Files
drivers/makeybutton/button.go
2022-07-28 08:31:53 +02:00

92 lines
2.1 KiB
Go

// Package makeybutton providers a driver for a button that can be triggered
// by anything that is conductive by using an ultra high value resistor.
//
// Inspired by the amazing MakeyMakey
// https://makeymakey.com/
//
package makeybutton
import (
"machine"
"time"
)
// ButtonState represents the state of a MakeyButton.
type ButtonState int
const (
NeverPressed ButtonState = 0
Press = 1
Release = 2
)
// ButtonEvent represents when the state of a Button changes.
type ButtonEvent int
const (
NotChanged ButtonEvent = 0
Pressed = 1
Released = 2
)
// Button is a "button"-like device that acts like a MakeyMakey.
type Button struct {
pin machine.Pin
state ButtonState
readings *Buffer
HighMeansPressed bool
}
// NewButton creates a new Button.
func NewButton(pin machine.Pin) *Button {
return &Button{
pin: pin,
state: NeverPressed,
readings: NewBuffer(),
HighMeansPressed: false,
}
}
// Configure configures the Makey Button pin to have the correct settings to detect touches.
func (b *Button) Configure() error {
// Note that we have to first turn on the pullup, and then turn off the pullup,
// in order for the pin to be properly floating.
b.pin.Configure(machine.PinConfig{Mode: machine.PinInputPullup})
time.Sleep(10 * time.Millisecond)
b.pin.Configure(machine.PinConfig{Mode: machine.PinInput})
b.pin.Set(false)
return nil
}
// Get returns a ButtonEvent based on the most recent state of the button,
// and if it has changed by being pressed or released.
func (b *Button) Get() ButtonEvent {
// if pin is pulled up, a low value means the key is pressed
pressed := !b.pin.Get()
if b.HighMeansPressed {
// otherwise, a high value means the key is pressed
pressed = !pressed
}
avg := b.readings.Avg()
b.readings.Put(pressed)
switch {
case pressed && avg > -1*bufferSize+2:
if b.state == Press {
return NotChanged
}
b.state = Press
return Pressed
case !pressed:
if b.state == Press {
b.state = Release
return Released
}
}
return NotChanged
}