Add goroutines and function pointers

This commit is contained in:
Ayke van Laethem
2018-06-07 14:48:24 +02:00
parent 8df220a53b
commit 0168bf7797
10 changed files with 796 additions and 59 deletions
+26 -7
View File
@@ -7,15 +7,34 @@ import (
)
func main() {
led := machine.GPIO{17} // LED 1 on the PCA10040
go led1()
led2()
}
func led1() {
led := machine.GPIO{machine.LED}
led.Configure(machine.GPIOConfig{Mode: machine.GPIO_OUTPUT})
for {
println("LED on")
led.Set(false)
runtime.Sleep(runtime.Millisecond * 500)
println("+")
led.Low()
runtime.Sleep(runtime.Millisecond * 1000)
println("LED off")
led.Set(true)
runtime.Sleep(runtime.Millisecond * 500)
println("-")
led.High()
runtime.Sleep(runtime.Millisecond * 1000)
}
}
func led2() {
led := machine.GPIO{machine.LED2}
led.Configure(machine.GPIOConfig{Mode: machine.GPIO_OUTPUT})
for {
println(" +")
led.Low()
runtime.Sleep(runtime.Millisecond * 420)
println(" -")
led.High()
runtime.Sleep(runtime.Millisecond * 420)
}
}
+10
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@@ -25,6 +25,16 @@ func main() {
printItf(5)
printItf(byte('x'))
printItf("foo")
runFunc(hello) // must be indirect to avoid obvious inlining
}
func runFunc(f func()) {
f()
}
func hello() {
println("hello from function pointer!")
}
func strlen(s string) int {
+7
View File
@@ -6,6 +6,13 @@ const Compiler = "tgo"
// The bitness of the CPU (e.g. 8, 32, 64). Set by the compiler as a constant.
var TargetBits uint8
func Sleep(d Duration) {
// This function is treated specially by the compiler: when goroutines are
// used, it is transformed into a llvm.coro.suspend() call.
// When goroutines are not used this function behaves as normal.
sleep(d)
}
func _panic(message interface{}) {
printstring("panic: ")
printitf(message)
+17
View File
@@ -2,9 +2,26 @@ source_filename = "runtime/runtime.ll"
declare void @runtime.initAll()
declare void @main.main()
declare i8* @main.main$async(i8*)
declare void @runtime.scheduler(i8*)
; Will be changed to true if there are 'go' statements in the compiled program.
@.has_scheduler = private unnamed_addr constant i1 false
define i32 @main() {
call void @runtime.initAll()
%has_scheduler = load i1, i1* @.has_scheduler
; This branch will be optimized away. Only one of the targets will remain.
br i1 %has_scheduler, label %with_scheduler, label %without_scheduler
with_scheduler:
; Initialize main and run the scheduler.
%main = call i8* @main.main$async(i8* null)
call void @runtime.scheduler(i8* %main)
ret i32 0
without_scheduler:
; No scheduler is necessary. Call main directly.
call void @main.main()
ret i32 0
}
+26 -2
View File
@@ -45,8 +45,32 @@ func putchar(c byte) {
nrf.UART0.EVENTS_TXDRDY = 0
}
func Sleep(d Duration) {
C.rtc_sleep(C.uint32_t(d / 32)) // TODO: not accurate (must be d / 30.5175...)
func sleep(d Duration) {
ticks64 := d / 32
for ticks64 != 0 {
monotime() // update timestamp
ticks := uint32(ticks64) & 0x7fffff // 23 bits (to be on the safe side)
C.rtc_sleep(C.uint32_t(ticks)) // TODO: not accurate (must be d / 30.5175...)
ticks64 -= Duration(ticks)
}
}
var (
timestamp uint64 // microseconds since boottime
rtcLastCounter uint32 // 24 bits ticks
)
// Monotonically increasing numer of microseconds since start.
//
// Note: very long pauses between measurements (more than 8 minutes) may
// overflow the counter, leading to incorrect results. This might be fixed by
// handling the overflow event.
func monotime() uint64 {
rtcCounter := uint32(nrf.RTC0.COUNTER)
offset := (rtcCounter - rtcLastCounter) % 0xffffff // change since last measurement
rtcLastCounter = rtcCounter
timestamp += uint64(offset * 32) // TODO: not precise
return timestamp
}
func abort() {
+13 -2
View File
@@ -10,6 +10,7 @@ import (
// #include <stdio.h>
// #include <stdlib.h>
// #include <unistd.h>
// #include <time.h>
import "C"
const Microsecond = 1
@@ -18,10 +19,20 @@ func putchar(c byte) {
C.putchar(C.int(c))
}
func Sleep(d Duration) {
func sleep(d Duration) {
C.usleep(C.useconds_t(d))
}
// Return monotonic time in microseconds.
//
// TODO: use nanoseconds?
// TODO: noescape
func monotime() uint64 {
var ts C.struct_timespec
C.clock_gettime(C.CLOCK_MONOTONIC, &ts)
return uint64(ts.tv_sec) * 1000 * 1000 + uint64(ts.tv_nsec) / 1000
}
func abort() {
C.abort()
}
@@ -35,5 +46,5 @@ func alloc(size uintptr) unsafe.Pointer {
}
func free(ptr unsafe.Pointer) {
C.free(ptr)
//C.free(ptr) // TODO
}
+249
View File
@@ -0,0 +1,249 @@
package runtime
// This file implements the Go scheduler using coroutines.
// A goroutine contains a whole stack. A coroutine is just a single function.
// How do we use coroutines for goroutines, then?
// * Every function that contains a blocking call (like sleep) is marked
// blocking, and all it's parents (callers) are marked blocking as well
// transitively until the root (main.main or a go statement).
// * A blocking function that calls a non-blocking function is called as
// usual.
// * A blocking function that calls a blocking function passes its own
// coroutine handle as a parameter to the subroutine and will make sure it's
// own coroutine is removed from the scheduler. When the subroutine returns,
// it will re-insert the parent into the scheduler.
// Note that a goroutine is generally called a 'task' for brevity and because
// that's the more common term among RTOSes. But a goroutine and a task are
// basically the same thing. Although, the code often uses the word 'task' to
// refer to both a coroutine and a goroutine, as most of the scheduler isn't
// aware of the difference.
//
// For more background on coroutines in LLVM:
// https://llvm.org/docs/Coroutines.html
import (
"unsafe"
)
// State/promise of a task. Internally represented as:
//
// {i8 state, i32 data, i8* next}
type taskState struct {
state uint8
data uint32
next taskInstance
}
// Pointer to a task. Wrap unsafe.Pointer to provide some sort of type safety.
type taskInstance unsafe.Pointer
// Various states a task can be in. Not always updated (especially
// TASK_STATE_RUNNABLE).
const (
TASK_STATE_RUNNABLE = iota
TASK_STATE_SLEEP
TASK_STATE_CALL // waiting for a sub-coroutine
)
// Queues used by the scheduler.
//
// TODO: runqueueFront can be removed by making the run queue a circular linked
// list. The runqueueBack will simply refer to the front in the 'next' pointer.
var (
runqueueFront taskInstance
runqueueBack taskInstance
sleepQueue taskInstance
sleepQueueBaseTime uint64
)
// Translated to void @llvm.coro.resume(i8*).
func _llvm_coro_resume(taskInstance)
// Translated to void @llvm.coro.destroy(i8*).
func _llvm_coro_destroy(taskInstance)
// Translated to i1 @llvm.coro.done(i8*).
func _llvm_coro_done(taskInstance) bool
// Translated to i8* @llvm.coro.promise(i8*, i32, i1).
func _llvm_coro_promise(taskInstance, int32, bool) unsafe.Pointer
// Get the promise belonging to a task.
func taskPromise(t taskInstance) *taskState {
return (*taskState)(_llvm_coro_promise(t, 4, false))
}
// Simple logging, for debugging.
func scheduleLog(msg string) {
//println(msg)
}
// Simple logging with a task pointer, for debugging.
func scheduleLogTask(msg string, t taskInstance) {
//println(msg, t)
}
// Set the task state to sleep for a given time.
//
// This is a compiler intrinsic.
func sleepTask(caller taskInstance, duration Duration) {
promise := taskPromise(caller)
promise.state = TASK_STATE_SLEEP
promise.data = uint32(duration) // TODO: longer durations
}
// Wait for the result of an async call. This means that the parent goroutine
// will be removed from the runqueue and be rescheduled by the callee.
//
// This is a compiler intrinsic.
func waitForAsyncCall(caller taskInstance) {
promise := taskPromise(caller)
promise.state = TASK_STATE_CALL
}
// Add a task to the runnable or sleep queue, depending on the state.
//
// This is a compiler intrinsic.
func scheduleTask(t taskInstance) {
if t == nil {
return
}
scheduleLogTask(" schedule task:", t)
// See what we should do with this task: try to execute it directly
// again or let it sleep for a bit.
promise := taskPromise(t)
if promise.state == TASK_STATE_CALL {
return // calling an async task, the subroutine will re-active the parent
} else if promise.state == TASK_STATE_SLEEP && promise.data != 0 {
addSleepTask(t)
} else {
pushTask(t)
}
}
// Add this task to the end of the run queue. May also destroy the task if it's
// done.
func pushTask(t taskInstance) {
if _llvm_coro_done(t) {
scheduleLogTask(" destroy task:", t)
_llvm_coro_destroy(t)
return
}
if runqueueBack == nil { // empty runqueue
runqueueBack = t
runqueueFront = t
} else {
lastTaskPromise := taskPromise(runqueueBack)
lastTaskPromise.next = t
runqueueBack = t
}
}
// Get a task from the front of the run queue. May return nil if there is none.
func popTask() taskInstance {
t := runqueueFront
if t == nil {
return nil
}
scheduleLogTask(" popTask:", t)
promise := taskPromise(t)
runqueueFront = promise.next
if runqueueFront == nil {
runqueueBack = nil
}
promise.next = nil
return t
}
// Add this task to the sleep queue, assuming its state is set to sleeping.
func addSleepTask(t taskInstance) {
now := monotime()
if sleepQueue == nil {
scheduleLog(" -> sleep new queue")
// Create new linked list for the sleep queue.
sleepQueue = t
sleepQueueBaseTime = now
return
}
// Make sure promise.data is relative to the queue time base.
promise := taskPromise(t)
// Insert at front of sleep queue.
if promise.data < taskPromise(sleepQueue).data {
scheduleLog(" -> sleep at start")
taskPromise(sleepQueue).data -= promise.data
promise.next = sleepQueue
sleepQueue = t
return
}
// Add to sleep queue (in the middle or at the end).
queueIndex := sleepQueue
for {
promise.data -= taskPromise(queueIndex).data
if taskPromise(queueIndex).next == nil || taskPromise(queueIndex).data > promise.data {
if taskPromise(queueIndex).next == nil {
scheduleLog(" -> sleep at end")
promise.next = nil
} else {
scheduleLog(" -> sleep in middle")
promise.next = taskPromise(queueIndex).next
taskPromise(promise.next).data -= promise.data
}
taskPromise(queueIndex).next = t
break
}
queueIndex = taskPromise(queueIndex).next
}
}
// Run the scheduler until all tasks have finished.
// It takes an initial task (main.main) to bootstrap.
func scheduler(main taskInstance) {
// Initial task.
scheduleTask(main)
// Main scheduler loop.
for {
scheduleLog("\n schedule")
now := monotime()
// Add tasks that are done sleeping to the end of the runqueue so they
// will be executed soon.
if sleepQueue != nil && now - sleepQueueBaseTime >= uint64(taskPromise(sleepQueue).data) {
scheduleLog(" run <- sleep")
t := sleepQueue
promise := taskPromise(t)
sleepQueueBaseTime += uint64(promise.data)
sleepQueue = promise.next
promise.next = nil
pushTask(t)
}
scheduleLog(" <- popTask")
t := popTask()
if t == nil {
if sleepQueue == nil {
// No more tasks to execute.
// It would be nice if we could detect deadlocks here, because
// there might still be functions waiting on each other in a
// deadlock.
scheduleLog(" no tasks left!")
return
}
scheduleLog(" sleeping...")
timeLeft := uint64(taskPromise(sleepQueue).data) - (now - sleepQueueBaseTime)
sleep(Duration(timeLeft))
continue
}
// Run the given task.
scheduleLogTask(" run:", t)
_llvm_coro_resume(t)
// Add the just resumed task to the run queue or the sleep queue.
scheduleTask(t)
}
}