Files
drivers/gdew0154m09/gdew0154m09.go
T
2026-08-21 13:53:21 +02:00

298 lines
7.3 KiB
Go

// Package gdew0154m09 provides a driver for the Good Display GDEW0154M09
// 1.54-inch 200x200 monochrome e-paper panel used by the M5Stack CoreInk.
//
// The initialization sequence is based on the MIT-licensed M5Stack
// M5Core-Ink library:
// https://github.com/m5stack/M5Core-Ink
package gdew0154m09 // import "tinygo.org/x/drivers/gdew0154m09"
import (
"errors"
"image/color"
"time"
"tinygo.org/x/drivers"
)
const (
// Width and Height are the physical panel dimensions in pixels.
Width = 200
Height = 200
// Baudrate and SPIMode are the recommended SPI bus configuration.
Baudrate = 10_000_000
SPIMode = 3
frameBufferSize = Width * Height / 8
)
var (
ErrBusyTimeout = errors.New("gdew0154m09: busy timeout")
ErrInvalidBusyTimeout = errors.New("gdew0154m09: busy timeout must not be negative")
)
// OutputPin is the interface required from an output pin. Pins must be
// configured by the caller before they are passed to New.
type OutputPin interface {
Set(level bool)
}
// InputPin is the interface required from an input pin. The pin must be
// configured by the caller before it is passed to New.
type InputPin interface {
Get() bool
}
// Config contains the display configuration.
type Config struct {
// BusyTimeout is the maximum time to wait for a panel operation. A zero
// duration selects the default timeout.
BusyTimeout time.Duration
}
// DefaultConfig contains the recommended display configuration.
var DefaultConfig = Config{
BusyTimeout: 5 * time.Second,
}
// Device is a GDEW0154M09 display connected over SPI.
type Device struct {
bus drivers.SPI
cs OutputPin
dc OutputPin
rst OutputPin
busy InputPin
buffer [frameBufferSize]byte
previous [frameBufferSize]byte
tx [3]byte
busyTimeout time.Duration
}
var _ drivers.Displayer = (*Device)(nil)
// New returns a new GDEW0154M09 driver. The SPI bus and pins must already be
// configured. New performs no I/O.
func New(bus drivers.SPI, cs, dc, rst OutputPin, busy InputPin) *Device {
d := &Device{
bus: bus,
cs: cs,
dc: dc,
rst: rst,
busy: busy,
busyTimeout: DefaultConfig.BusyTimeout,
}
d.ClearBuffer()
fill(d.previous[:], 0xff)
return d
}
// Configure resets and initializes the display controller. It also clears the
// current and previous framebuffers to white without refreshing the panel.
func (d *Device) Configure(config Config) error {
if config.BusyTimeout < 0 {
return ErrInvalidBusyTimeout
}
if config.BusyTimeout == 0 {
config.BusyTimeout = DefaultConfig.BusyTimeout
}
d.busyTimeout = config.BusyTimeout
d.hardwareReset()
if err := d.waitUntilIdle(); err != nil {
return err
}
if err := d.sendCommand2(commandPanelSetting, 0xdf, 0x0e); err != nil {
return err
}
if err := d.sendCommand1(commandFITIInternalCode, 0x55); err != nil {
return err
}
if err := d.sendCommand1(commandUnknownAA, 0x0f); err != nil {
return err
}
if err := d.sendCommand1(commandUnknownE9, 0x02); err != nil {
return err
}
if err := d.sendCommand1(commandBoosterSoftStart, 0x11); err != nil {
return err
}
if err := d.sendCommand1(commandPowerSequence, 0x0a); err != nil {
return err
}
if err := d.sendCommand3(commandResolutionSetting, 0xc8, 0x00, 0xc8); err != nil {
return err
}
if err := d.sendCommand1(commandTCONSetting, 0x00); err != nil {
return err
}
if err := d.sendCommand1(commandVCOMDataInterval, defaultVCOMDataInterval); err != nil {
return err
}
if err := d.sendCommand1(commandPowerSaving, 0x00); err != nil {
return err
}
if err := d.sendCommand(commandPowerOn); err != nil {
return err
}
time.Sleep(100 * time.Millisecond)
if err := d.waitUntilIdle(); err != nil {
return err
}
d.ClearBuffer()
fill(d.previous[:], 0xff)
return nil
}
// Size returns the dimensions of the display in pixels.
func (d *Device) Size() (width, height int16) {
return Width, Height
}
// SetPixel updates one pixel in the framebuffer. Transparent and light colors
// are rendered white; opaque dark colors are rendered black.
func (d *Device) SetPixel(x, y int16, c color.RGBA) {
if x < 0 || x >= Width || y < 0 || y >= Height {
return
}
index := int(y)*(Width/8) + int(x)/8
mask := byte(0x80 >> uint(x%8))
brightness := uint16(c.R) + uint16(c.G) + uint16(c.B)
if c.A == 0 || brightness >= 3*128 {
d.buffer[index] |= mask
} else {
d.buffer[index] &^= mask
}
}
// ClearBuffer sets every pixel in the framebuffer to white without refreshing
// the panel.
func (d *Device) ClearBuffer() {
fill(d.buffer[:], 0xff)
}
// Display sends the previous and current framebuffers to the panel and starts
// a full refresh. It blocks until the refresh completes or the busy timeout is
// reached.
func (d *Device) Display() error {
if err := d.sendCommand(commandDataStartOld); err != nil {
return err
}
if err := d.sendData(d.previous[:]); err != nil {
return err
}
time.Sleep(2 * time.Millisecond)
if err := d.sendCommand(commandDataStartNew); err != nil {
return err
}
if err := d.sendData(d.buffer[:]); err != nil {
return err
}
time.Sleep(2 * time.Millisecond)
if err := d.sendCommand(commandDisplayRefresh); err != nil {
return err
}
if err := d.waitUntilIdle(); err != nil {
return err
}
copy(d.previous[:], d.buffer[:])
return nil
}
// ClearDisplay clears the framebuffer and refreshes the panel.
func (d *Device) ClearDisplay() error {
d.ClearBuffer()
return d.Display()
}
// DeepSleep powers off the panel and enters deep sleep. Configure must be
// called to wake and reinitialize the controller.
func (d *Device) DeepSleep() error {
if err := d.sendCommand1(commandVCOMDataInterval, deepSleepVCOMDataInterval); err != nil {
return err
}
if err := d.waitUntilIdle(); err != nil {
return err
}
if err := d.sendCommand(commandPowerOff); err != nil {
return err
}
return d.sendCommand1(commandDeepSleep, deepSleepCheckCode)
}
// IsBusy reports whether the active-low busy signal is asserted.
func (d *Device) IsBusy() bool {
return !d.busy.Get()
}
func (d *Device) hardwareReset() {
d.rst.Set(true)
time.Sleep(10 * time.Millisecond)
d.rst.Set(false)
time.Sleep(100 * time.Millisecond)
d.rst.Set(true)
time.Sleep(100 * time.Millisecond)
}
func (d *Device) waitUntilIdle() error {
deadline := time.Now().Add(d.busyTimeout)
for d.IsBusy() {
if time.Now().After(deadline) {
return ErrBusyTimeout
}
time.Sleep(time.Millisecond)
}
return nil
}
func (d *Device) sendCommandWithData(command byte, data []byte) error {
if err := d.sendCommand(command); err != nil {
return err
}
return d.sendData(data)
}
func (d *Device) sendCommand1(command, data byte) error {
d.tx[0] = data
return d.sendCommandWithData(command, d.tx[:1])
}
func (d *Device) sendCommand2(command, data0, data1 byte) error {
d.tx[0] = data0
d.tx[1] = data1
return d.sendCommandWithData(command, d.tx[:2])
}
func (d *Device) sendCommand3(command, data0, data1, data2 byte) error {
d.tx[0] = data0
d.tx[1] = data1
d.tx[2] = data2
return d.sendCommandWithData(command, d.tx[:3])
}
func (d *Device) sendCommand(command byte) error {
d.dc.Set(false)
d.cs.Set(false)
_, err := d.bus.Transfer(command)
d.cs.Set(true)
return err
}
func (d *Device) sendData(data []byte) error {
d.dc.Set(true)
d.cs.Set(false)
err := d.bus.Tx(data, nil)
d.cs.Set(true)
return err
}
func fill(buffer []byte, value byte) {
for index := range buffer {
buffer[index] = value
}
}