Files
drivers/uc8151/uc8151.go
T

509 lines
12 KiB
Go

// Package uc8151 implements a driver for e-ink displays controlled by UC8151
//
// Inspired by https://github.com/pimoroni/pimoroni-pico/blob/main/drivers/uc8151/uc8151.cpp
// Additional inspiration from https://github.com/antirez/uc8151_micropython
// Datasheet: https://www.buydisplay.com/download/ic/UC8151C.pdf
package uc8151 // import "tinygo.org/x/drivers/uc8151"
import (
"errors"
"image/color"
"machine"
"time"
"tinygo.org/x/drivers"
"tinygo.org/x/drivers/pixel"
)
var (
errOutOfRange = errors.New("out of screen range")
)
type Config struct {
Width int16
Height int16
Rotation drivers.Rotation // Rotation is clock-wise
Speed Speed // Value from DEFAULT, SLOW, MEDIUM, FAST, FASTER, TURBO
Blocking bool // block on calls to display or return immediately
FlickerFree bool // if we should avoid flickering
UpdateAfter int // if we are using flicker-free mode, how often we should update the screen
}
type Device struct {
bus drivers.SPI
cs machine.Pin
dc machine.Pin
rst machine.Pin
busy machine.Pin
width int16
height int16
buffer []uint8
bufferLength uint32
rotation drivers.Rotation
speed Speed
blocking bool
flickerFree bool
updateCount, updateAfter int
}
type Speed uint8
// New returns a new uc8151 driver. Pass in a fully configured SPI bus.
func New(bus drivers.SPI, csPin, dcPin, rstPin, busyPin machine.Pin) Device {
csPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
dcPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
rstPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
busyPin.Configure(machine.PinConfig{Mode: machine.PinInput})
return Device{
bus: bus,
cs: csPin,
dc: dcPin,
rst: rstPin,
busy: busyPin,
}
}
// Configure sets up the device.
func (d *Device) Configure(cfg Config) {
if cfg.Width != 0 {
d.width = cfg.Width
} else {
d.width = EPD_WIDTH
}
if cfg.Height != 0 {
d.height = cfg.Height
} else {
d.height = EPD_HEIGHT
}
d.rotation = cfg.Rotation
d.speed = cfg.Speed
d.blocking = cfg.Blocking
d.flickerFree = cfg.FlickerFree
d.updateAfter = cfg.UpdateAfter
d.bufferLength = (uint32(d.width) * uint32(d.height)) / 8
d.buffer = make([]uint8, d.bufferLength)
for i := uint32(0); i < d.bufferLength; i++ {
d.buffer[i] = 0xFF
}
d.Reset()
d.SendCommand(PSR)
if d.speed == 0 {
d.SendData(RES_128x296 | LUT_OTP | FORMAT_BW | SHIFT_RIGHT | BOOSTER_ON | RESET_NONE | SCAN_UP)
} else {
d.SendData(RES_128x296 | LUT_REG | FORMAT_BW | SHIFT_RIGHT | BOOSTER_ON | RESET_NONE | SCAN_UP)
}
d.SetLUT(d.speed, d.flickerFree)
d.SendCommand(PWR)
d.SendData(VDS_INTERNAL | VDG_INTERNAL)
d.SendData(VCOM_VD | VGHL_16V)
d.SendData(0b100110) // +10v VDH
d.SendData(0b100110) // -10v VDL
d.SendData(0b000011) // VDHR default (For red pixels, not used here)
d.SendCommand(PON)
d.WaitUntilIdle()
d.SendCommand(BTST)
d.SendData(START_10MS | STRENGTH_3 | OFF_6_58US)
d.SendData(START_10MS | STRENGTH_3 | OFF_6_58US)
d.SendData(START_10MS | STRENGTH_3 | OFF_6_58US)
d.SendCommand(PFS)
d.SendData(FRAMES_4)
d.SendCommand(TSE)
d.SendData(TEMP_INTERNAL | OFFSET_0)
d.SendCommand(TCON)
d.SendData(0x22)
d.SendCommand(CDI)
d.SendData(0b11_00_1100)
d.SendCommand(PLL)
d.SendData(HZ_100)
d.SendCommand(POF)
d.WaitUntilIdle()
}
// Reset resets the device
func (d *Device) Reset() {
d.rst.Low()
time.Sleep(10 * time.Millisecond)
d.rst.High()
time.Sleep(10 * time.Millisecond)
d.WaitUntilIdle()
}
// PowerOff power off the device
func (d *Device) PowerOff() {
d.SendCommand(POF)
}
// PowerOn power on the device
func (d *Device) PowerOn() {
d.SendCommand(PON)
}
// SendCommand sends a command to the display
func (d *Device) SendCommand(command uint8) {
d.dc.Low()
d.cs.Low()
d.bus.Transfer(command)
d.cs.High()
}
// SendData sends a data byte to the display
func (d *Device) SendData(data ...uint8) {
d.dc.High()
d.cs.Low()
d.bus.Tx(data, nil)
d.cs.High()
}
// SetPixel modifies the internal buffer in a single pixel.
// The display have 2 colors: black and white
// We use RGBA(0, 0, 0) as white (transparent)
// Anything else as black
func (d *Device) SetPixel(x int16, y int16, c color.RGBA) {
x, y = d.xy(x, y)
if x < 0 || x >= d.width || y < 0 || y >= d.height {
return
}
byteIndex := x/8 + y*(d.width/8)
if c.R != 0 || c.G != 0 || c.B != 0 {
d.buffer[byteIndex] |= 0x80 >> uint8(x%8)
} else {
d.buffer[byteIndex] &^= 0x80 >> uint8(x%8)
}
}
// DrawBitmap copies the bitmap to the screen at the given coordinates.
func (d *Device) DrawBitmap(x, y int16, bitmap pixel.Image[pixel.Monochrome]) error {
dw, dh := d.Size()
bw, bh := bitmap.Size()
if x < 0 || x+int16(bw) > dw || y < 0 || y+int16(bh) > dh {
return errOutOfRange
}
for i := 0; i < bw; i++ {
for j := 0; j < bh; j++ {
d.SetPixel(x+int16(i), y+int16(j), bitmap.Get(i, j).RGBA())
}
}
return nil
}
// Display sends the buffer to the screen.
func (d *Device) Display() error {
if d.blocking {
d.WaitUntilIdle()
}
if d.flickerFree && d.updateAfter != 0 && d.updateCount%d.updateAfter == 0 {
// we need full refresh here
d.SetLUT(MEDIUM, false)
} else {
d.SetLUT(d.speed, d.flickerFree)
}
d.updateCount++
d.PowerOn()
d.SendCommand(PTOU)
d.SendCommand(DTM2)
d.SendData(d.buffer...)
d.SendCommand(DSP)
d.SendCommand(DRF)
d.SetLUT(d.speed, d.flickerFree)
if d.blocking {
d.WaitUntilIdle()
d.PowerOff()
}
return nil
}
// DisplayRect sends only an area of the buffer to the screen.
// The rectangle points need to be a multiple of 8 in the screen.
// They might not work as expected if the screen is rotated.
func (d *Device) DisplayRect(x int16, y int16, width int16, height int16) error {
if d.blocking {
d.WaitUntilIdle()
}
x, y = d.xy(x, y)
if x < 0 || y < 0 || x >= d.width || y >= d.height || width < 0 || height < 0 {
return errors.New("wrong rectangle")
}
switch d.rotation {
case drivers.Rotation0:
width, height = height, width
x -= width
case drivers.Rotation90:
x -= width - 1
y -= height - 1
case drivers.Rotation180:
width, height = height, width
y -= height
}
x &= 0xF8
width &= 0xF8
width = x + width // reuse variables
if width >= d.width {
width = d.width
}
height = y + height
if height > d.height {
height = d.height
}
d.SendCommand(PON)
d.SendCommand(PTIN)
d.SendCommand(PTL)
d.SendData(uint8(x))
d.SendData(uint8(x+width-1) | 0x07)
d.SendData(uint8(y >> 8))
d.SendData(uint8(y))
d.SendData(uint8((y + height - 1) >> 8))
d.SendData(uint8(y + height - 1))
d.SendData(0x01)
d.SendCommand(DTM2)
x = x / 8
width = width / 8
for ; y < height; y++ {
for i := x; i < width; i++ {
d.SendData(d.buffer[i+y*(d.width/8)])
}
}
d.SendCommand(DSP)
d.SendCommand(DRF)
if d.blocking {
d.WaitUntilIdle()
d.PowerOff()
}
return nil
}
// ClearDisplay erases the device SRAM
func (d *Device) ClearDisplay() {
ff := d.flickerFree
d.flickerFree = false
defer func() {
d.flickerFree = ff
}()
d.ClearBuffer()
d.Display()
}
// WaitUntilIdle waits until the display is ready
func (d *Device) WaitUntilIdle() {
for !d.busy.Get() {
time.Sleep(10 * time.Millisecond)
}
}
// IsBusy returns the busy status of the display
func (d *Device) IsBusy() bool {
return d.busy.Get()
}
// ClearBuffer sets the buffer to 0xFF (white)
func (d *Device) ClearBuffer() {
for i := uint32(0); i < d.bufferLength; i++ {
d.buffer[i] = 0x00
}
}
// Size returns the current size of the display.
func (d *Device) Size() (w, h int16) {
if d.rotation == drivers.Rotation90 || d.rotation == drivers.Rotation270 {
return d.height, d.width
}
return d.width, d.height
}
// Rotation returns the currently configured rotation.
func (d *Device) Rotation() drivers.Rotation {
return d.rotation
}
// SetRotation changes the rotation (clock-wise) of the device
func (d *Device) SetRotation(rotation drivers.Rotation) error {
d.rotation = rotation
return nil
}
// Set the sleep mode for this display.
func (d *Device) Sleep(sleepEnabled bool) error {
if sleepEnabled {
d.PowerOff()
return nil
}
d.PowerOn()
return nil
}
// SetBlocking changes the blocking flag of the device
func (d *Device) SetBlocking(blocking bool) {
d.blocking = blocking
}
// xy changes the coordinates according to the rotation
func (d *Device) xy(x, y int16) (int16, int16) {
switch d.rotation {
case drivers.Rotation0:
return x, y
case drivers.Rotation90:
return d.width - y - 1, x
case drivers.Rotation180:
return d.width - x - 1, d.height - y - 1
case drivers.Rotation270:
return y, d.height - x - 1
}
return x, y
}
// SetSpeed changes the refresh speed of the device (the display needs to re-configure)
func (d *Device) SetSpeed(speed Speed) {
d.Configure(Config{
Width: d.width,
Height: d.height,
Rotation: d.rotation,
Speed: speed,
Blocking: d.blocking,
})
}
// Invert sets the display' invert mode
func (d *Device) Invert(invert bool) {
if invert {
d.SendData(0x5C)
} else {
d.SendData(0x4C)
}
}
// SetLUT sets the look up tables for full or partial updates based on
// the speed and flicker-free mode.
// Based on code from https://github.com/antirez/uc8151_micropython
func (d *Device) SetLUT(speed Speed, flickerFree bool) error {
var lut LUTSet
// Num. of frames for single direction change.
period := 64
p := uint8(period / (2 ^ (int(speed) - 1)))
if p < 1 {
p = 1
}
// Num. of frames for back-and-forth change.
hperiod := period % 2
hp := uint8(hperiod / (2 ^ (int(speed) - 1)))
if hp < 1 {
hp = 1
}
if speed < FAST && !flickerFree {
// For low speed everything is charge-neutral, even WB/BW.
// Phase 1: long go-inverted-color.
lut.VCOM.SetRow(0, 0x00, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
lut.BW.SetRow(0, 0b01_000000, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
lut.WB.SetRow(0, 0b10_000000, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
// Phase 2: short ping/pong.
lut.VCOM.SetRow(1, 0x00, [4]uint8{hp, hp, 0x00, 0x00}, 0x02)
lut.BW.SetRow(1, 0b10_01_0000, [4]uint8{hp, hp, 0x00, 0x00}, 0x01)
lut.WB.SetRow(1, 0b01_10_0000, [4]uint8{hp, hp, 0x00, 0x00}, 0x01)
// Phase 3: long go-target-color.
lut.VCOM.SetRow(2, 0x00, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
lut.BW.SetRow(2, 0b10_000000, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
lut.WB.SetRow(2, 0b01_000000, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
// For this speed, we use the same LUTs for WW/BB as well.
copy(lut.WW[:], lut.BW[:])
copy(lut.BB[:], lut.WB[:])
} else {
// Speed >= FAST
// For greater than 3 we use non charge-neutral LUTs for WB/BW
// since the inpulse is short and it gets reversed when the
// pixel changes color, so that's not a problem for the display,
// however we still need to use charge-neutral LUTs for WW/BB.
lut.VCOM.SetRow(0, 0x00, [4]uint8{p, p, p, p}, 0x01)
lut.BW.SetRow(0, 0b10_00_00_00, [4]uint8{p * 4, 0x00, 0x00, 0x00}, 0x01)
lut.WB.SetRow(0, 0b01_00_00_00, [4]uint8{p * 4, 0x00, 0x00, 0x00}, 0x01)
lut.WW.SetRow(0, 0b01_10_00_00, [4]uint8{p * 2, p * 2, 0x00, 0x00}, 0x01)
lut.BB.SetRow(0, 0b10_01_00_00, [4]uint8{p * 2, p * 2, 0x00, 0x00}, 0x01)
}
if flickerFree {
// If no flickering mode is enabled, we use an empty
// waveform BB and WW. The screen will need to be periodically fully refreshed.
lut.WW.Clear()
lut.BB.Clear()
}
d.SendCommand(LUT_VCOM)
d.SendData(append(lut.VCOM[:], []uint8{0, 0}...)...)
d.SendCommand(LUT_BW)
d.SendData(lut.BW[:]...)
d.SendCommand(LUT_WB)
d.SendData(lut.WB[:]...)
d.SendCommand(LUT_WW)
d.SendData(lut.WW[:]...)
d.SendCommand(LUT_BB)
d.SendData(lut.BB[:]...)
return nil
}
// FillRectangle fills a rectangle at a given coordinates with a color
func (d *Device) FillRectangle(x, y, width, height int16, c color.RGBA) error {
dw, dh := d.Size()
if x < 0 || y < 0 || width <= 0 || height <= 0 ||
x >= d.width || (x+width) > dw || y >= dh || (y+height) > dh {
return errOutOfRange
}
if x+width == dw && y+height == dh && c.R == 0 && c.G == 0 && c.B == 0 {
d.ClearDisplay()
return nil
}
for i := x; i < x+width; i++ {
for j := y; j < y+height; j++ {
d.SetPixel(i, j, c)
}
}
return nil
}
// SetScroll sets the vertical scrolling for the display, which is a NOP for this display.
func (d *Device) SetScroll(line int16) {
return
}