Files
drivers/ili9341/ili9341.go
T
Ayke van Laethem deca190ba2 ili9341: add EnableTEOutput to be able to sync drawing with VSYNC
Many displays don't have the TE pin exposed. But those that do have the
pin (for example, the PyPortal) can use it to synchronize writing a new
image to the display. When implemented correctly, tearing can be avoided
entirely.

This commit also changes the LCD refresh direction to either
top-to-bottom or left-to-right depending on the rotation. Previously it
might refresh from right-to-left or bottom-to-top. This has little
impact on code that doesn't use the TE line, but code that does now only
needs to worry about two cases (top-to-bottom and left-to-right) instead
of four.
(Unfortunately, it appears that the hardware doesn't support changing
the major LCD refresh order so code that wants to do tear-free rendering
still needs to care about these two cases).
2023-05-20 15:22:14 +02:00

417 lines
10 KiB
Go

package ili9341
import (
"errors"
"image/color"
"machine"
"time"
"tinygo.org/x/drivers"
)
type Config struct {
Width int16
Height int16
Rotation drivers.Rotation
DisplayInversion bool
}
type Device struct {
width int16
height int16
rotation drivers.Rotation
driver driver
x0, x1 int16 // cached address window; prevents useless/expensive
y0, y1 int16 // syscalls to PASET and CASET
dc machine.Pin
cs machine.Pin
rst machine.Pin
rd machine.Pin
}
var cmdBuf [6]byte
var initCmd = []byte{
0xEF, 3, 0x03, 0x80, 0x02,
0xCF, 3, 0x00, 0xC1, 0x30,
0xED, 4, 0x64, 0x03, 0x12, 0x81,
0xE8, 3, 0x85, 0x00, 0x78,
0xCB, 5, 0x39, 0x2C, 0x00, 0x34, 0x02,
0xF7, 1, 0x20,
0xEA, 2, 0x00, 0x00,
PWCTR1, 1, 0x23, // Power control VRH[5:0]
PWCTR2, 1, 0x10, // Power control SAP[2:0];BT[3:0]
VMCTR1, 2, 0x3e, 0x28, // VCM control
VMCTR2, 1, 0x86, // VCM control2
MADCTL, 1, 0x48, // Memory Access Control
VSCRSADD, 1, 0x00, // Vertical scroll zero
PIXFMT, 1, 0x55,
FRMCTR1, 2, 0x00, 0x18,
DFUNCTR, 3, 0x08, 0x82, 0x27, // Display Function Control
0xF2, 1, 0x00, // 3Gamma Function Disable
GAMMASET, 1, 0x01, // Gamma curve selected
GMCTRP1, 15, 0x0F, 0x31, 0x2B, 0x0C, 0x0E, 0x08, // Set Gamma
0x4E, 0xF1, 0x37, 0x07, 0x10, 0x03, 0x0E, 0x09, 0x00,
GMCTRN1, 15, 0x00, 0x0E, 0x14, 0x03, 0x11, 0x07, // Set Gamma
0x31, 0xC1, 0x48, 0x08, 0x0F, 0x0C, 0x31, 0x36, 0x0F,
}
// Configure prepares display for use
func (d *Device) Configure(config Config) {
if config.Width == 0 {
config.Width = TFTWIDTH
}
if config.Height == 0 {
config.Height = TFTHEIGHT
}
d.width = config.Width
d.height = config.Height
d.rotation = config.Rotation
// try to pick an initial cache miss for one of the points
d.x0, d.x1 = -(d.width + 1), d.x0
d.y0, d.y1 = -(d.height + 1), d.y0
output := machine.PinConfig{machine.PinOutput}
// configure chip select if there is one
if d.cs != machine.NoPin {
d.cs.Configure(output)
d.cs.High() // deselect
}
d.dc.Configure(output)
d.dc.High() // data mode
// driver-specific configuration
d.driver.configure(&config)
if d.rd != machine.NoPin {
d.rd.Configure(output)
d.rd.High()
}
// reset the display
if d.rst != machine.NoPin {
// configure hardware reset if there is one
d.rst.Configure(output)
d.rst.High()
delay(100)
d.rst.Low()
delay(100)
d.rst.High()
delay(200)
} else {
// if no hardware reset, send software reset
d.sendCommand(SWRESET, nil)
delay(150)
}
if config.DisplayInversion {
initCmd = append(initCmd, INVON, 0x80)
}
initCmd = append(initCmd,
SLPOUT, 0x80, // Exit Sleep
DISPON, 0x80, // Display on
0x00, // End of list
)
for i, c := 0, len(initCmd); i < c; {
cmd := initCmd[i]
if cmd == 0x00 {
break
}
x := initCmd[i+1]
numArgs := int(x & 0x7F)
d.sendCommand(cmd, initCmd[i+2:i+2+numArgs])
if x&0x80 > 0 {
delay(150)
}
i += numArgs + 2
}
d.SetRotation(d.rotation)
}
// Size returns the current size of the display.
func (d *Device) Size() (x, y int16) {
switch d.rotation {
case Rotation90, Rotation270, Rotation90Mirror, Rotation270Mirror:
return d.height, d.width
default: // Rotation0, Rotation180, etc
return d.width, d.height
}
}
// SetPixel modifies the internal buffer.
func (d *Device) SetPixel(x, y int16, c color.RGBA) {
d.setWindow(x, y, 1, 1)
c565 := RGBATo565(c)
d.startWrite()
d.driver.write16(c565)
d.endWrite()
}
// Display sends the buffer (if any) to the screen.
func (d *Device) Display() error {
return nil
}
// EnableTEOutput enables the TE ("tearing effect") line.
// The TE line goes high when the screen is not currently being updated and can
// be used to start drawing. When used correctly, it can avoid tearing entirely.
func (d *Device) EnableTEOutput(on bool) {
if on {
cmdBuf[0] = 0
d.sendCommand(TEON, cmdBuf[:1]) // M=0 (V-blanking only, no H-blanking)
} else {
d.sendCommand(TEOFF, nil) // TEOFF
}
}
// DrawRGBBitmap copies an RGB bitmap to the internal buffer at given coordinates
func (d *Device) DrawRGBBitmap(x, y int16, data []uint16, w, h int16) error {
k, i := d.Size()
if x < 0 || y < 0 || w <= 0 || h <= 0 ||
x >= k || (x+w) > k || y >= i || (y+h) > i {
return errors.New("rectangle coordinates outside display area")
}
d.setWindow(x, y, w, h)
d.startWrite()
d.driver.write16sl(data)
d.endWrite()
return nil
}
// DrawRGBBitmap8 copies an RGB bitmap to the internal buffer at given coordinates
func (d *Device) DrawRGBBitmap8(x, y int16, data []uint8, w, h int16) error {
k, i := d.Size()
if x < 0 || y < 0 || w <= 0 || h <= 0 ||
x >= k || (x+w) > k || y >= i || (y+h) > i {
return errors.New("rectangle coordinates outside display area")
}
d.setWindow(x, y, w, h)
d.startWrite()
d.driver.write8sl(data)
d.endWrite()
return nil
}
// FillRectangle fills a rectangle at given coordinates with a color
func (d *Device) FillRectangle(x, y, width, height int16, c color.RGBA) error {
k, i := d.Size()
if x < 0 || y < 0 || width <= 0 || height <= 0 ||
x >= k || (x+width) > k || y >= i || (y+height) > i {
return errors.New("rectangle coordinates outside display area")
}
d.setWindow(x, y, width, height)
c565 := RGBATo565(c)
d.startWrite()
d.driver.write16n(c565, int(width)*int(height))
d.endWrite()
return nil
}
// DrawRectangle draws a rectangle at given coordinates with a color
func (d *Device) DrawRectangle(x, y, w, h int16, c color.RGBA) error {
if err := d.DrawFastHLine(x, x+w-1, y, c); err != nil {
return err
}
if err := d.DrawFastHLine(x, x+w-1, y+h-1, c); err != nil {
return err
}
if err := d.DrawFastVLine(x, y, y+h-1, c); err != nil {
return err
}
if err := d.DrawFastVLine(x+w-1, y, y+h-1, c); err != nil {
return err
}
return nil
}
// DrawFastVLine draws a vertical line faster than using SetPixel
func (d *Device) DrawFastVLine(x, y0, y1 int16, c color.RGBA) error {
if y0 > y1 {
y0, y1 = y1, y0
}
return d.FillRectangle(x, y0, 1, y1-y0+1, c)
}
// DrawFastHLine draws a horizontal line faster than using SetPixel
func (d *Device) DrawFastHLine(x0, x1, y int16, c color.RGBA) error {
if x0 > x1 {
x0, x1 = x1, x0
}
return d.FillRectangle(x0, y, x1-x0+1, 1, c)
}
// FillScreen fills the screen with a given color
func (d *Device) FillScreen(c color.RGBA) {
if d.rotation == Rotation0 || d.rotation == Rotation180 {
d.FillRectangle(0, 0, d.width, d.height, c)
} else {
d.FillRectangle(0, 0, d.height, d.width, c)
}
}
// Set the sleep mode for this LCD panel. When sleeping, the panel uses a lot
// less power. The LCD won't display an image anymore, but the memory contents
// will be kept.
func (d *Device) Sleep(sleepEnabled bool) error {
if sleepEnabled {
// Shut down LCD panel.
d.sendCommand(SLPIN, nil)
time.Sleep(5 * time.Millisecond) // 5ms required by the datasheet
} else {
// Turn the LCD panel back on.
d.sendCommand(SLPOUT, nil)
// Note: the ili9341 documentation says that it is needed to wait at
// least 120ms before going to sleep again. Sleeping here would not be
// practical (delays turning on the screen too much), so just hope the
// screen won't need to sleep again for at least 120ms.
// In practice, it's unlikely the user will set the display to sleep
// again within 120ms.
}
return nil
}
// Rotation returns the current rotation of the device.
func (d *Device) Rotation() drivers.Rotation {
return d.rotation
}
// GetRotation returns the current rotation of the device.
//
// Deprecated: use Rotation instead.
func (d *Device) GetRotation() drivers.Rotation {
return d.rotation
}
// SetRotation changes the rotation of the device (clock-wise).
func (d *Device) SetRotation(rotation drivers.Rotation) error {
madctl := uint8(0)
switch rotation % 8 {
case Rotation0:
madctl = MADCTL_MX | MADCTL_BGR
case Rotation90:
madctl = MADCTL_MV | MADCTL_BGR
case Rotation180:
madctl = MADCTL_MY | MADCTL_BGR | MADCTL_ML
case Rotation270:
madctl = MADCTL_MX | MADCTL_MY | MADCTL_MV | MADCTL_BGR | MADCTL_ML
case Rotation0Mirror:
madctl = MADCTL_BGR
case Rotation90Mirror:
madctl = MADCTL_MY | MADCTL_MV | MADCTL_BGR | MADCTL_ML
case Rotation180Mirror:
madctl = MADCTL_MX | MADCTL_MY | MADCTL_BGR | MADCTL_ML
case Rotation270Mirror:
madctl = MADCTL_MX | MADCTL_MY | MADCTL_MV | MADCTL_BGR | MADCTL_ML
}
cmdBuf[0] = madctl
d.sendCommand(MADCTL, cmdBuf[:1])
d.rotation = rotation
return nil
}
// SetScrollArea sets an area to scroll with fixed top/bottom or left/right parts of the display
// Rotation affects scroll direction
func (d *Device) SetScrollArea(topFixedArea, bottomFixedArea int16) {
cmdBuf[0] = uint8(topFixedArea >> 8)
cmdBuf[1] = uint8(topFixedArea)
cmdBuf[2] = uint8(d.height - topFixedArea - bottomFixedArea>>8)
cmdBuf[3] = uint8(d.height - topFixedArea - bottomFixedArea)
cmdBuf[4] = uint8(bottomFixedArea >> 8)
cmdBuf[5] = uint8(bottomFixedArea)
d.sendCommand(VSCRDEF, cmdBuf[:6])
}
// SetScroll sets the vertical scroll address of the display.
func (d *Device) SetScroll(line int16) {
cmdBuf[0] = uint8(line >> 8)
cmdBuf[1] = uint8(line)
d.sendCommand(VSCRSADD, cmdBuf[:2])
}
// StopScroll returns the display to its normal state
func (d *Device) StopScroll() {
d.sendCommand(NORON, nil)
}
// setWindow prepares the screen to be modified at a given rectangle
func (d *Device) setWindow(x, y, w, h int16) {
//x += d.columnOffset
//y += d.rowOffset
x1 := x + w - 1
if x != d.x0 || x1 != d.x1 {
cmdBuf[0] = uint8(x >> 8)
cmdBuf[1] = uint8(x)
cmdBuf[2] = uint8(x1 >> 8)
cmdBuf[3] = uint8(x1)
d.sendCommand(CASET, cmdBuf[:4])
d.x0, d.x1 = x, x1
}
y1 := y + h - 1
if y != d.y0 || y1 != d.y1 {
cmdBuf[0] = uint8(y >> 8)
cmdBuf[1] = uint8(y)
cmdBuf[2] = uint8(y1 >> 8)
cmdBuf[3] = uint8(y1)
d.sendCommand(PASET, cmdBuf[:4])
d.y0, d.y1 = y, y1
}
d.sendCommand(RAMWR, nil)
}
//go:inline
func (d *Device) startWrite() {
if d.cs != machine.NoPin {
d.cs.Low()
}
}
//go:inline
func (d *Device) endWrite() {
if d.cs != machine.NoPin {
d.cs.High()
}
}
func (d *Device) sendCommand(cmd byte, data []byte) {
d.startWrite()
d.dc.Low()
d.driver.write8(cmd)
d.dc.High()
if data != nil {
d.driver.write8sl(data)
}
d.endWrite()
}
type driver interface {
configure(config *Config)
write8(b byte)
write8n(b byte, n int)
write8sl(b []byte)
write16(data uint16)
write16n(data uint16, n int)
write16sl(data []uint16)
}
func delay(m int) {
t := time.Now().UnixNano() + int64(time.Duration(m*1000)*time.Microsecond)
for time.Now().UnixNano() < t {
}
}
// RGBATo565 converts a color.RGBA to uint16 used in the display
func RGBATo565(c color.RGBA) uint16 {
r, g, b, _ := c.RGBA()
return uint16((r & 0xF800) +
((g & 0xFC00) >> 5) +
((b & 0xF800) >> 11))
}