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compiler: clean up pointer pack code
This means runtime.alloc isn't allocated every time but instead only when it is actually needed. It also just cleans up the compiler code a little bit, and makes the next commit a bit nicer.
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+1
-3
@@ -129,11 +129,9 @@ func (b *builder) emitPointerPack(values []llvm.Value) llvm.Value {
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// Packed data is bigger than a pointer, so allocate it on the heap.
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sizeValue := llvm.ConstInt(b.uintptrType, size, false)
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align := b.targetData.ABITypeAlignment(packedType)
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alloc := b.mod.NamedFunction("runtime.alloc")
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packedAlloc := b.CreateCall(alloc.GlobalValueType(), alloc, []llvm.Value{
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packedAlloc := b.createRuntimeCall("alloc", []llvm.Value{
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sizeValue,
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llvm.ConstNull(b.dataPtrType),
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llvm.Undef(b.dataPtrType), // unused context parameter
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}, "")
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packedAlloc.AddCallSiteAttribute(0, b.ctx.CreateEnumAttribute(llvm.AttributeKindID("align"), uint64(align)))
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if b.NeedsStackObjects {
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