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all: add support for windows/amd64
This uses Mingw-w64, which seems to be the de facto standard for porting Unixy programs to Windows.
This commit is contained in:
committed by
Ron Evans
parent
41bcad9c19
commit
869e917dc6
+47
-23
@@ -3,6 +3,7 @@ package builder
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import (
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"bytes"
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"debug/elf"
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"debug/pe"
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"encoding/binary"
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"errors"
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"fmt"
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@@ -39,29 +40,42 @@ func makeArchive(arfile *os.File, objs []string) error {
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}
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// Read the symbols and add them to the symbol table.
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dbg, err := elf.NewFile(objfile)
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if err != nil {
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return fmt.Errorf("failed to open file %s: %w", objpath, err)
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}
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symbols, err := dbg.Symbols()
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if err != nil {
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return err
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}
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for _, symbol := range symbols {
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bind := elf.ST_BIND(symbol.Info)
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if bind != elf.STB_GLOBAL && bind != elf.STB_WEAK {
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// Don't include local symbols (STB_LOCAL).
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continue
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if dbg, err := elf.NewFile(objfile); err == nil {
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symbols, err := dbg.Symbols()
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if err != nil {
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return err
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}
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if elf.ST_TYPE(symbol.Info) != elf.STT_FUNC && elf.ST_TYPE(symbol.Info) != elf.STT_OBJECT {
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// Not a function.
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continue
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for _, symbol := range symbols {
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bind := elf.ST_BIND(symbol.Info)
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if bind != elf.STB_GLOBAL && bind != elf.STB_WEAK {
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// Don't include local symbols (STB_LOCAL).
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continue
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}
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if elf.ST_TYPE(symbol.Info) != elf.STT_FUNC && elf.ST_TYPE(symbol.Info) != elf.STT_OBJECT {
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// Not a function.
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continue
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}
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// Include in archive.
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symbolTable = append(symbolTable, struct {
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name string
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fileIndex int
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}{symbol.Name, i})
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}
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// Include in archive.
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symbolTable = append(symbolTable, struct {
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name string
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fileIndex int
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}{symbol.Name, i})
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} else if dbg, err := pe.NewFile(objfile); err == nil {
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for _, symbol := range dbg.Symbols {
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if symbol.StorageClass != 2 {
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continue
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}
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if symbol.SectionNumber == 0 {
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continue
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}
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symbolTable = append(symbolTable, struct {
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name string
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fileIndex int
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}{symbol.Name, i})
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}
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} else {
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return fmt.Errorf("failed to open file %s as ELF or PE/COFF: %w", objpath, err)
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}
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// Close file, to avoid issues with too many open files (especially on
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@@ -120,11 +134,13 @@ func makeArchive(arfile *os.File, objs []string) error {
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}
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// Add all object files to the archive.
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var copyBuf bytes.Buffer
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for i, objpath := range objs {
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objfile, err := os.Open(objpath)
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if err != nil {
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return err
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}
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defer objfile.Close()
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// Store the start index, for when we'll update the symbol table with
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// the correct file start indices.
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@@ -155,13 +171,21 @@ func makeArchive(arfile *os.File, objs []string) error {
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}
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// Copy the file contents into the archive.
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n, err := io.Copy(arwriter, objfile)
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// First load all contents into a buffer, then write it all in one go to
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// the archive file. This is a bit complicated, but is necessary because
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// io.Copy can't deal with files that are of an odd size.
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copyBuf.Reset()
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n, err := io.Copy(©Buf, objfile)
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if err != nil {
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return err
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return fmt.Errorf("could not copy object file into ar file: %w", err)
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}
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if n != st.Size() {
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return errors.New("file modified during ar creation: " + arfile.Name())
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}
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_, err = arwriter.Write(copyBuf.Bytes())
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if err != nil {
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return fmt.Errorf("could not copy object file into ar file: %w", err)
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}
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// File is not needed anymore.
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objfile.Close()
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