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sync: implement WaitGroup using a futex
This prepares sync.WaitGroup for multithreading. Code size for the cooperative scheduler is nearly unchanged.
This commit is contained in:
committed by
Ron Evans
parent
2588bf7fa0
commit
4aac3cd7b1
+65
-34
@@ -3,35 +3,65 @@ package sync
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import "internal/task"
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type WaitGroup struct {
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counter uint
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waiters task.Stack
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futex task.Futex
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}
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func (wg *WaitGroup) Add(delta int) {
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if delta > 0 {
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// Check for overflow.
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if uint(delta) > (^uint(0))-wg.counter {
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panic("sync: WaitGroup counter overflowed")
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}
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// Add to the counter.
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wg.counter += uint(delta)
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} else {
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// Check for underflow.
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if uint(-delta) > wg.counter {
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panic("sync: negative WaitGroup counter")
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}
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// Subtract from the counter.
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wg.counter -= uint(-delta)
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// If the counter is zero, everything is done and the waiters should be resumed.
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// This code assumes that the waiters cannot wake up until after this function returns.
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// In the current implementation, this is always correct.
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if wg.counter == 0 {
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for t := wg.waiters.Pop(); t != nil; t = wg.waiters.Pop() {
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scheduleTask(t)
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switch {
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case delta > 0:
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// Delta is positive.
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for {
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// Check for overflow.
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counter := wg.futex.Load()
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if uint32(delta) > (^uint32(0))-counter {
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panic("sync: WaitGroup counter overflowed")
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}
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// Add to the counter.
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if wg.futex.CompareAndSwap(counter, counter+uint32(delta)) {
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// Successfully added.
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return
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}
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}
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default:
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// Delta is negative (or zero).
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for {
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counter := wg.futex.Load()
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// Check for underflow.
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if uint32(-delta) > counter {
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panic("sync: negative WaitGroup counter")
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}
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// Subtract from the counter.
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if !wg.futex.CompareAndSwap(counter, counter-uint32(-delta)) {
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// Could not swap, trying again.
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continue
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}
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// If the counter is zero, everything is done and the waiters should
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// be resumed.
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// When there are multiple thread, there is a chance for the counter
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// to go to zero, WakeAll to be called, and then the counter to be
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// incremented again before a waiting goroutine has a chance to
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// check the new (zero) value. However the last increment is
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// explicitly given in the docs as something that should not be
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// done:
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//
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// > Note that calls with a positive delta that occur when the
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// > counter is zero must happen before a Wait.
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//
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// So we're fine here.
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if counter-uint32(-delta) == 0 {
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// TODO: this is not the most efficient implementation possible
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// because we wake up all waiters unconditionally, even if there
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// might be none. Though since the common usage is for this to
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// be called with at least one waiter, it's probably fine.
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wg.futex.WakeAll()
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}
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// Successfully swapped (and woken all waiting tasks if needed).
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return
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}
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}
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}
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@@ -41,14 +71,15 @@ func (wg *WaitGroup) Done() {
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}
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func (wg *WaitGroup) Wait() {
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if wg.counter == 0 {
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// Everything already finished.
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return
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for {
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counter := wg.futex.Load()
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if counter == 0 {
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return // everything already finished
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}
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if wg.futex.Wait(counter) {
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// Successfully woken by WakeAll (in wg.Add).
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break
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}
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}
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// Push the current goroutine onto the waiter stack.
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wg.waiters.Push(task.Current())
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// Pause until the waiters are awoken by Add/Done.
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task.Pause()
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}
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