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builder: use builtin Clang when building statically
This will be a huge help for people installing TinyGo that don't have LLVM/Clang 9 already installed and in the $PATH variable.
This commit is contained in:
committed by
Ron Evans
parent
49eb414530
commit
8d32a7c3a3
@@ -0,0 +1,56 @@
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// +build byollvm
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package builder
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import (
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"errors"
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"os"
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"os/exec"
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"unsafe"
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"github.com/tinygo-org/tinygo/goenv"
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)
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/*
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#cgo CXXFLAGS: -fno-rtti
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#include <stdbool.h>
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#include <stdlib.h>
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bool tinygo_clang_driver(int argc, char **argv);
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*/
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import "C"
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// runCCompiler invokes a C compiler with the given arguments.
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//
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// This version invokes the built-in Clang when trying to run the Clang compiler.
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func runCCompiler(command string, flags ...string) error {
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switch command {
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case "clang":
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// Compile this with the internal Clang compiler.
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flags = append(flags, "-I"+getClangHeaderPath(goenv.Get("TINYGOROOT")))
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flags = append([]string{"tinygo:" + command}, flags...)
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var cflag *C.char
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buf := C.calloc(C.size_t(len(flags)), C.size_t(unsafe.Sizeof(cflag)))
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cflags := (*[1 << 10]*C.char)(unsafe.Pointer(buf))[:len(flags):len(flags)]
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for i, flag := range flags {
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cflag := C.CString(flag)
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cflags[i] = cflag
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defer C.free(unsafe.Pointer(cflag))
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}
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ok := C.tinygo_clang_driver(C.int(len(flags)), (**C.char)(buf))
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if !ok {
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return errors.New("failed to compile using built-in clang")
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}
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return nil
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default:
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// Running some other compiler. Maybe it has been defined in the
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// commands map (unlikely).
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if cmdNames, ok := commands[command]; ok {
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return execCommand(cmdNames, flags...)
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}
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// Alternatively, run the compiler directly.
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cmd := exec.Command(command, flags...)
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cmd.Stdout = os.Stdout
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cmd.Stderr = os.Stderr
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return cmd.Run()
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}
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}
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