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compiler: limit level of pointer-to-pointer-to-... types
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@@ -133,6 +133,10 @@ func (c *compilerContext) getTypeCode(typ types.Type) llvm.Value {
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if _, ok := typ.Elem().(*types.Pointer); ok {
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if _, ok := typ.Elem().(*types.Pointer); ok {
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// For a pointer to a pointer, we just increase the pointer by 1
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// For a pointer to a pointer, we just increase the pointer by 1
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ptr := c.getTypeCode(typ.Elem())
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ptr := c.getTypeCode(typ.Elem())
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// if the type is already *****T or higher, we can't make it.
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if typstr := typ.String(); strings.HasPrefix(typstr, "*****") {
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c.addError(token.NoPos, fmt.Sprintf("too many levels of pointers for typecode: %s", typstr))
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}
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return llvm.ConstGEP(c.ctx.Int8Type(), ptr, []llvm.Value{
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return llvm.ConstGEP(c.ctx.Int8Type(), ptr, []llvm.Value{
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llvm.ConstInt(llvm.Int32Type(), 1, false),
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llvm.ConstInt(llvm.Int32Type(), 1, false),
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})
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})
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