Files
drivers/waveshare-epd/epd2in9v2/epd2in9v2.go
T
2026-04-11 16:41:34 +01:00

466 lines
12 KiB
Go

// Package epd2in9v2 implements a driver for the Waveshare 2.9in V2 black and white e-paper display.
//
// This is for the V2 device using the SSD1680 chipset. For the V1 device (using IL3820),
// use the epd2in9 package instead.
//
// Datasheet:
// https://files.waveshare.com/upload/7/79/2.9inch-e-paper-v2-specification.pdf
// https://cdn-learn.adafruit.com/assets/assets/000/097/631/original/SSD1680_Datasheet.pdf?1607625960
//
// Reference: https://github.com/waveshareteam/e-Paper/tree/master/RaspberryPi_JetsonNano/c/lib/e-Paper
package epd2in9v2 // import "tinygo.org/x/drivers/waveshare-epd/epd2in9v2"
import (
"image/color"
"machine"
"time"
"tinygo.org/x/drivers"
)
type Config struct {
Width int16
Height int16
Rotation Rotation
Speed Speed
Blocking bool
}
type Device struct {
bus drivers.SPI
cs machine.Pin
dc machine.Pin
rst machine.Pin
busy machine.Pin
width int16
height int16
buffer []uint8
bufferLength uint32
rotation Rotation
speed Speed
blocking bool
}
type Rotation uint8
type Speed uint8
// LUT for normal full refresh (~2s)
var lutDefault = [159]uint8{
0x80, 0x66, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0,
0x10, 0x66, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0,
0x80, 0x66, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0,
0x10, 0x66, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x14, 0x8, 0x0, 0x0, 0x0, 0x0, 0x1,
0xA, 0xA, 0x0, 0xA, 0xA, 0x0, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x14, 0x8, 0x0, 0x1, 0x0, 0x0, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x44, 0x44, 0x44, 0x44, 0x44, 0x44, 0x0, 0x0, 0x0,
0x22, 0x17, 0x41, 0x0, 0x32, 0x36,
}
// LUT for fast full refresh (~1s)
var lutFast = [159]uint8{
0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x19, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x24, 0x42, 0x22, 0x22, 0x23, 0x32, 0x00, 0x00, 0x00,
0x22, 0x17, 0x41, 0xAE, 0x32, 0x38,
}
// LUT for partial refresh
var lutPartial = [159]uint8{
0x0, 0x40, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x40, 0x40, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0A, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2,
0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x0, 0x0, 0x0,
0x22, 0x17, 0x41, 0xB0, 0x32, 0x36,
}
// New returns a new epd2in9v2 driver. Pass in a fully configured SPI bus.
func New(bus drivers.SPI, csPin, dcPin, rstPin, busyPin machine.Pin) Device {
csPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
dcPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
rstPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
busyPin.Configure(machine.PinConfig{Mode: machine.PinInput})
return Device{
bus: bus,
cs: csPin,
dc: dcPin,
rst: rstPin,
busy: busyPin,
}
}
// Configure sets up the device.
func (d *Device) Configure(cfg Config) {
if cfg.Width != 0 {
d.width = cfg.Width
} else {
d.width = EPD_WIDTH
}
if cfg.Height != 0 {
d.height = cfg.Height
} else {
d.height = EPD_HEIGHT
}
d.rotation = cfg.Rotation
d.speed = cfg.Speed
d.blocking = cfg.Blocking
d.bufferLength = (uint32(d.width) * uint32(d.height)) / 8
d.buffer = make([]uint8, d.bufferLength)
for i := uint32(0); i < d.bufferLength; i++ {
d.buffer[i] = 0xFF
}
d.Reset()
time.Sleep(100 * time.Millisecond)
d.WaitUntilIdle()
d.SendCommand(SW_RESET)
d.WaitUntilIdle()
d.SendCommand(DRIVER_OUTPUT_CONTROL)
d.SendData(uint8((d.height - 1) & 0xFF))
d.SendData(uint8((d.height - 1) >> 8))
d.SendData(0x00)
d.SendCommand(DATA_ENTRY_MODE)
d.SendData(0x03)
d.setWindow(0, 0, d.width-1, d.height-1)
if cfg.Speed == SPEED_FAST {
d.SendCommand(BORDER_WAVEFORM_CONTROL)
d.SendData(0x05)
}
d.SendCommand(DISPLAY_UPDATE_CONTROL_1)
d.SendData(0x00)
d.SendData(0x80)
d.setCursor(0, 0)
d.WaitUntilIdle()
switch cfg.Speed {
case SPEED_FAST:
d.setLUTByHost(&lutFast)
default:
d.setLUTByHost(&lutDefault)
}
}
// HardwareReset resets the device via the RST pin.
func (d *Device) Reset() {
d.rst.High()
time.Sleep(10 * time.Millisecond)
d.rst.Low()
time.Sleep(2 * time.Millisecond)
d.rst.High()
time.Sleep(10 * time.Millisecond)
}
// SendCommand sends a command byte to the display.
func (d *Device) SendCommand(command uint8) {
d.dc.Low()
d.cs.Low()
d.bus.Transfer(command)
d.cs.High()
}
// SendData sends a data byte to the display.
func (d *Device) SendData(data uint8) {
d.dc.High()
d.cs.Low()
d.bus.Transfer(data)
d.cs.High()
}
// WaitUntilIdle waits until the display is ready.
// On SSD1680, BUSY pin is HIGH when busy, LOW when idle.
func (d *Device) WaitUntilIdle() {
for d.busy.Get() {
time.Sleep(50 * time.Millisecond)
}
time.Sleep(50 * time.Millisecond)
}
// IsBusy returns the busy status of the display.
func (d *Device) IsBusy() bool {
return d.busy.Get()
}
// SetPixel modifies the internal buffer in a single pixel.
// Uses color.RGBA where black (0,0,0) = black pixel, anything else = white pixel.
func (d *Device) SetPixel(x int16, y int16, c color.RGBA) {
x, y = d.xy(x, y)
if x < 0 || x >= d.width || y < 0 || y >= d.height {
return
}
byteIndex := (y * (d.width / 8)) + (x / 8)
if c.R == 0 && c.G == 0 && c.B == 0 {
d.buffer[byteIndex] &^= 0x80 >> uint8(x%8)
} else {
d.buffer[byteIndex] |= 0x80 >> uint8(x%8)
}
}
// Display sends the buffer to the screen.
func (d *Device) Display() error {
if d.blocking {
d.WaitUntilIdle()
}
d.setCursor(0, 0)
d.SendCommand(WRITE_RAM_BW)
for i := uint32(0); i < d.bufferLength; i++ {
d.SendData(d.buffer[i])
}
d.turnOnDisplay()
if d.blocking {
d.WaitUntilIdle()
}
return nil
}
// DisplayWithBase writes the buffer to both BW and RED RAM then refreshes.
// This is useful before partial updates to set the base image.
func (d *Device) DisplayWithBase() error {
if d.blocking {
d.WaitUntilIdle()
}
d.setCursor(0, 0)
d.SendCommand(WRITE_RAM_BW)
for i := uint32(0); i < d.bufferLength; i++ {
d.SendData(d.buffer[i])
}
d.setCursor(0, 0)
d.SendCommand(WRITE_RAM_RED)
for i := uint32(0); i < d.bufferLength; i++ {
d.SendData(d.buffer[i])
}
d.turnOnDisplay()
if d.blocking {
d.WaitUntilIdle()
}
return nil
}
// DisplayPartial performs a partial refresh of the display.
// Call DisplayWithBase first to set the base image before using partial updates.
func (d *Device) DisplayPartial() error {
d.rst.Low()
time.Sleep(1 * time.Millisecond)
d.rst.High()
time.Sleep(2 * time.Millisecond)
d.setLUT(&lutPartial)
d.SendCommand(OTP_SELECTION_CONTROL)
d.SendData(0x00)
d.SendData(0x00)
d.SendData(0x00)
d.SendData(0x00)
d.SendData(0x00)
d.SendData(0x40)
d.SendData(0x00)
d.SendData(0x00)
d.SendData(0x00)
d.SendData(0x00)
d.SendCommand(BORDER_WAVEFORM_CONTROL)
d.SendData(0x80)
d.SendCommand(DISPLAY_UPDATE_CONTROL_2)
d.SendData(0xC0)
d.SendCommand(MASTER_ACTIVATION)
d.WaitUntilIdle()
d.setWindow(0, 0, d.width-1, d.height-1)
d.setCursor(0, 0)
d.SendCommand(WRITE_RAM_BW)
for i := uint32(0); i < d.bufferLength; i++ {
d.SendData(d.buffer[i])
}
d.turnOnDisplayPartial()
d.WaitUntilIdle()
return nil
}
// ClearDisplay erases the display.
func (d *Device) ClearDisplay() {
d.ClearBuffer()
d.Display()
}
// ClearBuffer sets the buffer to 0xFF (white).
func (d *Device) ClearBuffer() {
for i := uint32(0); i < d.bufferLength; i++ {
d.buffer[i] = 0xFF
}
}
// Size returns the current size of the display.
func (d *Device) Size() (w, h int16) {
if d.rotation == ROTATION_90 || d.rotation == ROTATION_270 {
return d.height, d.width
}
return d.width, d.height
}
// SetRotation changes the rotation (clock-wise) of the device.
func (d *Device) SetRotation(rotation Rotation) {
d.rotation = rotation
}
// SetBlocking changes the blocking flag of the device.
func (d *Device) SetBlocking(blocking bool) {
d.blocking = blocking
}
// SetSpeed changes the refresh speed and reconfigures the device.
func (d *Device) SetSpeed(speed Speed) {
d.Configure(Config{
Width: d.width,
Height: d.height,
Rotation: d.rotation,
Speed: speed,
Blocking: d.blocking,
})
}
// Sleep puts the display into deep sleep mode. A hardware reset is needed to wake it.
func (d *Device) Sleep() {
d.SendCommand(DEEP_SLEEP_MODE)
d.SendData(0x01)
time.Sleep(100 * time.Millisecond)
}
// PowerOff disables the display analog/clock. Lighter than Sleep.
func (d *Device) PowerOff() {
d.SendCommand(DISPLAY_UPDATE_CONTROL_2)
d.SendData(0x03)
d.SendCommand(MASTER_ACTIVATION)
d.WaitUntilIdle()
}
func (d *Device) xy(x, y int16) (int16, int16) {
switch d.rotation {
case NO_ROTATION:
return x, y
case ROTATION_90:
return d.width - y - 1, x
case ROTATION_180:
return d.width - x - 1, d.height - y - 1
case ROTATION_270:
return y, d.height - x - 1
}
return x, y
}
func (d *Device) setWindow(xStart, yStart, xEnd, yEnd int16) {
d.SendCommand(SET_RAM_X_ADDRESS)
d.SendData(uint8((xStart >> 3) & 0xFF))
d.SendData(uint8((xEnd >> 3) & 0xFF))
d.SendCommand(SET_RAM_Y_ADDRESS)
d.SendData(uint8(yStart & 0xFF))
d.SendData(uint8((yStart >> 8) & 0xFF))
d.SendData(uint8(yEnd & 0xFF))
d.SendData(uint8((yEnd >> 8) & 0xFF))
}
func (d *Device) setCursor(x, y int16) {
d.SendCommand(SET_RAM_X_COUNTER)
d.SendData(uint8(x & 0xFF))
d.SendCommand(SET_RAM_Y_COUNTER)
d.SendData(uint8(y & 0xFF))
d.SendData(uint8((y >> 8) & 0xFF))
}
func (d *Device) turnOnDisplay() {
d.SendCommand(DISPLAY_UPDATE_CONTROL_2)
d.SendData(0xC7)
d.SendCommand(MASTER_ACTIVATION)
d.WaitUntilIdle()
}
func (d *Device) turnOnDisplayPartial() {
d.SendCommand(DISPLAY_UPDATE_CONTROL_2)
d.SendData(0x0F)
d.SendCommand(MASTER_ACTIVATION)
d.WaitUntilIdle()
}
func (d *Device) setLUT(lut *[159]uint8) {
d.SendCommand(WRITE_LUT_REGISTER)
for i := 0; i < 153; i++ {
d.SendData(lut[i])
}
d.WaitUntilIdle()
}
func (d *Device) setLUTByHost(lut *[159]uint8) {
d.setLUT(lut)
d.SendCommand(END_OPTION)
d.SendData(lut[153])
d.SendCommand(GATE_DRIVING_VOLTAGE)
d.SendData(lut[154])
d.SendCommand(SOURCE_DRIVING_VOLTAGE)
d.SendData(lut[155])
d.SendData(lut[156])
d.SendData(lut[157])
d.SendCommand(WRITE_VCOM_REGISTER)
d.SendData(lut[158])
}