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compiler: clean up pointer pack code
This means runtime.alloc isn't allocated every time but instead only when it is actually needed. It also just cleans up the compiler code a little bit, and makes the next commit a bit nicer.
This commit is contained in:
Vendored
+11
-15
@@ -3,48 +3,44 @@ source_filename = "func.go"
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target datalayout = "e-m:e-p:32:32-p10:8:8-p20:8:8-i64:64-i128:128-n32:64-S128-ni:1:10:20"
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target triple = "wasm32-unknown-wasi"
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; Function Attrs: allockind("alloc,zeroed") allocsize(0)
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declare noalias nonnull ptr @runtime.alloc(i32, ptr, ptr) #0
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declare void @runtime.trackPointer(ptr nocapture readonly, ptr, ptr) #1
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declare void @runtime.trackPointer(ptr nocapture readonly, ptr, ptr) #0
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; Function Attrs: nounwind
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define hidden void @main.init(ptr %context) unnamed_addr #2 {
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define hidden void @main.init(ptr %context) unnamed_addr #1 {
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entry:
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ret void
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}
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; Function Attrs: nounwind
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define hidden void @main.foo(ptr %callback.context, ptr %callback.funcptr, ptr %context) unnamed_addr #2 {
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define hidden void @main.foo(ptr %callback.context, ptr %callback.funcptr, ptr %context) unnamed_addr #1 {
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entry:
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%0 = icmp eq ptr %callback.funcptr, null
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br i1 %0, label %fpcall.throw, label %fpcall.next
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fpcall.next: ; preds = %entry
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call void %callback.funcptr(i32 3, ptr %callback.context) #3
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call void %callback.funcptr(i32 3, ptr %callback.context) #2
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ret void
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fpcall.throw: ; preds = %entry
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call void @runtime.nilPanic(ptr undef) #3
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call void @runtime.nilPanic(ptr undef) #2
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unreachable
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}
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declare void @runtime.nilPanic(ptr) #1
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declare void @runtime.nilPanic(ptr) #0
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; Function Attrs: nounwind
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define hidden void @main.bar(ptr %context) unnamed_addr #2 {
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define hidden void @main.bar(ptr %context) unnamed_addr #1 {
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entry:
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call void @main.foo(ptr undef, ptr nonnull @main.someFunc, ptr undef)
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ret void
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}
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; Function Attrs: nounwind
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define hidden void @main.someFunc(i32 %arg0, ptr %context) unnamed_addr #2 {
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define hidden void @main.someFunc(i32 %arg0, ptr %context) unnamed_addr #1 {
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entry:
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ret void
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}
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attributes #0 = { allockind("alloc,zeroed") allocsize(0) "alloc-family"="runtime.alloc" "target-features"="+bulk-memory,+bulk-memory-opt,+call-indirect-overlong,+mutable-globals,+nontrapping-fptoint,+sign-ext,-multivalue,-reference-types" }
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attributes #1 = { "target-features"="+bulk-memory,+bulk-memory-opt,+call-indirect-overlong,+mutable-globals,+nontrapping-fptoint,+sign-ext,-multivalue,-reference-types" }
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attributes #2 = { nounwind "target-features"="+bulk-memory,+bulk-memory-opt,+call-indirect-overlong,+mutable-globals,+nontrapping-fptoint,+sign-ext,-multivalue,-reference-types" }
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attributes #3 = { nounwind }
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attributes #0 = { "target-features"="+bulk-memory,+bulk-memory-opt,+call-indirect-overlong,+mutable-globals,+nontrapping-fptoint,+sign-ext,-multivalue,-reference-types" }
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attributes #1 = { nounwind "target-features"="+bulk-memory,+bulk-memory-opt,+call-indirect-overlong,+mutable-globals,+nontrapping-fptoint,+sign-ext,-multivalue,-reference-types" }
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attributes #2 = { nounwind }
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