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runtime: refactor time handling
This commit refactors both determining the current time and sleeping for
a given time. It also improves precision for many chips.
* The nrf chips had a long-standing TODO comment about a slightly
inaccurate clock. This should now be fixed.
* The SAM D2x/D5x chips may have a slightly more accurate clock,
although probably within the error margin of the RTC. Also, by
working with RTC ticks and converting in the least number of places,
code size is often slightly reduced (usually just a few bytes, up to
around 1kB in some cases).
* I believe the HiFive1 rev B timer was slightly wrong (32768Hz vs
30517.6Hz). Because the datasheet says the clock runs at 32768Hz,
I've used the same conversion code here as in the nrf and sam cases.
* I couldn't test both stm32 timers, so I kept them as they currently
are. It may be possible to make them more efficient by using the
native tick frequency instead of using microseconds everywhere.
This commit is contained in:
committed by
Ron Evans
parent
95f509b109
commit
3c55689566
@@ -6,8 +6,6 @@ import "unsafe"
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type timeUnit float64 // time in milliseconds, just like Date.now() in JavaScript
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const tickMicros = 1000000
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// Implements __wasi_ciovec_t and __wasi_iovec_t.
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type wasiIOVec struct {
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buf unsafe.Pointer
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@@ -68,6 +66,19 @@ func go_scheduler() {
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const asyncScheduler = true
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func ticksToNanoseconds(ticks timeUnit) int64 {
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// The JavaScript API works in float64 milliseconds, so convert to
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// nanoseconds first before converting to a timeUnit (which is a float64),
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// to avoid precision loss.
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return int64(ticks * 1e6)
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}
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func nanosecondsToTicks(ns int64) timeUnit {
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// The JavaScript API works in float64 milliseconds, so convert to timeUnit
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// (which is a float64) first before dividing, to avoid precision loss.
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return timeUnit(ns) / 1e6
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}
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// This function is called by the scheduler.
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// Schedule a call to runtime.scheduler, do not actually sleep.
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//export runtime.sleepTicks
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