compiler: work around i64 limitation in JavaScript

JavaScript does not support i64 directly, so make sure we pass a pointer
instead which can be read from JavaScript.

This is a temporary workaround which should be removed once JavaScript
supports some form of i64 (probably in the form of BigInt).
This commit is contained in:
Ayke van Laethem
2018-11-03 11:57:21 +01:00
parent d7844ce124
commit 2e22d53e5d
3 changed files with 116 additions and 0 deletions
+14
View File
@@ -133,6 +133,20 @@ somewhat compatible with the C calling convention but with a few quirks:
pointers. This avoids some overhead in the C calling convention and makes
the work of the LLVM optimizers easier.
* The WebAssembly target never exports or imports a ``i64`` (``int64``,
``uint64``) parameter. Instead, it replaces them with ``i64*``, allocating
the value on the stack. In other words, imported functions are called with a
64-bit integer on the stack and exported functions must be called with a
pointer to a 64-bit integer somewhere in linear memory.
This is a workaround for a limitation in JavaScript, which only deals with
doubles and can therefore only work with integers up to 32-bit in size (a
64-bit integer cannot be represented exactly in a double, a 32-bit integer
can). It is expected that 64-bit integers will be `added in the near future
<https://github.com/WebAssembly/design/issues/1172>`_ at which point this
calling convention workaround may be removed. Also see `this wasm-bindgen
issue <https://github.com/rustwasm/wasm-bindgen/issues/35>`_.
* Some functions have an extra context parameter appended at the end of the
argument list. This only happens when both of these conditions hold: