refactor coroutine lowering and tasks

This commit is contained in:
Jaden Weiss
2020-01-03 00:23:37 -05:00
committed by Ayke
parent 2521cacb51
commit 6a50f25a48
40 changed files with 1830 additions and 1515 deletions
+31 -145
View File
@@ -14,27 +14,16 @@ package runtime
// of the coroutine-based scheduler, it is the coroutine pointer (a *i8 in
// LLVM).
import "unsafe"
import (
"internal/task"
)
const schedulerDebug = false
// State of a task. Internally represented as:
//
// {i8* next, i8* ptr, i32/i64 data}
type taskState struct {
next *task
ptr unsafe.Pointer
data uint
}
// Queues used by the scheduler.
//
// TODO: runqueueFront can be removed by making the run queue a circular linked
// list. The runqueueBack will simply refer to the front in the 'next' pointer.
var (
runqueueFront *task
runqueueBack *task
sleepQueue *task
runqueue task.Queue
sleepQueue *task.Task
sleepQueueBaseTime timeUnit
)
@@ -46,14 +35,14 @@ func scheduleLog(msg string) {
}
// Simple logging with a task pointer, for debugging.
func scheduleLogTask(msg string, t *task) {
func scheduleLogTask(msg string, t *task.Task) {
if schedulerDebug {
println("---", msg, t)
}
}
// Simple logging with a channel and task pointer.
func scheduleLogChan(msg string, ch *channel, t *task) {
func scheduleLogChan(msg string, ch *channel, t *task.Task) {
if schedulerDebug {
println("---", msg, ch, t)
}
@@ -67,7 +56,7 @@ func scheduleLogChan(msg string, ch *channel, t *task) {
//go:noinline
func deadlock() {
// call yield without requesting a wakeup
yield()
task.Pause()
panic("unreachable")
}
@@ -80,122 +69,20 @@ func Goexit() {
deadlock()
}
// unblock unblocks a task and returns the next value
func unblock(t *task) *task {
state := t.state()
next := state.next
state.next = nil
activateTask(t)
return next
}
// unblockChain unblocks the next task on the stack/queue, returning it
// also updates the chain, putting the next element into the chain pointer
// if the chain is used as a queue, tail is used as a pointer to the final insertion point
// if the chain is used as a stack, tail should be nil
func unblockChain(chain **task, tail ***task) *task {
t := *chain
if t == nil {
return nil
}
*chain = unblock(t)
if tail != nil && *chain == nil {
*tail = chain
}
return t
}
// dropChain drops a task from the given stack or queue
// if the chain is used as a queue, tail is used as a pointer to the field containing a pointer to the next insertion point
// if the chain is used as a stack, tail should be nil
func dropChain(t *task, chain **task, tail ***task) {
for c := chain; *c != nil; c = &((*c).state().next) {
if *c == t {
next := (*c).state().next
if next == nil && tail != nil {
*tail = c
}
*c = next
return
}
}
panic("runtime: task not in chain")
}
// Pause the current task for a given time.
//go:linkname sleep time.Sleep
func sleep(duration int64) {
addSleepTask(getCoroutine(), duration)
yield()
}
func avrSleep(duration int64) {
sleepTicks(timeUnit(duration / tickMicros))
}
// Add a non-queued task to the run queue.
//
// This is a compiler intrinsic, and is called from a callee to reactivate the
// caller.
func activateTask(t *task) {
if t == nil {
return
}
scheduleLogTask(" set runnable:", t)
runqueuePushBack(t)
}
// getTaskStateData is a helper function to get the current .data field of the
// goroutine state.
//go:inline
func getTaskStateData(t *task) uint {
return t.state().data
}
// Add this task to the end of the run queue. May also destroy the task if it's
// done.
func runqueuePushBack(t *task) {
if schedulerDebug {
scheduleLogTask(" pushing back:", t)
if t.state().next != nil {
panic("runtime: runqueuePushBack: expected next task to be nil")
}
}
if runqueueBack == nil { // empty runqueue
runqueueBack = t
runqueueFront = t
} else {
lastTaskState := runqueueBack.state()
lastTaskState.next = t
runqueueBack = t
}
}
// Get a task from the front of the run queue. Returns nil if there is none.
func runqueuePopFront() *task {
t := runqueueFront
if t == nil {
return nil
}
state := t.state()
runqueueFront = state.next
if runqueueFront == nil {
// Runqueue is empty now.
runqueueBack = nil
}
state.next = nil
return t
// Add this task to the end of the run queue.
func runqueuePushBack(t *task.Task) {
runqueue.Push(t)
}
// Add this task to the sleep queue, assuming its state is set to sleeping.
func addSleepTask(t *task, duration int64) {
func addSleepTask(t *task.Task, duration int64) {
if schedulerDebug {
println(" set sleep:", t, uint(duration/tickMicros))
if t.state().next != nil {
if t.Next != nil {
panic("runtime: addSleepTask: expected next task to be nil")
}
}
t.state().data = uint(duration / tickMicros) // TODO: longer durations
t.Data = uint(duration / tickMicros) // TODO: longer durations
now := ticks()
if sleepQueue == nil {
scheduleLog(" -> sleep new queue")
@@ -206,20 +93,20 @@ func addSleepTask(t *task, duration int64) {
// Add to sleep queue.
q := &sleepQueue
for ; *q != nil; q = &((*q).state()).next {
if t.state().data < (*q).state().data {
for ; *q != nil; q = &(*q).Next {
if t.Data < (*q).Data {
// this will finish earlier than the next - insert here
break
} else {
// this will finish later - adjust delay
t.state().data -= (*q).state().data
t.Data -= (*q).Data
}
}
if *q != nil {
// cut delay time between this sleep task and the next
(*q).state().data -= t.state().data
(*q).Data -= t.Data
}
t.state().next = *q
t.Next = *q
*q = t
}
@@ -236,17 +123,16 @@ func scheduler() {
// Add tasks that are done sleeping to the end of the runqueue so they
// will be executed soon.
if sleepQueue != nil && now-sleepQueueBaseTime >= timeUnit(sleepQueue.state().data) {
if sleepQueue != nil && now-sleepQueueBaseTime >= timeUnit(sleepQueue.Data) {
t := sleepQueue
scheduleLogTask(" awake:", t)
state := t.state()
sleepQueueBaseTime += timeUnit(state.data)
sleepQueue = state.next
state.next = nil
runqueuePushBack(t)
sleepQueueBaseTime += timeUnit(t.Data)
sleepQueue = t.Next
t.Next = nil
runqueue.Push(t)
}
t := runqueuePopFront()
t := runqueue.Pop()
if t == nil {
if sleepQueue == nil {
// No more tasks to execute.
@@ -256,11 +142,11 @@ func scheduler() {
scheduleLog(" no tasks left!")
return
}
timeLeft := timeUnit(sleepQueue.state().data) - (now - sleepQueueBaseTime)
timeLeft := timeUnit(sleepQueue.Data) - (now - sleepQueueBaseTime)
if schedulerDebug {
println(" sleeping...", sleepQueue, uint(timeLeft))
for t := sleepQueue; t != nil; t = t.state().next {
println(" task sleeping:", t, timeUnit(t.state().data))
for t := sleepQueue; t != nil; t = t.Next {
println(" task sleeping:", t, timeUnit(t.Data))
}
}
sleepTicks(timeLeft)
@@ -275,11 +161,11 @@ func scheduler() {
// Run the given task.
scheduleLogTask(" run:", t)
t.resume()
t.Resume()
}
}
func Gosched() {
runqueuePushBack(getCoroutine())
yield()
runqueue.Push(task.Current())
task.Pause()
}