mirror of
https://github.com/tinygo-org/drivers.git
synced 2026-07-26 10:38:41 +00:00
38c606d813
Signed-off-by: deadprogram <ron@hybridgroup.com>
505 lines
12 KiB
Go
505 lines
12 KiB
Go
// Package uc8151 implements a driver for e-ink displays controlled by UC8151
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//
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// Inspired by https://github.com/pimoroni/pimoroni-pico/blob/main/drivers/uc8151/uc8151.cpp
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// Additional inspiration from https://github.com/antirez/uc8151_micropython
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// Datasheet: https://www.buydisplay.com/download/ic/UC8151C.pdf
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package uc8151 // import "tinygo.org/x/drivers/uc8151"
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import (
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"errors"
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"image/color"
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"time"
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"tinygo.org/x/drivers"
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"tinygo.org/x/drivers/pixel"
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)
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var (
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errOutOfRange = errors.New("out of screen range")
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)
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type Config struct {
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Width int16
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Height int16
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Rotation drivers.Rotation // Rotation is clock-wise
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Speed Speed // Value from DEFAULT, SLOW, MEDIUM, FAST, FASTER, TURBO
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Blocking bool // block on calls to display or return immediately
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FlickerFree bool // if we should avoid flickering
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UpdateAfter int // if we are using flicker-free mode, how often we should update the screen
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}
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type Device struct {
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bus drivers.SPI
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cs drivers.Pin
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dc drivers.Pin
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rst drivers.Pin
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busy drivers.Pin
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width int16
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height int16
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buffer []uint8
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bufferLength uint32
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rotation drivers.Rotation
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speed Speed
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blocking bool
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flickerFree bool
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updateCount, updateAfter int
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}
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type Speed uint8
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// New returns a new uc8151 driver. Pass in a fully configured SPI bus and pins.
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// busyPin should be set and input, the others as outputs.
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func New(bus drivers.SPI, csPin, dcPin, rstPin, busyPin drivers.Pin) Device {
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return Device{
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bus: bus,
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cs: csPin,
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dc: dcPin,
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rst: rstPin,
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busy: busyPin,
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}
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}
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// Configure sets up the device.
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func (d *Device) Configure(cfg Config) {
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if cfg.Width != 0 {
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d.width = cfg.Width
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} else {
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d.width = EPD_WIDTH
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}
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if cfg.Height != 0 {
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d.height = cfg.Height
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} else {
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d.height = EPD_HEIGHT
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}
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d.rotation = cfg.Rotation
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d.speed = cfg.Speed
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d.blocking = cfg.Blocking
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d.flickerFree = cfg.FlickerFree
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d.updateAfter = cfg.UpdateAfter
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d.bufferLength = (uint32(d.width) * uint32(d.height)) / 8
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d.buffer = make([]uint8, d.bufferLength)
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for i := uint32(0); i < d.bufferLength; i++ {
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d.buffer[i] = 0xFF
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}
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d.Reset()
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d.SendCommand(PSR)
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if d.speed == 0 {
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d.SendData(RES_128x296 | LUT_OTP | FORMAT_BW | SHIFT_RIGHT | BOOSTER_ON | RESET_NONE | SCAN_UP)
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} else {
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d.SendData(RES_128x296 | LUT_REG | FORMAT_BW | SHIFT_RIGHT | BOOSTER_ON | RESET_NONE | SCAN_UP)
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}
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d.SetLUT(d.speed, d.flickerFree)
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d.SendCommand(PWR)
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d.SendData(VDS_INTERNAL | VDG_INTERNAL)
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d.SendData(VCOM_VD | VGHL_16V)
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d.SendData(0b100110) // +10v VDH
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d.SendData(0b100110) // -10v VDL
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d.SendData(0b000011) // VDHR default (For red pixels, not used here)
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d.SendCommand(PON)
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d.WaitUntilIdle()
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d.SendCommand(BTST)
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d.SendData(START_10MS | STRENGTH_3 | OFF_6_58US)
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d.SendData(START_10MS | STRENGTH_3 | OFF_6_58US)
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d.SendData(START_10MS | STRENGTH_3 | OFF_6_58US)
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d.SendCommand(PFS)
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d.SendData(FRAMES_4)
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d.SendCommand(TSE)
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d.SendData(TEMP_INTERNAL | OFFSET_0)
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d.SendCommand(TCON)
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d.SendData(0x22)
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d.SendCommand(CDI)
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d.SendData(0b11_00_1100)
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d.SendCommand(PLL)
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d.SendData(HZ_100)
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d.SendCommand(POF)
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d.WaitUntilIdle()
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}
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// Reset resets the device
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func (d *Device) Reset() {
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d.rst.Low()
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time.Sleep(10 * time.Millisecond)
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d.rst.High()
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time.Sleep(10 * time.Millisecond)
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d.WaitUntilIdle()
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}
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// PowerOff power off the device
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func (d *Device) PowerOff() {
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d.SendCommand(POF)
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}
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// PowerOn power on the device
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func (d *Device) PowerOn() {
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d.SendCommand(PON)
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}
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// SendCommand sends a command to the display
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func (d *Device) SendCommand(command uint8) {
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d.dc.Low()
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d.cs.Low()
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d.bus.Transfer(command)
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d.cs.High()
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}
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// SendData sends a data byte to the display
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func (d *Device) SendData(data ...uint8) {
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d.dc.High()
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d.cs.Low()
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d.bus.Tx(data, nil)
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d.cs.High()
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}
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// SetPixel modifies the internal buffer in a single pixel.
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// The display have 2 colors: black and white
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// We use RGBA(0, 0, 0) as white (transparent)
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// Anything else as black
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func (d *Device) SetPixel(x int16, y int16, c color.RGBA) {
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x, y = d.xy(x, y)
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if x < 0 || x >= d.width || y < 0 || y >= d.height {
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return
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}
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byteIndex := x/8 + y*(d.width/8)
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if c.R != 0 || c.G != 0 || c.B != 0 {
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d.buffer[byteIndex] |= 0x80 >> uint8(x%8)
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} else {
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d.buffer[byteIndex] &^= 0x80 >> uint8(x%8)
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}
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}
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// DrawBitmap copies the bitmap to the screen at the given coordinates.
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func (d *Device) DrawBitmap(x, y int16, bitmap pixel.Image[pixel.Monochrome]) error {
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dw, dh := d.Size()
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bw, bh := bitmap.Size()
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if x < 0 || x+int16(bw) > dw || y < 0 || y+int16(bh) > dh {
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return errOutOfRange
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}
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for i := 0; i < bw; i++ {
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for j := 0; j < bh; j++ {
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d.SetPixel(x+int16(i), y+int16(j), bitmap.Get(i, j).RGBA())
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}
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}
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return nil
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}
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// Display sends the buffer to the screen.
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func (d *Device) Display() error {
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if d.blocking {
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d.WaitUntilIdle()
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}
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if d.flickerFree && d.updateAfter != 0 && d.updateCount%d.updateAfter == 0 {
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// we need full refresh here
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d.SetLUT(MEDIUM, false)
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} else {
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d.SetLUT(d.speed, d.flickerFree)
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}
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d.updateCount++
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d.PowerOn()
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d.SendCommand(PTOU)
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d.SendCommand(DTM2)
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d.SendData(d.buffer...)
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d.SendCommand(DSP)
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d.SendCommand(DRF)
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d.SetLUT(d.speed, d.flickerFree)
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if d.blocking {
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d.WaitUntilIdle()
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d.PowerOff()
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}
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return nil
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}
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// DisplayRect sends only an area of the buffer to the screen.
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// The rectangle points need to be a multiple of 8 in the screen.
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// They might not work as expected if the screen is rotated.
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func (d *Device) DisplayRect(x int16, y int16, width int16, height int16) error {
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if d.blocking {
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d.WaitUntilIdle()
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}
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x, y = d.xy(x, y)
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if x < 0 || y < 0 || x >= d.width || y >= d.height || width < 0 || height < 0 {
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return errors.New("wrong rectangle")
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}
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switch d.rotation {
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case drivers.Rotation0:
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width, height = height, width
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x -= width
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case drivers.Rotation90:
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x -= width - 1
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y -= height - 1
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case drivers.Rotation180:
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width, height = height, width
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y -= height
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}
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x &= 0xF8
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width &= 0xF8
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width = x + width // reuse variables
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if width >= d.width {
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width = d.width
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}
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height = y + height
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if height > d.height {
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height = d.height
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}
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d.SendCommand(PON)
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d.SendCommand(PTIN)
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d.SendCommand(PTL)
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d.SendData(uint8(x))
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d.SendData(uint8(x+width-1) | 0x07)
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d.SendData(uint8(y >> 8))
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d.SendData(uint8(y))
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d.SendData(uint8((y + height - 1) >> 8))
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d.SendData(uint8(y + height - 1))
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d.SendData(0x01)
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d.SendCommand(DTM2)
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x = x / 8
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width = width / 8
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for ; y < height; y++ {
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for i := x; i < width; i++ {
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d.SendData(d.buffer[i+y*(d.width/8)])
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}
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}
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d.SendCommand(DSP)
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d.SendCommand(DRF)
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if d.blocking {
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d.WaitUntilIdle()
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d.PowerOff()
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}
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return nil
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}
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// ClearDisplay erases the device SRAM
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func (d *Device) ClearDisplay() {
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ff := d.flickerFree
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d.flickerFree = false
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defer func() {
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d.flickerFree = ff
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}()
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d.ClearBuffer()
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d.Display()
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}
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// WaitUntilIdle waits until the display is ready
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func (d *Device) WaitUntilIdle() {
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for !d.busy.Get() {
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time.Sleep(10 * time.Millisecond)
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}
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}
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// IsBusy returns the busy status of the display
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func (d *Device) IsBusy() bool {
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return d.busy.Get()
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}
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// ClearBuffer sets the buffer to 0xFF (white)
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func (d *Device) ClearBuffer() {
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for i := uint32(0); i < d.bufferLength; i++ {
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d.buffer[i] = 0x00
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}
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}
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// Size returns the current size of the display.
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func (d *Device) Size() (w, h int16) {
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if d.rotation == drivers.Rotation90 || d.rotation == drivers.Rotation270 {
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return d.height, d.width
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}
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return d.width, d.height
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}
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// Rotation returns the currently configured rotation.
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func (d *Device) Rotation() drivers.Rotation {
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return d.rotation
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}
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// SetRotation changes the rotation (clock-wise) of the device
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func (d *Device) SetRotation(rotation drivers.Rotation) error {
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d.rotation = rotation
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return nil
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}
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// Set the sleep mode for this display.
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func (d *Device) Sleep(sleepEnabled bool) error {
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if sleepEnabled {
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d.PowerOff()
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return nil
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}
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d.PowerOn()
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return nil
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}
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// SetBlocking changes the blocking flag of the device
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func (d *Device) SetBlocking(blocking bool) {
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d.blocking = blocking
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}
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// xy changes the coordinates according to the rotation
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func (d *Device) xy(x, y int16) (int16, int16) {
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switch d.rotation {
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case drivers.Rotation0:
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return x, y
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case drivers.Rotation90:
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return d.width - y - 1, x
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case drivers.Rotation180:
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return d.width - x - 1, d.height - y - 1
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case drivers.Rotation270:
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return y, d.height - x - 1
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}
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return x, y
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}
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// SetSpeed changes the refresh speed of the device (the display needs to re-configure)
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func (d *Device) SetSpeed(speed Speed) {
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d.Configure(Config{
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Width: d.width,
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Height: d.height,
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Rotation: d.rotation,
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Speed: speed,
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Blocking: d.blocking,
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})
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}
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// Invert sets the display' invert mode
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func (d *Device) Invert(invert bool) {
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if invert {
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d.SendData(0x5C)
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} else {
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d.SendData(0x4C)
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}
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}
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// SetLUT sets the look up tables for full or partial updates based on
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// the speed and flicker-free mode.
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// Based on code from https://github.com/antirez/uc8151_micropython
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func (d *Device) SetLUT(speed Speed, flickerFree bool) error {
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var lut LUTSet
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// Num. of frames for single direction change.
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period := 64
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p := uint8(period / (2 ^ (int(speed) - 1)))
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if p < 1 {
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p = 1
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}
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// Num. of frames for back-and-forth change.
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hperiod := period % 2
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hp := uint8(hperiod / (2 ^ (int(speed) - 1)))
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if hp < 1 {
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hp = 1
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}
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if speed < FAST && !flickerFree {
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// For low speed everything is charge-neutral, even WB/BW.
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// Phase 1: long go-inverted-color.
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lut.VCOM.SetRow(0, 0x00, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
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lut.BW.SetRow(0, 0b01_000000, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
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lut.WB.SetRow(0, 0b10_000000, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
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// Phase 2: short ping/pong.
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lut.VCOM.SetRow(1, 0x00, [4]uint8{hp, hp, 0x00, 0x00}, 0x02)
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lut.BW.SetRow(1, 0b10_01_0000, [4]uint8{hp, hp, 0x00, 0x00}, 0x01)
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lut.WB.SetRow(1, 0b01_10_0000, [4]uint8{hp, hp, 0x00, 0x00}, 0x01)
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// Phase 3: long go-target-color.
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lut.VCOM.SetRow(2, 0x00, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
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lut.BW.SetRow(2, 0b10_000000, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
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lut.WB.SetRow(2, 0b01_000000, [4]uint8{p, 0x00, 0x00, 0x00}, 0x02)
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// For this speed, we use the same LUTs for WW/BB as well.
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copy(lut.WW[:], lut.BW[:])
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copy(lut.BB[:], lut.WB[:])
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} else {
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// Speed >= FAST
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// For greater than 3 we use non charge-neutral LUTs for WB/BW
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// since the inpulse is short and it gets reversed when the
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// pixel changes color, so that's not a problem for the display,
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// however we still need to use charge-neutral LUTs for WW/BB.
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lut.VCOM.SetRow(0, 0x00, [4]uint8{p, p, p, p}, 0x01)
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lut.BW.SetRow(0, 0b10_00_00_00, [4]uint8{p * 4, 0x00, 0x00, 0x00}, 0x01)
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lut.WB.SetRow(0, 0b01_00_00_00, [4]uint8{p * 4, 0x00, 0x00, 0x00}, 0x01)
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lut.WW.SetRow(0, 0b01_10_00_00, [4]uint8{p * 2, p * 2, 0x00, 0x00}, 0x01)
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lut.BB.SetRow(0, 0b10_01_00_00, [4]uint8{p * 2, p * 2, 0x00, 0x00}, 0x01)
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}
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if flickerFree {
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// If no flickering mode is enabled, we use an empty
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// waveform BB and WW. The screen will need to be periodically fully refreshed.
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lut.WW.Clear()
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lut.BB.Clear()
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}
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d.SendCommand(LUT_VCOM)
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d.SendData(append(lut.VCOM[:], []uint8{0, 0}...)...)
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d.SendCommand(LUT_BW)
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d.SendData(lut.BW[:]...)
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d.SendCommand(LUT_WB)
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d.SendData(lut.WB[:]...)
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d.SendCommand(LUT_WW)
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d.SendData(lut.WW[:]...)
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d.SendCommand(LUT_BB)
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d.SendData(lut.BB[:]...)
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return nil
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}
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// FillRectangle fills a rectangle at a given coordinates with a color
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func (d *Device) FillRectangle(x, y, width, height int16, c color.RGBA) error {
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dw, dh := d.Size()
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if x < 0 || y < 0 || width <= 0 || height <= 0 ||
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x >= d.width || (x+width) > dw || y >= dh || (y+height) > dh {
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return errOutOfRange
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}
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if x+width == dw && y+height == dh && c.R == 0 && c.G == 0 && c.B == 0 {
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d.ClearDisplay()
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return nil
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}
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for i := x; i < x+width; i++ {
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for j := y; j < y+height; j++ {
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d.SetPixel(i, j, c)
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}
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}
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return nil
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}
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// SetScroll sets the vertical scrolling for the display, which is a NOP for this display.
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func (d *Device) SetScroll(line int16) {
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return
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}
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