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https://github.com/tinygo-org/tinygo.git
synced 2026-08-16 02:33:28 +00:00
compiler: simplify createObjectLayout
This simplifies the process of constructing and encoding layout bitmaps. Instead of creating big integers and merging them, we can create a pre-sized bitmap and set positions within it. This also changes the encoding logic to allow larger layouts to be encoded inline. We would previously not encode a layout inline unless the size was less than the width of the data field. This is overly conservative. A layout can be encoded inline as long as: 1. The size fits within the size field. 2. All set bits in the bitmap fit into the data field.
This commit is contained in:
+90
-90
@@ -1,10 +1,10 @@
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package compiler
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import (
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"encoding/binary"
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"fmt"
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"go/token"
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"go/types"
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"math/big"
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"strings"
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"github.com/tinygo-org/tinygo/compileopts"
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@@ -231,6 +231,12 @@ func (c *compilerContext) makeGlobalArray(buf []byte, name string, elementType l
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//
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// For details on what's in this value, see src/runtime/gc_precise.go.
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func (c *compilerContext) createObjectLayout(t llvm.Type, pos token.Pos) llvm.Value {
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if !typeHasPointers(t) {
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// There are no pointers in this type, so we can simplify the layout.
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layout := (uint64(1) << 1) | 1
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return llvm.ConstIntToPtr(llvm.ConstInt(c.uintptrType, layout, false), c.dataPtrType)
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}
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// Use the element type for arrays. This works even for nested arrays.
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for {
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kind := t.TypeKind()
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@@ -248,54 +254,29 @@ func (c *compilerContext) createObjectLayout(t llvm.Type, pos token.Pos) llvm.Va
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break
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}
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// Do a few checks to see whether we need to generate any object layout
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// information at all.
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// Create the pointer bitmap.
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objectSizeBytes := c.targetData.TypeAllocSize(t)
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pointerAlignment := uint64(c.targetData.PrefTypeAlignment(c.dataPtrType))
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bitmapLen := objectSizeBytes / pointerAlignment
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bitmapBytes := (bitmapLen + 7) / 8
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bitmap := make([]byte, bitmapBytes, max(bitmapBytes, 8))
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c.buildPointerBitmap(bitmap, pointerAlignment, pos, t, 0)
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// Try to encode the layout inline.
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pointerSize := c.targetData.TypeAllocSize(c.dataPtrType)
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pointerAlignment := c.targetData.PrefTypeAlignment(c.dataPtrType)
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if objectSizeBytes < pointerSize {
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// Too small to contain a pointer.
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layout := (uint64(1) << 1) | 1
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return llvm.ConstIntToPtr(llvm.ConstInt(c.uintptrType, layout, false), c.dataPtrType)
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}
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bitmap := c.getPointerBitmap(t, pos)
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if bitmap.BitLen() == 0 {
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// There are no pointers in this type, so we can simplify the layout.
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// TODO: this can be done in many other cases, e.g. when allocating an
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// array (like [4][]byte, which repeats a slice 4 times).
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layout := (uint64(1) << 1) | 1
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return llvm.ConstIntToPtr(llvm.ConstInt(c.uintptrType, layout, false), c.dataPtrType)
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}
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if objectSizeBytes%uint64(pointerAlignment) != 0 {
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// This shouldn't happen except for packed structs, which aren't
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// currently used.
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c.addError(pos, "internal error: unexpected object size for object with pointer field")
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return llvm.ConstNull(c.dataPtrType)
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}
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objectSizeWords := objectSizeBytes / uint64(pointerAlignment)
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pointerBits := pointerSize * 8
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var sizeFieldBits uint64
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switch pointerBits {
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case 16:
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sizeFieldBits = 4
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case 32:
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sizeFieldBits = 5
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case 64:
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sizeFieldBits = 6
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default:
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panic("unknown pointer size")
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}
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layoutFieldBits := pointerBits - 1 - sizeFieldBits
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if bitmapLen < pointerBits {
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rawMask := binary.LittleEndian.Uint64(bitmap[0:8])
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layout := rawMask*pointerBits + bitmapLen
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layout <<= 1
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layout |= 1
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// Try to emit the value as an inline integer. This is possible in most
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// cases.
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if objectSizeWords < layoutFieldBits {
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// If it can be stored directly in the pointer value, do so.
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// The runtime knows that if the least significant bit of the pointer is
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// set, the pointer contains the value itself.
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layout := bitmap.Uint64()<<(sizeFieldBits+1) | (objectSizeWords << 1) | 1
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return llvm.ConstIntToPtr(llvm.ConstInt(c.uintptrType, layout, false), c.dataPtrType)
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// Check if the layout fits.
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layout &= 1<<pointerBits - 1
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if (layout>>1)/pointerBits == rawMask {
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// No set bits were shifted off.
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return llvm.ConstIntToPtr(llvm.ConstInt(c.uintptrType, layout, false), c.dataPtrType)
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}
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}
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// Unfortunately, the object layout is too big to fit in a pointer-sized
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@@ -303,25 +284,24 @@ func (c *compilerContext) createObjectLayout(t llvm.Type, pos token.Pos) llvm.Va
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// Try first whether the global already exists. All objects with a
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// particular name have the same type, so this is possible.
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globalName := "runtime/gc.layout:" + fmt.Sprintf("%d-%0*x", objectSizeWords, (objectSizeWords+15)/16, bitmap)
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globalName := "runtime/gc.layout:" + fmt.Sprintf("%d-%0*x", bitmapLen, (bitmapLen+15)/16, bitmap)
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global := c.mod.NamedGlobal(globalName)
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if !global.IsNil() {
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return global
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}
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// Create the global initializer.
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bitmapBytes := make([]byte, int(objectSizeWords+7)/8)
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bitmap.FillBytes(bitmapBytes)
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reverseBytes(bitmapBytes) // big-endian to little-endian
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var bitmapByteValues []llvm.Value
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for _, b := range bitmapBytes {
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bitmapByteValues = append(bitmapByteValues, llvm.ConstInt(c.ctx.Int8Type(), uint64(b), false))
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bitmapByteValues := make([]llvm.Value, bitmapBytes)
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i8 := c.ctx.Int8Type()
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for i, b := range bitmap {
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bitmapByteValues[i] = llvm.ConstInt(i8, uint64(b), false)
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}
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initializer := c.ctx.ConstStruct([]llvm.Value{
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llvm.ConstInt(c.uintptrType, objectSizeWords, false),
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llvm.ConstArray(c.ctx.Int8Type(), bitmapByteValues),
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llvm.ConstInt(c.uintptrType, bitmapLen, false),
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llvm.ConstArray(i8, bitmapByteValues),
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}, false)
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// Create the actual global.
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global = llvm.AddGlobal(c.mod, initializer.Type(), globalName)
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global.SetInitializer(initializer)
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global.SetUnnamedAddr(true)
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@@ -329,6 +309,7 @@ func (c *compilerContext) createObjectLayout(t llvm.Type, pos token.Pos) llvm.Va
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global.SetLinkage(llvm.LinkOnceODRLinkage)
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if c.targetData.PrefTypeAlignment(c.uintptrType) < 2 {
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// AVR doesn't have alignment by default.
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// The lowest bit must be unset to distinguish this from an inline layout.
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global.SetAlignment(2)
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}
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if c.Debug && pos != token.NoPos {
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@@ -360,52 +341,71 @@ func (c *compilerContext) createObjectLayout(t llvm.Type, pos token.Pos) llvm.Va
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return global
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}
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// getPointerBitmap scans the given LLVM type for pointers and sets bits in a
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// bigint at the word offset that contains a pointer. This scan is recursive.
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func (c *compilerContext) getPointerBitmap(typ llvm.Type, pos token.Pos) *big.Int {
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alignment := c.targetData.PrefTypeAlignment(c.dataPtrType)
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switch typ.TypeKind() {
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// buildPointerBitmap scans the given LLVM type for pointers and sets bits in a
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// bitmap at the word offset that contains a pointer. This scan is recursive.
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func (c *compilerContext) buildPointerBitmap(
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dst []byte,
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ptrAlign uint64,
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pos token.Pos,
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t llvm.Type,
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offset uint64,
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) {
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switch t.TypeKind() {
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case llvm.IntegerTypeKind, llvm.FloatTypeKind, llvm.DoubleTypeKind:
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return big.NewInt(0)
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// These types do not contain pointers.
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case llvm.PointerTypeKind:
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return big.NewInt(1)
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// Set the corresponding position in the bitmap.
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dst[offset/8] |= 1 << (offset % 8)
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case llvm.StructTypeKind:
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ptrs := big.NewInt(0)
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for i, subtyp := range typ.StructElementTypes() {
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subptrs := c.getPointerBitmap(subtyp, pos)
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if subptrs.BitLen() == 0 {
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// Recurse over struct elements.
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for i, et := range t.StructElementTypes() {
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eo := c.targetData.ElementOffset(t, i)
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if eo%uint64(ptrAlign) != 0 {
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if typeHasPointers(et) {
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// This error will let the compilation fail, but by continuing
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// the error can still easily be shown.
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c.addError(pos, "internal error: allocated struct contains unaligned pointer")
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}
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continue
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}
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offset := c.targetData.ElementOffset(typ, i)
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if offset%uint64(alignment) != 0 {
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// This error will let the compilation fail, but by continuing
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// the error can still easily be shown.
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c.addError(pos, "internal error: allocated struct contains unaligned pointer")
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continue
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}
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subptrs.Lsh(subptrs, uint(offset)/uint(alignment))
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ptrs.Or(ptrs, subptrs)
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c.buildPointerBitmap(
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dst,
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ptrAlign,
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pos,
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et,
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offset+(eo/ptrAlign),
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)
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}
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return ptrs
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case llvm.ArrayTypeKind:
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subtyp := typ.ElementType()
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subptrs := c.getPointerBitmap(subtyp, pos)
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ptrs := big.NewInt(0)
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if subptrs.BitLen() == 0 {
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return ptrs
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// Recurse over array elements.
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len := t.ArrayLength()
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if len <= 0 {
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return
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}
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elementSize := c.targetData.TypeAllocSize(subtyp)
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if elementSize%uint64(alignment) != 0 {
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// This error will let the compilation fail (but continues so that
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// other errors can be shown).
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c.addError(pos, "internal error: allocated array contains unaligned pointer")
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return ptrs
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et := t.ElementType()
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elementSize := c.targetData.TypeAllocSize(et)
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if elementSize%ptrAlign != 0 {
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if typeHasPointers(et) {
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// This error will let the compilation fail (but continues so that
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// other errors can be shown).
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c.addError(pos, "internal error: allocated array contains unaligned pointer")
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}
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return
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}
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for i := 0; i < typ.ArrayLength(); i++ {
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ptrs.Lsh(ptrs, uint(elementSize)/uint(alignment))
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ptrs.Or(ptrs, subptrs)
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elementSize /= ptrAlign
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for i := 0; i < len; i++ {
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c.buildPointerBitmap(
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dst,
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ptrAlign,
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pos,
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et,
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offset+uint64(i)*elementSize,
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)
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}
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return ptrs
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default:
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// Should not happen.
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panic("unknown LLVM type")
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