mirror of
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250 lines
5.4 KiB
Go
250 lines
5.4 KiB
Go
// TINYGO: The following is copied and modified from Go 1.19.3 official implementation.
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package net
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import (
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"fmt"
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"internal/itoa"
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"io"
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"net/netip"
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"strconv"
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"time"
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)
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// UDPAddr represents the address of a UDP end point.
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type UDPAddr struct {
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IP IP
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Port int
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Zone string // IPv6 scoped addressing zone
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}
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// AddrPort returns the UDPAddr a as a netip.AddrPort.
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//
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// If a.Port does not fit in a uint16, it's silently truncated.
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//
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// If a is nil, a zero value is returned.
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func (a *UDPAddr) AddrPort() netip.AddrPort {
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if a == nil {
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return netip.AddrPort{}
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}
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na, _ := netip.AddrFromSlice(a.IP)
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na = na.WithZone(a.Zone)
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return netip.AddrPortFrom(na, uint16(a.Port))
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}
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// Network returns the address's network name, "udp".
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func (a *UDPAddr) Network() string { return "udp" }
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func (a *UDPAddr) String() string {
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if a == nil {
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return "<nil>"
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}
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ip := ipEmptyString(a.IP)
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if a.Zone != "" {
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return JoinHostPort(ip+"%"+a.Zone, itoa.Itoa(a.Port))
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}
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return JoinHostPort(ip, itoa.Itoa(a.Port))
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}
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func (a *UDPAddr) isWildcard() bool {
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if a == nil || a.IP == nil {
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return true
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}
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return a.IP.IsUnspecified()
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}
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func (a *UDPAddr) opAddr() Addr {
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if a == nil {
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return nil
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}
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return a
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}
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// ResolveUDPAddr returns an address of UDP end point.
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//
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// The network must be a UDP network name.
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//
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// If the host in the address parameter is not a literal IP address or
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// the port is not a literal port number, ResolveUDPAddr resolves the
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// address to an address of UDP end point.
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// Otherwise, it parses the address as a pair of literal IP address
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// and port number.
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// The address parameter can use a host name, but this is not
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// recommended, because it will return at most one of the host name's
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// IP addresses.
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//
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// See func Dial for a description of the network and address
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// parameters.
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func ResolveUDPAddr(network, address string) (*UDPAddr, error) {
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switch network {
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case "udp", "udp4":
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default:
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return nil, fmt.Errorf("Network '%s' not supported", network)
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}
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// TINYGO: Use netdev resolver
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host, sport, err := SplitHostPort(address)
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if err != nil {
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return nil, err
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}
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port, err := strconv.Atoi(sport)
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if err != nil {
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return nil, fmt.Errorf("Error parsing port '%s' in address: %s",
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sport, err)
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}
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if host == "" {
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return &UDPAddr{Port: port}, nil
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}
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ip, err := netdev.GetHostByName(host)
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if err != nil {
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return nil, fmt.Errorf("Lookup of host name '%s' failed: %s", host, err)
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}
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return &UDPAddr{IP: ip, Port: port}, nil
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}
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// UDPConn is the implementation of the Conn and PacketConn interfaces
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// for UDP network connections.
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type UDPConn struct {
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fd int
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net string
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laddr *UDPAddr
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raddr *UDPAddr
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readDeadline time.Time
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writeDeadline time.Time
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}
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// Use IANA RFC 6335 port range 49152–65535 for ephemeral (dynamic) ports
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var eport = int32(49151)
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func ephemeralPort() int {
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if eport == int32(65535) {
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eport = int32(49151)
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} else {
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eport++
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}
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return int(eport)
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}
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// DialUDP acts like Dial for UDP networks.
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//
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// The network must be a UDP network name; see func Dial for details.
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//
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// If laddr is nil, a local address is automatically chosen.
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// If the IP field of raddr is nil or an unspecified IP address, the
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// local system is assumed.
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func DialUDP(network string, laddr, raddr *UDPAddr) (*UDPConn, error) {
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switch network {
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case "udp", "udp4":
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default:
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return nil, fmt.Errorf("Network '%s' not supported", network)
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}
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// TINYGO: Use netdev to create UDP socket and connect
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if laddr == nil {
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laddr = &UDPAddr{}
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}
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if raddr == nil {
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raddr = &UDPAddr{}
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}
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if raddr.IP.IsUnspecified() {
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return nil, fmt.Errorf("Sorry, localhost isn't available on Tinygo")
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}
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// If no port was given, grab an ephemeral port
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if laddr.Port == 0 {
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laddr.Port = ephemeralPort()
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}
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fd, err := netdev.Socket(_AF_INET, _SOCK_DGRAM, _IPPROTO_UDP)
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if err != nil {
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return nil, err
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}
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// Local bind
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err = netdev.Bind(fd, laddr.IP, laddr.Port)
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if err != nil {
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netdev.Close(fd)
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return nil, err
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}
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// Remote connect
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if err = netdev.Connect(fd, "", raddr.IP, raddr.Port); err != nil {
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netdev.Close(fd)
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return nil, err
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}
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return &UDPConn{
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fd: fd,
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net: network,
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laddr: laddr,
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raddr: raddr,
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}, nil
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}
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// TINYGO: Use netdev for Conn methods: Read = Recv, Write = Send, etc.
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func (c *UDPConn) Read(b []byte) (int, error) {
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n, err := netdev.Recv(c.fd, b, 0, c.readDeadline)
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// Turn the -1 socket error into 0 and let err speak for error
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if n < 0 {
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n = 0
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}
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if err != nil && err != io.EOF {
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err = &OpError{Op: "read", Net: c.net, Source: c.laddr, Addr: c.raddr, Err: err}
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}
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return n, err
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}
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func (c *UDPConn) Write(b []byte) (int, error) {
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n, err := netdev.Send(c.fd, b, 0, c.writeDeadline)
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// Turn the -1 socket error into 0 and let err speak for error
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if n < 0 {
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n = 0
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}
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if err != nil {
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err = &OpError{Op: "write", Net: c.net, Source: c.laddr, Addr: c.raddr, Err: err}
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}
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return n, err
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}
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func (c *UDPConn) Close() error {
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return netdev.Close(c.fd)
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}
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func (c *UDPConn) LocalAddr() Addr {
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return c.laddr
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}
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func (c *UDPConn) RemoteAddr() Addr {
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return c.raddr
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}
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func (c *UDPConn) SetDeadline(t time.Time) error {
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c.readDeadline = t
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c.writeDeadline = t
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return nil
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}
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func (c *UDPConn) SetReadDeadline(t time.Time) error {
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c.readDeadline = t
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return nil
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}
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func (c *UDPConn) SetWriteDeadline(t time.Time) error {
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c.writeDeadline = t
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return nil
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}
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