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all: refactor reflect package
This is a big commit that changes the way runtime type information is stored in
the binary. Instead of compressing it and storing it in a number of sidetables,
it is stored similar to how the Go compiler toolchain stores it (but still more
compactly).
This has a number of advantages:
* It is much easier to add new features to reflect support. They can simply
be added to these structs without requiring massive changes (especially in
the reflect lowering pass).
* It removes the reflect lowering pass, which was a large amount of hard to
understand and debug code.
* The reflect lowering pass also required merging all LLVM IR into one
module, which is terrible for performance especially when compiling large
amounts of code. See issue 2870 for details.
* It is (probably!) easier to reason about for the compiler.
The downside is that it increases code size a bit, especially when reflect is
involved. I hope to fix some of that in later patches.
This commit is contained in:
committed by
Ron Evans
parent
ebb410afd9
commit
4e8453167f
@@ -340,12 +340,15 @@ func CompilePackage(moduleName string, pkg *loader.Package, ssaPkg *ssa.Package,
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return c.mod, c.diagnostics
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}
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func (c *compilerContext) getRuntimeType(name string) types.Type {
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return c.runtimePkg.Scope().Lookup(name).(*types.TypeName).Type()
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}
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// getLLVMRuntimeType obtains a named type from the runtime package and returns
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// it as a LLVM type, creating it if necessary. It is a shorthand for
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// getLLVMType(getRuntimeType(name)).
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func (c *compilerContext) getLLVMRuntimeType(name string) llvm.Type {
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typ := c.runtimePkg.Scope().Lookup(name).(*types.TypeName).Type()
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return c.getLLVMType(typ)
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return c.getLLVMType(c.getRuntimeType(name))
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}
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// getLLVMType returns a LLVM type for a Go type. It doesn't recreate already
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