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f96a70915e
This has been optimized for working with SPI displays like the ST7789. By working directly in the native color format of the display, graphics operations can be much, _much_ faster. Also, this makes it easier to use a different color format like RGB444 simply by changing the generic type.
195 lines
6.7 KiB
Go
195 lines
6.7 KiB
Go
// Package pixel contains pixel format definitions used in various displays and
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// fast operations on them.
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//
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// This package is just a base for pixel operations, it is _not_ a graphics
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// library. It doesn't define circles, lines, etc - just the bare minimum
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// graphics operations needed plus the ones that need to be specialized per
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// pixel format.
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package pixel
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import (
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"image/color"
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"math/bits"
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)
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// Pixel with a particular color, matching the underlying hardware of a
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// particular display. Each pixel is at least 1 byte in size.
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// The color format is sRGB (or close to it) in all cases.
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type Color interface {
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RGB888 | RGB565BE | RGB444BE
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BaseColor
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}
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// BaseColor contains all the methods needed in a color format. This can be used
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// in display drivers that want to define their own Color type with just the
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// pixel formats the display supports.
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type BaseColor interface {
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// The number of bits when stored.
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// This means for example that RGB555 (which is still stored as a 16-bit
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// integer) returns 16, while RGB444 returns 12.
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BitsPerPixel() int
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// Return the given color in color.RGBA format, which is always sRGB. The
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// alpha channel is always 255.
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RGBA() color.RGBA
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}
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// NewColor returns the given color based on the RGB values passed in the
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// parameters. The input value is assumed to be in sRGB color space.
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func NewColor[T Color](r, g, b uint8) T {
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// Ugly cast from color.RGBA to T. The type switch and interface casts are
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// trivially optimized away after instantiation.
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var value T
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switch any(value).(type) {
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case RGB888:
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return any(NewRGB888(r, g, b)).(T)
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case RGB565BE:
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return any(NewRGB565BE(r, g, b)).(T)
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case RGB444BE:
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return any(NewRGB444BE(r, g, b)).(T)
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default:
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panic("unknown color format")
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}
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}
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// NewLinearColor returns the given color based on the linear RGB values passed
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// in the parameters. Use this if the RGB values are actually linear colors
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// (like those that are used in most RGB LEDs) and not when it is in the usual
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// sRGB color space (which is not linear).
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//
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// The input is assumed to be in the linear sRGB color space.
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func NewLinearColor[T Color](r, g, b uint8) T {
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r = gammaEncodeTable[r]
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g = gammaEncodeTable[g]
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b = gammaEncodeTable[b]
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return NewColor[T](r, g, b)
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}
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// RGB888 format, more commonly used in other places (desktop PC displays, CSS,
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// etc). Less commonly used on embedded displays due to the higher memory usage.
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type RGB888 struct {
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R, G, B uint8
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}
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func NewRGB888(r, g, b uint8) RGB888 {
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return RGB888{r, g, b}
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}
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func (c RGB888) BitsPerPixel() int {
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return 24
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}
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func (c RGB888) RGBA() color.RGBA {
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return color.RGBA{
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R: c.R,
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G: c.G,
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B: c.B,
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A: 255,
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}
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}
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// RGB565 as used in many SPI displays. Stored as a big endian value.
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//
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// The color format in integer form is gggbbbbb_rrrrrggg on little endian
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// systems, which is the standard RGB565 format but with the top and bottom
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// bytes swapped.
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//
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// There are a few alternatives to this weird big-endian format, but they're not
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// great:
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// - Storing the value in two 8-bit stores (to make the code endian-agnostic)
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// incurs too much of a performance penalty.
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// - Swapping the upper and lower bits just before storing. This is still less
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// efficient than it could be, since colors are usually constructed once and
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// then reused in many store operations. Doing the swap once instead of many
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// times for each store is a performance win.
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type RGB565BE uint16
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func NewRGB565BE(r, g, b uint8) RGB565BE {
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val := uint16(r&0xF8)<<8 +
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uint16(g&0xFC)<<3 +
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uint16(b&0xF8)>>3
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// Swap endianness (make big endian).
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// This is done using a single instruction on ARM (rev16).
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// TODO: this should only be done on little endian systems, but TinyGo
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// doesn't currently (2023) support big endian systems so it's difficult to
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// test. Also, big endian systems don't seem fasionable these days.
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val = bits.ReverseBytes16(val)
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return RGB565BE(val)
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}
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func (c RGB565BE) BitsPerPixel() int {
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return 16
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}
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func (c RGB565BE) RGBA() color.RGBA {
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// Note: on ARM, the compiler uses a rev instruction instead of a rev16
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// instruction. I wonder whether this can be optimized further to use rev16
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// instead?
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c = c<<8 | c>>8
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color := color.RGBA{
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R: uint8(c>>11) << 3,
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G: uint8(c>>5) << 2,
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B: uint8(c) << 3,
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A: 255,
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}
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// Correct color rounding, so that 0xff roundtrips back to 0xff.
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color.R |= color.R >> 5
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color.G |= color.G >> 6
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color.B |= color.B >> 5
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return color
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}
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// Color format that is supported by the ST7789 for example.
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// It may be a bit faster to use than RGB565BE on very slow SPI buses.
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//
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// The color format is native endian as a uint16 (0000rrrr_ggggbbbb), not big
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// endian which you might expect. I tried swapping the bytes, but it didn't have
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// much of a performance impact and made the code harder to read. It is stored
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// as a 12-bit big endian value in Image[RGB444BE] though.
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type RGB444BE uint16
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func NewRGB444BE(r, g, b uint8) RGB444BE {
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return RGB444BE(r>>4)<<8 | RGB444BE(g>>4)<<4 | RGB444BE(b>>4)
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}
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func (c RGB444BE) BitsPerPixel() int {
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return 12
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}
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func (c RGB444BE) RGBA() color.RGBA {
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color := color.RGBA{
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R: uint8(c>>8) << 4,
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G: uint8(c>>4) << 4,
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B: uint8(c>>0) << 4,
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A: 255,
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}
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// Correct color rounding, so that 0xff roundtrips back to 0xff.
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color.R |= color.R >> 4
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color.G |= color.G >> 4
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color.B |= color.B >> 4
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return color
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}
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// Gamma brightness lookup table:
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// https://victornpb.github.io/gamma-table-generator
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// gamma = 0.45 steps = 256 range = 0-255
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var gammaEncodeTable = [256]uint8{
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0, 21, 28, 34, 39, 43, 46, 50, 53, 56, 59, 61, 64, 66, 68, 70,
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72, 74, 76, 78, 80, 82, 84, 85, 87, 89, 90, 92, 93, 95, 96, 98,
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99, 101, 102, 103, 105, 106, 107, 109, 110, 111, 112, 114, 115, 116, 117, 118,
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119, 120, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135,
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136, 137, 138, 139, 140, 141, 142, 143, 144, 144, 145, 146, 147, 148, 149, 150,
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151, 151, 152, 153, 154, 155, 156, 156, 157, 158, 159, 160, 160, 161, 162, 163,
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164, 164, 165, 166, 167, 167, 168, 169, 170, 170, 171, 172, 173, 173, 174, 175,
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175, 176, 177, 178, 178, 179, 180, 180, 181, 182, 182, 183, 184, 184, 185, 186,
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186, 187, 188, 188, 189, 190, 190, 191, 192, 192, 193, 194, 194, 195, 195, 196,
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197, 197, 198, 199, 199, 200, 200, 201, 202, 202, 203, 203, 204, 205, 205, 206,
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206, 207, 207, 208, 209, 209, 210, 210, 211, 212, 212, 213, 213, 214, 214, 215,
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215, 216, 217, 217, 218, 218, 219, 219, 220, 220, 221, 221, 222, 223, 223, 224,
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224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 231, 232,
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232, 233, 233, 234, 234, 235, 235, 236, 236, 237, 237, 238, 238, 239, 239, 240,
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240, 241, 241, 242, 242, 243, 243, 244, 244, 245, 245, 246, 246, 247, 247, 248,
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248, 249, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255, 255,
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}
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