlers(27)
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case 28:
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callHandlers(28)
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case 29:
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callHandlers(29)
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case 30:
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callHandlers(30)
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}
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}
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// callHandlers dispatches to registered interrupt handlers for a given
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// interrupt number.
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//
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//go:linkname callHandlers runtime/interrupt.callHandlers
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func callHandlers(num int)
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//go:linkname signalInterrupt runtime.signalInterrupt
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func signalInterrupt()
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var errInterruptRange = constError("interrupt for ESP32 must be in range 6 through 30")
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type constError string
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func (e constError) Error() string {
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return string(e)
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}
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// readINTENABLE reads the INTENABLE special register (SR 228).
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func readINTENABLE() uint32 {
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return uint32(device.AsmFull("rsr {}, INTENABLE", nil))
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}
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// writeINTENABLE writes the INTENABLE special register (SR 228).
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func writeINTENABLE(val uint32) {
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device.AsmFull("wsr {val}, INTENABLE", map[string]interface{}{
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"val": val,
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})
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}
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// readINTERRUPT reads the INTERRUPT special register (SR 226), which
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// reflects the currently pending CPU interrupts.
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func readINTERRUPT() uint32 {
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return uint32(device.AsmFull("rsr {}, INTERRUPT", nil))
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}
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// writeINTCLEAR writes the INTCLEAR special register (SR 227).
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// Setting bit N clears CPU interrupt N if it is edge-triggered or
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// software-triggered. Bits corresponding to level-triggered interrupts
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// are ignored by hardware.
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func writeINTCLEAR(val uint32) {
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device.AsmFull("wsr {val}, INTCLEAR", map[string]interface{}{
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"val": val,
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})
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}
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@@ -1,4 +1,4 @@
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//go:build xtensa && !esp32s3
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//go:build xtensa && !esp32s3 && !esp32
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package interrupt
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@@ -6,6 +6,7 @@ import (
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"device"
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"device/esp"
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"machine"
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"unsafe"
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)
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// This is the function called on startup right after the stack pointer has been
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@@ -52,6 +53,12 @@ func main() {
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// Initialize main system timer used for time.Now.
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initTimer()
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// Set up the Xtensa interrupt vector table.
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interruptInit()
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// Initialize timer alarm interrupt for the scheduler.
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initTimerInterrupt()
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// Initialize the heap, call main.main, etc.
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run()
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@@ -65,16 +72,47 @@ var _sbss [0]byte
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//go:extern _ebss
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var _ebss [0]byte
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// sleepTicks busy-waits until the given number of ticks have passed.
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func sleepTicks(d timeUnit) {
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sleepUntil := ticks() + d
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for ticks() < sleepUntil {
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// TODO: suspend the CPU to not burn power here unnecessarily.
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}
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}
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//go:extern _vector_table
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var _vector_table [0]uintptr
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func abort() {
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for {
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device.Asm("waiti 0")
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}
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}
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// interruptInit installs the Xtensa vector table by writing its address
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// to the VECBASE special register and ensures all CPU interrupts are
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// initially disabled.
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func interruptInit() {
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// Disable all CPU interrupts while we configure.
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device.AsmFull("wsr {zero}, INTENABLE", map[string]interface{}{
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"zero": uintptr(0),
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})
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// Write the vector table address to VECBASE (SR 231).
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vecbase := uintptr(unsafe.Pointer(&_vector_table))
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device.AsmFull("wsr {vecbase}, VECBASE", map[string]interface{}{
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"vecbase": vecbase,
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})
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// Clear PS.EXCM and PS.INTLEVEL so that level-1 interrupts can fire.
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// The ROM bootloader leaves PS.EXCM=1 (exception mode), which masks
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// all interrupts at level ≤ EXCMLEVEL (level 1 on ESP32).
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// PS.INTLEVEL may also be non-zero. Both must be 0 for peripheral
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// interrupts to trigger.
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//
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// We also set PS.UM=1 (bit 5) so that level-1 interrupts route to
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// the User exception vector at VECBASE+0x340, where our handler lives.
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// With PS.UM=0 (the ROM default), they would go to the Kernel exception
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// vector at VECBASE+0x300 which is a reset stub.
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ps := uintptr(device.AsmFull("rsr {}, PS", nil))
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ps &^= 0x1F // clear INTLEVEL (bits 0-3) and EXCM (bit 4)
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ps |= 0x20 // set PS.UM (bit 5) — use User exception vector
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device.AsmFull("wsr {ps}, PS", map[string]interface{}{
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"ps": ps,
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})
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// Synchronize pipeline after writing special registers.
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device.Asm("rsync")
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}
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@@ -0,0 +1,69 @@
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//go:build esp32
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package runtime
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import (
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"device/esp"
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"runtime/interrupt"
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"runtime/volatile"
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)
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// CPU interrupt number used for the TIMG0 timer alarm.
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const timerAlarmCPUInterrupt = 9
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var interruptPending volatile.Register8
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func signalInterrupt() {
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interruptPending.Set(1)
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}
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var timerAlarmInterrupt interrupt.Interrupt
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// timerAlarmHandler clears the timer interrupt at the peripheral level
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// and disables INT_ENA to prevent level-triggered re-assertion.
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func timerAlarmHandler(interrupt.Interrupt) {
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esp.TIMG0.INT_ENA_TIMERS.ClearBits(1)
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esp.TIMG0.INT_CLR_TIMERS.Set(1)
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}
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// initTimerInterrupt routes the TIMG0 timer 0 alarm interrupt to a CPU
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// interrupt and registers a handler that clears the alarm flag.
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func initTimerInterrupt() {
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// Clear any stale timer interrupt before enabling.
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esp.TIMG0.INT_CLR_TIMERS.Set(1)
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// Map the TIMG0 T0 peripheral interrupt to a CPU interrupt line
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// via the DPORT interrupt matrix.
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esp.DPORT.PRO_TG_T0_LEVEL_INT_MAP.Set(timerAlarmCPUInterrupt)
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// Register the interrupt handler and enable it once.
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timerAlarmInterrupt = interrupt.New(timerAlarmCPUInterrupt, timerAlarmHandler)
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timerAlarmInterrupt.Enable()
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}
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// sleepTicks spins until the given number of ticks have elapsed, using the
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// TIMG0 alarm interrupt to avoid busy-waiting for the entire duration.
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func sleepTicks(d timeUnit) {
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target := ticks() + d
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for ticks() < target {
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// Set the alarm to fire at the target tick count.
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interruptPending.Set(0)
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esp.TIMG0.T0ALARMLO.Set(uint32(target))
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esp.TIMG0.T0ALARMHI.Set(uint32(target >> 32))
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// Enable the alarm (auto-clears when alarm fires).
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esp.TIMG0.T0CONFIG.SetBits(esp.TIMG_T0CONFIG_ALARM_EN)
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// Re-enable the timer interrupt (handler disables INT_ENA).
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esp.TIMG0.INT_CLR_TIMERS.Set(1)
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esp.TIMG0.INT_ENA_TIMERS.SetBits(1)
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// Wait for any interrupt (timer alarm or other) or timeout.
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for interruptPending.Get() == 0 {
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if ticks() >= target {
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return
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}
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}
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}
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}
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