Files
drivers/mcp23017/multidevice.go
T
Roger Peppe ce5e443084 mcp23017: implement pin toggling
Also add an example for using multiple devices.
2021-01-20 12:56:22 +01:00

212 lines
5.5 KiB
Go

package mcp23017
// All is a convenience value that represents all pins high (or all mask bits one).
var All = PinSlice{0xffff}
// Devices holds a slice of devices that can be treated as one
// contiguous set of devices. Earlier entries in the slice have
// lower-numbered pins, so index 0 holds pins 0-7, index 1 holds
// pins 8-15, etc.
type Devices []*Device
// NewI2CDevices returns a Devices slice holding the Device values
// for all the given addresses on the given bus.
// When more than one bus is in use, create the slice yourself.
func NewI2CDevices(bus I2C, addrs ...uint8) (Devices, error) {
devs := make(Devices, len(addrs))
for i, addr := range addrs {
dev, err := NewI2C(bus, addr)
if err != nil {
// TODO return a more informative error.
return nil, err
}
devs[i] = dev
}
return devs, nil
}
// SetModes sets the pin modes of all the pins on all the devices in devs.
// If there are less entries in modes than there are pins, the
// last entry is replicated to all of them (or PinMode(0) if modes
// is empty).
func (devs Devices) SetModes(modes []PinMode) error {
var defaultModes []PinMode
if len(modes) > 0 {
defaultModes = modes[len(modes)-1:]
}
for i, dev := range devs {
pinStart := i * PinCount
var devModes []PinMode
if pinStart < len(modes) {
devModes = modes[pinStart:]
} else {
devModes = defaultModes
}
if err := dev.SetModes(devModes); err != nil {
return err
}
}
return nil
}
// GetModes gets the pin modes from the devices.
// It's OK if modes isn't the same length as all the pins:
// extra entries will be left unchanged.
func (devs Devices) GetModes(modes []PinMode) error {
for i, dev := range devs {
pinStart := i * PinCount
if pinStart >= len(modes) {
break
}
if err := dev.GetModes(modes[pinStart:]); err != nil {
return err
}
}
return nil
}
// Pin returns the pin for the given number.
func (devs Devices) Pin(pin int) Pin {
if pin < 0 || pin >= len(devs)*PinCount {
panic("pin out of range")
}
return devs[pin/PinCount].Pin(pin % PinCount)
}
// GetPins returns pin values for all the pins.
func (devs Devices) GetPins(pins PinSlice) error {
for i, dev := range devs {
if i >= len(pins) {
break
}
devPins, err := dev.GetPins()
if err != nil {
return err
}
pins[i] = devPins
}
return nil
}
// SetPins sets all the pins for which mask is high
// to their respective values in pins.
//
// That is, it does the equivalent of:
//
// for i := 0; i < PinCount*len(devs); i++ {
// if mask.Get(i) {
// d.Pin(i).Set(pins.Get(i))
// }
// }
func (devs Devices) SetPins(pins, mask PinSlice) error {
defaultPins := pins.extra()
defaultMask := mask.extra()
for i, dev := range devs {
devPins := defaultPins
if i < len(pins) {
devPins = pins[i]
}
devMask := defaultMask
if i < len(mask) {
devMask = mask[i]
}
if err := dev.SetPins(devPins, devMask); err != nil {
return err
}
}
return nil
}
// TogglePins inverts the values on all pins for
// which mask is high.
func (devs Devices) TogglePins(mask PinSlice) error {
defaultMask := mask.extra()
for i, dev := range devs {
devMask := defaultMask
if i < len(mask) {
devMask = mask[i]
}
if err := dev.TogglePins(devMask); err != nil {
return err
}
}
return nil
}
// PinSlice represents an arbitrary nunber of pins, each element corresponding
// to the pins for one device. The value of the highest numbered pin in the
// slice is extended to all other pins beyond the end of the slice.
type PinSlice []Pins
// Get returns the value for the given pin. If the length of pins is too short
// for the pin number, the value of the highest available pin is returned.
// That is, the highest numbered pin in the last element of pins
// is effectively replicated to all other elements.
//
// This means that PinSlice{} means "all pins high" and
// PinSlice{0xffff} means "all pins low".
func (pins PinSlice) Get(i int) bool {
if len(pins) == 0 || i < 0 {
return false
}
if i >= len(pins)*PinCount {
return pins[len(pins)-1].Get(PinCount - 1)
}
return pins[i/PinCount].Get(i % PinCount)
}
// Set sets the value for the given pin.
func (pins PinSlice) Set(i int, value bool) {
pins[i/PinCount].Set(i%PinCount, value)
}
// High is short for p.Set(pin, true).
func (pins PinSlice) High(pin int) {
pins[pin/PinCount].High(pin % PinCount)
}
// High is short for p.Set(pin, false).
func (pins PinSlice) Low(pin int) {
pins[pin/PinCount].Low(pin % PinCount)
}
// Toggle inverts the value of the given pin.
func (pins PinSlice) Toggle(pin int) {
pins[pin/PinCount].Toggle(pin % PinCount)
}
// Ensure checks that pins has enough space to store
// at least length pins. If it does, it returns pins unchanged.
// Otherwise, it returns pins with elements appended as needed,
// populating additonal elements by replicating the
// highest pin (mirroring the behavior of PinSlice.Get).
func (pins PinSlice) Ensure(length int) PinSlice {
if length == 0 {
return pins
}
n := length/PinCount + 1
if len(pins) >= n {
return pins
}
// TODO we could potentially make use of additional
// extra capacity in pins when available instead
// of allocating a new slice always.
newPins := make(PinSlice, n)
copy(newPins, pins)
if extend := pins.extra(); extend != 0 {
for i := len(pins); i < n; i++ {
newPins[i] = extend
}
}
return newPins
}
// extra returns the value of implied extra elements beyond
// the end of pins.
func (pins PinSlice) extra() Pins {
if len(pins) == 0 || !pins[len(pins)-1].Get(PinCount-1) {
return 0
}
return ^Pins(0)
}