mirror of
https://github.com/tinygo-org/drivers.git
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af33129f41
This adds a new DrawBitmap method, which is meant to replace DrawRGBBitmap8.
634 lines
18 KiB
Go
634 lines
18 KiB
Go
// Package st7789 implements a driver for the ST7789 TFT displays, it comes in various screen sizes.
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//
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// Datasheets: https://cdn-shop.adafruit.com/product-files/3787/3787_tft_QT154H2201__________20190228182902.pdf
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//
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// http://www.newhavendisplay.com/appnotes/datasheets/LCDs/ST7789V.pdf
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package st7789 // import "tinygo.org/x/drivers/st7789"
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import (
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"image/color"
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"machine"
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"math"
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"time"
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"errors"
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"tinygo.org/x/drivers"
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"tinygo.org/x/drivers/pixel"
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)
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// Rotation controls the rotation used by the display.
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//
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// Deprecated: use drivers.Rotation instead.
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type Rotation = drivers.Rotation
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// The color format used on the display, like RGB565, RGB666, and RGB444.
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type ColorFormat uint8
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// Pixel formats supported by the st7789 driver.
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type Color interface {
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pixel.RGB444BE | pixel.RGB565BE
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pixel.BaseColor
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}
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// FrameRate controls the frame rate used by the display.
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type FrameRate uint8
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var (
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errOutOfBounds = errors.New("rectangle coordinates outside display area")
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)
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// Device wraps an SPI connection.
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type Device = DeviceOf[pixel.RGB565BE]
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// DeviceOf is a generic version of Device. It supports multiple different pixel
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// formats.
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type DeviceOf[T Color] struct {
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bus drivers.SPI
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dcPin machine.Pin
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resetPin machine.Pin
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csPin machine.Pin
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blPin machine.Pin
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width int16
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height int16
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columnOffsetCfg int16
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rowOffsetCfg int16
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columnOffset int16
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rowOffset int16
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rotation drivers.Rotation
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frameRate FrameRate
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batchLength int32
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batchData pixel.Image[T] // "image" with (width, height) of (batchLength, 1)
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isBGR bool
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vSyncLines int16
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cmdBuf [1]byte
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buf [6]byte
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}
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// Config is the configuration for the display
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type Config struct {
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Width int16
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Height int16
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Rotation drivers.Rotation
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RowOffset int16
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ColumnOffset int16
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FrameRate FrameRate
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VSyncLines int16
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// Gamma control. Look in the LCD panel datasheet or provided example code
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// to find these values. If not set, the defaults will be used.
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PVGAMCTRL []uint8 // Positive voltage gamma control (14 bytes)
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NVGAMCTRL []uint8 // Negative voltage gamma control (14 bytes)
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}
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// New creates a new ST7789 connection. The SPI wire must already be configured.
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func New(bus drivers.SPI, resetPin, dcPin, csPin, blPin machine.Pin) Device {
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return NewOf[pixel.RGB565BE](bus, resetPin, dcPin, csPin, blPin)
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}
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// NewOf creates a new ST7789 connection with a particular pixel format. The SPI
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// wire must already be configured.
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func NewOf[T Color](bus drivers.SPI, resetPin, dcPin, csPin, blPin machine.Pin) DeviceOf[T] {
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dcPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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resetPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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csPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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blPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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return DeviceOf[T]{
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bus: bus,
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dcPin: dcPin,
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resetPin: resetPin,
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csPin: csPin,
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blPin: blPin,
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}
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}
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// Configure initializes the display with default configuration
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func (d *DeviceOf[T]) Configure(cfg Config) {
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if cfg.Width != 0 {
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d.width = cfg.Width
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} else {
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d.width = 240
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}
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if cfg.Height != 0 {
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d.height = cfg.Height
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} else {
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d.height = 240
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}
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d.rotation = cfg.Rotation
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d.rowOffsetCfg = cfg.RowOffset
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d.columnOffsetCfg = cfg.ColumnOffset
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if cfg.FrameRate != 0 {
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d.frameRate = cfg.FrameRate
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} else {
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d.frameRate = FRAMERATE_60
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}
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if cfg.VSyncLines >= 2 && cfg.VSyncLines <= 254 {
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d.vSyncLines = cfg.VSyncLines
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} else {
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d.vSyncLines = 16
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}
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d.batchLength = int32(d.width)
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if d.height > d.width {
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d.batchLength = int32(d.height)
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}
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d.batchLength += d.batchLength & 1
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// Reset the device
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d.resetPin.High()
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time.Sleep(50 * time.Millisecond)
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d.resetPin.Low()
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time.Sleep(50 * time.Millisecond)
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d.resetPin.High()
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time.Sleep(50 * time.Millisecond)
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// Common initialization
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d.startWrite()
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d.sendCommand(SWRESET, nil) // Soft reset
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d.endWrite()
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time.Sleep(150 * time.Millisecond) //
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d.startWrite()
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d.sendCommand(SLPOUT, nil) // Exit sleep mode
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// Memory initialization
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var zeroColor T
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switch any(zeroColor).(type) {
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case pixel.RGB444BE:
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d.setColorFormat(ColorRGB444) // 12 bits per pixel
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default:
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// Use default RGB565 color format.
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d.setColorFormat(ColorRGB565) // 16 bits per pixel
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}
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time.Sleep(10 * time.Millisecond)
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d.setRotation(d.rotation) // Memory orientation
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d.setWindow(0, 0, d.width, d.height) // Full draw window
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d.fillScreen(color.RGBA{0, 0, 0, 255}) // Clear screen
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// Framerate
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d.sendCommand(FRCTRL2, []byte{byte(d.frameRate)}) // Frame rate for normal mode (default 60Hz)
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// Frame vertical sync and "porch"
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//
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// Front and back porch controls vertical scanline sync time before and after
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// a frame, where memory can be safely written without tearing.
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//
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fp := uint8(d.vSyncLines / 2) // Split the desired pause half and half
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bp := uint8(d.vSyncLines - int16(fp)) // between front and back porch.
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d.sendCommand(PORCTRL, []byte{
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bp, // Back porch 5bit (0x7F max 0x08 default)
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fp, // Front porch 5bit (0x7F max 0x08 default)
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0x00, // Seprarate porch (TODO: what is this?)
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0x22, // Idle mode porch (4bit-back 4bit-front 0x22 default)
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0x22, // Partial mode porch (4bit-back 4bit-front 0x22 default)
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})
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// Ready to display
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d.sendCommand(INVON, nil) // Inversion ON
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time.Sleep(10 * time.Millisecond) //
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// Set gamma tables, if configured.
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if len(cfg.PVGAMCTRL) == 14 {
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d.sendCommand(GMCTRP1, cfg.PVGAMCTRL) // PVGAMCTRL: Positive Voltage Gamma Control
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}
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if len(cfg.NVGAMCTRL) == 14 {
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d.sendCommand(GMCTRN1, cfg.NVGAMCTRL) // NVGAMCTRL: Negative Voltage Gamma Control
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}
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d.sendCommand(NORON, nil) // Normal mode ON
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time.Sleep(10 * time.Millisecond) //
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d.sendCommand(DISPON, nil) // Screen ON
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time.Sleep(10 * time.Millisecond) //
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d.endWrite()
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d.blPin.High() // Backlight ON
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}
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// Send a command with data to the display. It does not change the chip select
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// pin (it must be low when calling). The DC pin is left high after return,
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// meaning that data can be sent right away.
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func (d *DeviceOf[T]) sendCommand(command uint8, data []byte) error {
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d.cmdBuf[0] = command
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d.dcPin.Low()
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err := d.bus.Tx(d.cmdBuf[:1], nil)
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d.dcPin.High()
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if len(data) != 0 {
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err = d.bus.Tx(data, nil)
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}
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return err
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}
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// startWrite must be called at the beginning of all exported methods to set the
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// chip select pin low.
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func (d *DeviceOf[T]) startWrite() {
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if d.csPin != machine.NoPin {
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d.csPin.Low()
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}
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}
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// endWrite must be called at the end of all exported methods to set the chip
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// select pin high.
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func (d *DeviceOf[T]) endWrite() {
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if d.csPin != machine.NoPin {
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d.csPin.High()
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}
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}
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// getBuffer returns the image buffer, that's always d.batchLength wide and 1
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// pixel high. It can be used as a temporary buffer to transmit image data.
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func (d *DeviceOf[T]) getBuffer() pixel.Image[T] {
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if d.batchData.Len() == 0 {
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d.batchData = pixel.NewImage[T](int(d.batchLength), 1)
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}
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return d.batchData
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}
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// Sync waits for the display to hit the next VSYNC pause
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func (d *DeviceOf[T]) Sync() {
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d.SyncToScanLine(0)
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}
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// SyncToScanLine waits for the display to hit a specific scanline
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//
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// A scanline value of 0 will forward to the beginning of the next VSYNC,
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// even if the display is currently in a VSYNC pause.
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//
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// Syncline values appear to increment once for every two vertical
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// lines on the display.
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//
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// NOTE: Use GetHighestScanLine and GetLowestScanLine to obtain the highest
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// and lowest useful values. Values are affected by front and back porch
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// vsync settings (derived from VSyncLines configuration option).
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func (d *DeviceOf[T]) SyncToScanLine(scanline uint16) {
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scan := d.GetScanLine()
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// Sometimes GetScanLine returns erroneous 0 on first call after draw, so double check
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if scan == 0 {
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scan = d.GetScanLine()
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}
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if scanline == 0 {
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// we dont know where we are in an ongoing vsync so go around
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for scan < 1 {
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time.Sleep(1 * time.Millisecond)
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scan = d.GetScanLine()
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}
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for scan > 0 {
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scan = d.GetScanLine()
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}
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} else {
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// go around unless we're very close to the target
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for scan > scanline+4 {
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time.Sleep(1 * time.Millisecond)
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scan = d.GetScanLine()
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}
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for scan < scanline {
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scan = d.GetScanLine()
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}
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}
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}
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// GetScanLine reads the current scanline value from the display
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func (d *DeviceOf[T]) GetScanLine() uint16 {
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d.startWrite()
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data := []uint8{0x00, 0x00}
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d.dcPin.Low()
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d.bus.Transfer(GSCAN)
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d.dcPin.High()
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for i := range data {
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data[i], _ = d.bus.Transfer(0xFF)
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}
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scanline := uint16(data[0])<<8 + uint16(data[1])
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d.endWrite()
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return scanline
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}
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// GetHighestScanLine calculates the last scanline id in the frame before VSYNC pause
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func (d *DeviceOf[T]) GetHighestScanLine() uint16 {
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// Last scanline id appears to be backporch/2 + 320/2
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return uint16(math.Ceil(float64(d.vSyncLines)/2)/2) + 160
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}
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// GetLowestScanLine calculate the first scanline id to appear after VSYNC pause
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func (d *DeviceOf[T]) GetLowestScanLine() uint16 {
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// First scanline id appears to be backporch/2 + 1
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return uint16(math.Ceil(float64(d.vSyncLines)/2)/2) + 1
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}
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// Display does nothing, there's no buffer as it might be too big for some boards
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func (d *DeviceOf[T]) Display() error {
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return nil
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}
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// SetPixel sets a pixel in the screen
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func (d *DeviceOf[T]) SetPixel(x int16, y int16, c color.RGBA) {
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if x < 0 || y < 0 ||
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(((d.rotation == drivers.Rotation0 || d.rotation == drivers.Rotation180) && (x >= d.width || y >= d.height)) ||
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((d.rotation == drivers.Rotation90 || d.rotation == drivers.Rotation270) && (x >= d.height || y >= d.width))) {
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return
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}
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d.FillRectangle(x, y, 1, 1, c)
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}
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// setWindow prepares the screen to be modified at a given rectangle
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func (d *DeviceOf[T]) setWindow(x, y, w, h int16) {
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x += d.columnOffset
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y += d.rowOffset
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copy(d.buf[:4], []uint8{uint8(x >> 8), uint8(x), uint8((x + w - 1) >> 8), uint8(x + w - 1)})
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d.sendCommand(CASET, d.buf[:4])
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copy(d.buf[:4], []uint8{uint8(y >> 8), uint8(y), uint8((y + h - 1) >> 8), uint8(y + h - 1)})
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d.sendCommand(RASET, d.buf[:4])
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d.sendCommand(RAMWR, nil)
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}
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// FillRectangle fills a rectangle at a given coordinates with a color
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func (d *DeviceOf[T]) FillRectangle(x, y, width, height int16, c color.RGBA) error {
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d.startWrite()
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err := d.fillRectangle(x, y, width, height, c)
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d.endWrite()
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return err
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}
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func (d *DeviceOf[T]) fillRectangle(x, y, width, height int16, c color.RGBA) error {
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k, i := d.Size()
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if x < 0 || y < 0 || width <= 0 || height <= 0 ||
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x >= k || (x+width) > k || y >= i || (y+height) > i {
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return errors.New("rectangle coordinates outside display area")
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}
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d.setWindow(x, y, width, height)
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image := d.getBuffer()
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image.FillSolidColor(pixel.NewColor[T](c.R, c.G, c.B))
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j := int(width) * int(height)
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for j > 0 {
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// The DC pin is already set to data in the setWindow call, so we can
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// just write bytes on the SPI bus.
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if j >= image.Len() {
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d.bus.Tx(image.RawBuffer(), nil)
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} else {
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d.bus.Tx(image.Rescale(j, 1).RawBuffer(), nil)
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}
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j -= image.Len()
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}
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return nil
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}
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// DrawRGBBitmap8 copies an RGB bitmap to the internal buffer at given coordinates
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//
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// Deprecated: use DrawBitmap instead.
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func (d *DeviceOf[T]) DrawRGBBitmap8(x, y int16, data []uint8, w, h int16) error {
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k, i := d.Size()
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if x < 0 || y < 0 || w <= 0 || h <= 0 ||
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x >= k || (x+w) > k || y >= i || (y+h) > i {
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return errOutOfBounds
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}
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d.startWrite()
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d.setWindow(x, y, w, h)
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d.bus.Tx(data, nil)
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d.endWrite()
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return nil
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}
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// DrawBitmap copies the bitmap to the internal buffer on the screen at the
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// given coordinates. It returns once the image data has been sent completely.
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func (d *DeviceOf[T]) DrawBitmap(x, y int16, bitmap pixel.Image[T]) error {
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width, height := bitmap.Size()
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return d.DrawRGBBitmap8(x, y, bitmap.RawBuffer(), int16(width), int16(height))
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}
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// FillRectangleWithBuffer fills buffer with a rectangle at a given coordinates.
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func (d *DeviceOf[T]) FillRectangleWithBuffer(x, y, width, height int16, buffer []color.RGBA) error {
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i, j := d.Size()
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if x < 0 || y < 0 || width <= 0 || height <= 0 ||
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x >= i || (x+width) > i || y >= j || (y+height) > j {
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return errors.New("rectangle coordinates outside display area")
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}
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if int32(width)*int32(height) != int32(len(buffer)) {
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return errors.New("buffer length does not match with rectangle size")
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}
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d.startWrite()
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d.setWindow(x, y, width, height)
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k := int(width) * int(height)
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image := d.getBuffer()
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offset := 0
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for k > 0 {
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for i := 0; i < image.Len(); i++ {
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if offset+i < len(buffer) {
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c := buffer[offset+i]
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image.Set(i, 0, pixel.NewColor[T](c.R, c.G, c.B))
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}
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}
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// The DC pin is already set to data in the setWindow call, so we don't
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// have to set it here.
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if k >= image.Len() {
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d.bus.Tx(image.RawBuffer(), nil)
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} else {
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d.bus.Tx(image.Rescale(k, 1).RawBuffer(), nil)
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}
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k -= image.Len()
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offset += image.Len()
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}
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d.endWrite()
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return nil
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}
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// DrawFastVLine draws a vertical line faster than using SetPixel
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func (d *DeviceOf[T]) DrawFastVLine(x, y0, y1 int16, c color.RGBA) {
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if y0 > y1 {
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y0, y1 = y1, y0
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}
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d.FillRectangle(x, y0, 1, y1-y0+1, c)
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}
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// DrawFastHLine draws a horizontal line faster than using SetPixel
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func (d *DeviceOf[T]) DrawFastHLine(x0, x1, y int16, c color.RGBA) {
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if x0 > x1 {
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x0, x1 = x1, x0
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}
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d.FillRectangle(x0, y, x1-x0+1, 1, c)
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}
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// FillScreen fills the screen with a given color
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func (d *DeviceOf[T]) FillScreen(c color.RGBA) {
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d.startWrite()
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d.fillScreen(c)
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d.endWrite()
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}
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func (d *DeviceOf[T]) fillScreen(c color.RGBA) {
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if d.rotation == NO_ROTATION || d.rotation == ROTATION_180 {
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d.fillRectangle(0, 0, d.width, d.height, c)
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} else {
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d.fillRectangle(0, 0, d.height, d.width, c)
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}
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}
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// Control the color format that is used when writing to the screen.
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// The default is RGB565, setting it to any other value will break functions
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// like SetPixel, FillRectangle, etc. Instead, you can write color data in the
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// specified color format using DrawRGBBitmap8.
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func (d *DeviceOf[T]) SetColorFormat(format ColorFormat) {
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d.startWrite()
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d.setColorFormat(format)
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d.endWrite()
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}
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func (d *DeviceOf[T]) setColorFormat(format ColorFormat) {
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// Lower 4 bits set the color format used in SPI.
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// Upper 4 bits set the color format used in the direct RGB interface.
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// The RGB interface is not currently supported, so it is left at a
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// reasonable default. Also, the RGB interface doesn't support RGB444.
|
|
colmod := byte(format) | 0x50
|
|
d.sendCommand(COLMOD, []byte{colmod})
|
|
}
|
|
|
|
// Rotation returns the current rotation of the device.
|
|
func (d *DeviceOf[T]) Rotation() drivers.Rotation {
|
|
return d.rotation
|
|
}
|
|
|
|
// SetRotation changes the rotation of the device (clock-wise)
|
|
func (d *DeviceOf[T]) SetRotation(rotation Rotation) error {
|
|
d.rotation = rotation
|
|
d.startWrite()
|
|
err := d.setRotation(rotation)
|
|
d.endWrite()
|
|
return err
|
|
}
|
|
|
|
func (d *DeviceOf[T]) setRotation(rotation Rotation) error {
|
|
madctl := uint8(0)
|
|
switch rotation % 4 {
|
|
case drivers.Rotation0:
|
|
d.rowOffset = 0
|
|
d.columnOffset = 0
|
|
case drivers.Rotation90:
|
|
madctl = MADCTL_MX | MADCTL_MV
|
|
d.rowOffset = 0
|
|
d.columnOffset = 0
|
|
case drivers.Rotation180:
|
|
madctl = MADCTL_MX | MADCTL_MY
|
|
d.rowOffset = d.rowOffsetCfg
|
|
d.columnOffset = d.columnOffsetCfg
|
|
case drivers.Rotation270:
|
|
madctl = MADCTL_MY | MADCTL_MV
|
|
d.rowOffset = d.columnOffsetCfg
|
|
d.columnOffset = d.rowOffsetCfg
|
|
}
|
|
if d.isBGR {
|
|
madctl |= MADCTL_BGR
|
|
}
|
|
return d.sendCommand(MADCTL, []byte{madctl})
|
|
}
|
|
|
|
// Size returns the current size of the display.
|
|
func (d *DeviceOf[T]) Size() (w, h int16) {
|
|
if d.rotation == drivers.Rotation0 || d.rotation == drivers.Rotation180 {
|
|
return d.width, d.height
|
|
}
|
|
return d.height, d.width
|
|
}
|
|
|
|
// EnableBacklight enables or disables the backlight
|
|
func (d *DeviceOf[T]) EnableBacklight(enable bool) {
|
|
if enable {
|
|
d.blPin.High()
|
|
} else {
|
|
d.blPin.Low()
|
|
}
|
|
}
|
|
|
|
// Set the sleep mode for this LCD panel. When sleeping, the panel uses a lot
|
|
// less power. The LCD won't display an image anymore, but the memory contents
|
|
// will be kept.
|
|
func (d *DeviceOf[T]) Sleep(sleepEnabled bool) error {
|
|
if sleepEnabled {
|
|
d.startWrite()
|
|
d.sendCommand(SLPIN, nil)
|
|
d.endWrite()
|
|
time.Sleep(5 * time.Millisecond) // 5ms required by the datasheet
|
|
} else {
|
|
// Turn the LCD panel back on.
|
|
d.startWrite()
|
|
d.sendCommand(SLPOUT, nil)
|
|
d.endWrite()
|
|
// Note: the st7789 documentation says that it is needed to wait at
|
|
// least 120ms before going to sleep again. Sleeping here would not be
|
|
// practical (delays turning on the screen too much), so just hope the
|
|
// screen won't need to sleep again for at least 120ms.
|
|
// In practice, it's unlikely the user will set the display to sleep
|
|
// again within 120ms.
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// InvertColors inverts the colors of the screen
|
|
func (d *DeviceOf[T]) InvertColors(invert bool) {
|
|
d.startWrite()
|
|
if invert {
|
|
d.sendCommand(INVON, nil)
|
|
} else {
|
|
d.sendCommand(INVOFF, nil)
|
|
}
|
|
d.endWrite()
|
|
}
|
|
|
|
// IsBGR changes the color mode (RGB/BGR)
|
|
func (d *DeviceOf[T]) IsBGR(bgr bool) {
|
|
d.isBGR = bgr
|
|
}
|
|
|
|
// SetScrollArea sets an area to scroll with fixed top and bottom parts of the display.
|
|
func (d *DeviceOf[T]) SetScrollArea(topFixedArea, bottomFixedArea int16) {
|
|
if d.height < 320 {
|
|
// The screen doesn't use the full 320 pixel height.
|
|
// Enlarge the bottom fixed area to fill the 320 pixel height, so that
|
|
// bottomFixedArea starts from the visible bottom of the screen.
|
|
topFixedArea += d.rowOffset
|
|
bottomFixedArea += (320 - d.height) - d.rowOffset
|
|
}
|
|
if d.rotation == drivers.Rotation180 {
|
|
// The screen is rotated by 180°, so we have to switch the top and
|
|
// bottom fixed area.
|
|
topFixedArea, bottomFixedArea = bottomFixedArea, topFixedArea
|
|
}
|
|
verticalScrollArea := 320 - topFixedArea - bottomFixedArea
|
|
copy(d.buf[:6], []uint8{
|
|
uint8(topFixedArea >> 8), uint8(topFixedArea),
|
|
uint8(verticalScrollArea >> 8), uint8(verticalScrollArea),
|
|
uint8(bottomFixedArea >> 8), uint8(bottomFixedArea)})
|
|
d.startWrite()
|
|
d.sendCommand(VSCRDEF, d.buf[:6])
|
|
d.endWrite()
|
|
}
|
|
|
|
// SetScroll sets the vertical scroll address of the display.
|
|
func (d *DeviceOf[T]) SetScroll(line int16) {
|
|
if d.rotation == drivers.Rotation180 {
|
|
// The screen is rotated by 180°, so we have to invert the scroll line
|
|
// (taking care of the RowOffset).
|
|
line = (319 - d.rowOffset) - line
|
|
}
|
|
d.buf[0] = uint8(line >> 8)
|
|
d.buf[1] = uint8(line)
|
|
d.startWrite()
|
|
d.sendCommand(VSCRSADD, d.buf[:2])
|
|
d.endWrite()
|
|
}
|
|
|
|
// StopScroll returns the display to its normal state.
|
|
func (d *DeviceOf[T]) StopScroll() {
|
|
d.startWrite()
|
|
d.sendCommand(NORON, nil)
|
|
d.endWrite()
|
|
}
|