Files
drivers/st7789/st7789.go
Ayke van Laethem af33129f41 ili9341: st7735: st7789: add DrawBitmap method
This adds a new DrawBitmap method, which is meant to replace
DrawRGBBitmap8.
2023-11-23 17:27:00 +01:00

634 lines
18 KiB
Go

// Package st7789 implements a driver for the ST7789 TFT displays, it comes in various screen sizes.
//
// Datasheets: https://cdn-shop.adafruit.com/product-files/3787/3787_tft_QT154H2201__________20190228182902.pdf
//
// http://www.newhavendisplay.com/appnotes/datasheets/LCDs/ST7789V.pdf
package st7789 // import "tinygo.org/x/drivers/st7789"
import (
"image/color"
"machine"
"math"
"time"
"errors"
"tinygo.org/x/drivers"
"tinygo.org/x/drivers/pixel"
)
// Rotation controls the rotation used by the display.
//
// Deprecated: use drivers.Rotation instead.
type Rotation = drivers.Rotation
// The color format used on the display, like RGB565, RGB666, and RGB444.
type ColorFormat uint8
// Pixel formats supported by the st7789 driver.
type Color interface {
pixel.RGB444BE | pixel.RGB565BE
pixel.BaseColor
}
// FrameRate controls the frame rate used by the display.
type FrameRate uint8
var (
errOutOfBounds = errors.New("rectangle coordinates outside display area")
)
// Device wraps an SPI connection.
type Device = DeviceOf[pixel.RGB565BE]
// DeviceOf is a generic version of Device. It supports multiple different pixel
// formats.
type DeviceOf[T Color] struct {
bus drivers.SPI
dcPin machine.Pin
resetPin machine.Pin
csPin machine.Pin
blPin machine.Pin
width int16
height int16
columnOffsetCfg int16
rowOffsetCfg int16
columnOffset int16
rowOffset int16
rotation drivers.Rotation
frameRate FrameRate
batchLength int32
batchData pixel.Image[T] // "image" with (width, height) of (batchLength, 1)
isBGR bool
vSyncLines int16
cmdBuf [1]byte
buf [6]byte
}
// Config is the configuration for the display
type Config struct {
Width int16
Height int16
Rotation drivers.Rotation
RowOffset int16
ColumnOffset int16
FrameRate FrameRate
VSyncLines int16
// Gamma control. Look in the LCD panel datasheet or provided example code
// to find these values. If not set, the defaults will be used.
PVGAMCTRL []uint8 // Positive voltage gamma control (14 bytes)
NVGAMCTRL []uint8 // Negative voltage gamma control (14 bytes)
}
// New creates a new ST7789 connection. The SPI wire must already be configured.
func New(bus drivers.SPI, resetPin, dcPin, csPin, blPin machine.Pin) Device {
return NewOf[pixel.RGB565BE](bus, resetPin, dcPin, csPin, blPin)
}
// NewOf creates a new ST7789 connection with a particular pixel format. The SPI
// wire must already be configured.
func NewOf[T Color](bus drivers.SPI, resetPin, dcPin, csPin, blPin machine.Pin) DeviceOf[T] {
dcPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
resetPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
csPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
blPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
return DeviceOf[T]{
bus: bus,
dcPin: dcPin,
resetPin: resetPin,
csPin: csPin,
blPin: blPin,
}
}
// Configure initializes the display with default configuration
func (d *DeviceOf[T]) Configure(cfg Config) {
if cfg.Width != 0 {
d.width = cfg.Width
} else {
d.width = 240
}
if cfg.Height != 0 {
d.height = cfg.Height
} else {
d.height = 240
}
d.rotation = cfg.Rotation
d.rowOffsetCfg = cfg.RowOffset
d.columnOffsetCfg = cfg.ColumnOffset
if cfg.FrameRate != 0 {
d.frameRate = cfg.FrameRate
} else {
d.frameRate = FRAMERATE_60
}
if cfg.VSyncLines >= 2 && cfg.VSyncLines <= 254 {
d.vSyncLines = cfg.VSyncLines
} else {
d.vSyncLines = 16
}
d.batchLength = int32(d.width)
if d.height > d.width {
d.batchLength = int32(d.height)
}
d.batchLength += d.batchLength & 1
// Reset the device
d.resetPin.High()
time.Sleep(50 * time.Millisecond)
d.resetPin.Low()
time.Sleep(50 * time.Millisecond)
d.resetPin.High()
time.Sleep(50 * time.Millisecond)
// Common initialization
d.startWrite()
d.sendCommand(SWRESET, nil) // Soft reset
d.endWrite()
time.Sleep(150 * time.Millisecond) //
d.startWrite()
d.sendCommand(SLPOUT, nil) // Exit sleep mode
// Memory initialization
var zeroColor T
switch any(zeroColor).(type) {
case pixel.RGB444BE:
d.setColorFormat(ColorRGB444) // 12 bits per pixel
default:
// Use default RGB565 color format.
d.setColorFormat(ColorRGB565) // 16 bits per pixel
}
time.Sleep(10 * time.Millisecond)
d.setRotation(d.rotation) // Memory orientation
d.setWindow(0, 0, d.width, d.height) // Full draw window
d.fillScreen(color.RGBA{0, 0, 0, 255}) // Clear screen
// Framerate
d.sendCommand(FRCTRL2, []byte{byte(d.frameRate)}) // Frame rate for normal mode (default 60Hz)
// Frame vertical sync and "porch"
//
// Front and back porch controls vertical scanline sync time before and after
// a frame, where memory can be safely written without tearing.
//
fp := uint8(d.vSyncLines / 2) // Split the desired pause half and half
bp := uint8(d.vSyncLines - int16(fp)) // between front and back porch.
d.sendCommand(PORCTRL, []byte{
bp, // Back porch 5bit (0x7F max 0x08 default)
fp, // Front porch 5bit (0x7F max 0x08 default)
0x00, // Seprarate porch (TODO: what is this?)
0x22, // Idle mode porch (4bit-back 4bit-front 0x22 default)
0x22, // Partial mode porch (4bit-back 4bit-front 0x22 default)
})
// Ready to display
d.sendCommand(INVON, nil) // Inversion ON
time.Sleep(10 * time.Millisecond) //
// Set gamma tables, if configured.
if len(cfg.PVGAMCTRL) == 14 {
d.sendCommand(GMCTRP1, cfg.PVGAMCTRL) // PVGAMCTRL: Positive Voltage Gamma Control
}
if len(cfg.NVGAMCTRL) == 14 {
d.sendCommand(GMCTRN1, cfg.NVGAMCTRL) // NVGAMCTRL: Negative Voltage Gamma Control
}
d.sendCommand(NORON, nil) // Normal mode ON
time.Sleep(10 * time.Millisecond) //
d.sendCommand(DISPON, nil) // Screen ON
time.Sleep(10 * time.Millisecond) //
d.endWrite()
d.blPin.High() // Backlight ON
}
// Send a command with data to the display. It does not change the chip select
// pin (it must be low when calling). The DC pin is left high after return,
// meaning that data can be sent right away.
func (d *DeviceOf[T]) sendCommand(command uint8, data []byte) error {
d.cmdBuf[0] = command
d.dcPin.Low()
err := d.bus.Tx(d.cmdBuf[:1], nil)
d.dcPin.High()
if len(data) != 0 {
err = d.bus.Tx(data, nil)
}
return err
}
// startWrite must be called at the beginning of all exported methods to set the
// chip select pin low.
func (d *DeviceOf[T]) startWrite() {
if d.csPin != machine.NoPin {
d.csPin.Low()
}
}
// endWrite must be called at the end of all exported methods to set the chip
// select pin high.
func (d *DeviceOf[T]) endWrite() {
if d.csPin != machine.NoPin {
d.csPin.High()
}
}
// getBuffer returns the image buffer, that's always d.batchLength wide and 1
// pixel high. It can be used as a temporary buffer to transmit image data.
func (d *DeviceOf[T]) getBuffer() pixel.Image[T] {
if d.batchData.Len() == 0 {
d.batchData = pixel.NewImage[T](int(d.batchLength), 1)
}
return d.batchData
}
// Sync waits for the display to hit the next VSYNC pause
func (d *DeviceOf[T]) Sync() {
d.SyncToScanLine(0)
}
// SyncToScanLine waits for the display to hit a specific scanline
//
// A scanline value of 0 will forward to the beginning of the next VSYNC,
// even if the display is currently in a VSYNC pause.
//
// Syncline values appear to increment once for every two vertical
// lines on the display.
//
// NOTE: Use GetHighestScanLine and GetLowestScanLine to obtain the highest
// and lowest useful values. Values are affected by front and back porch
// vsync settings (derived from VSyncLines configuration option).
func (d *DeviceOf[T]) SyncToScanLine(scanline uint16) {
scan := d.GetScanLine()
// Sometimes GetScanLine returns erroneous 0 on first call after draw, so double check
if scan == 0 {
scan = d.GetScanLine()
}
if scanline == 0 {
// we dont know where we are in an ongoing vsync so go around
for scan < 1 {
time.Sleep(1 * time.Millisecond)
scan = d.GetScanLine()
}
for scan > 0 {
scan = d.GetScanLine()
}
} else {
// go around unless we're very close to the target
for scan > scanline+4 {
time.Sleep(1 * time.Millisecond)
scan = d.GetScanLine()
}
for scan < scanline {
scan = d.GetScanLine()
}
}
}
// GetScanLine reads the current scanline value from the display
func (d *DeviceOf[T]) GetScanLine() uint16 {
d.startWrite()
data := []uint8{0x00, 0x00}
d.dcPin.Low()
d.bus.Transfer(GSCAN)
d.dcPin.High()
for i := range data {
data[i], _ = d.bus.Transfer(0xFF)
}
scanline := uint16(data[0])<<8 + uint16(data[1])
d.endWrite()
return scanline
}
// GetHighestScanLine calculates the last scanline id in the frame before VSYNC pause
func (d *DeviceOf[T]) GetHighestScanLine() uint16 {
// Last scanline id appears to be backporch/2 + 320/2
return uint16(math.Ceil(float64(d.vSyncLines)/2)/2) + 160
}
// GetLowestScanLine calculate the first scanline id to appear after VSYNC pause
func (d *DeviceOf[T]) GetLowestScanLine() uint16 {
// First scanline id appears to be backporch/2 + 1
return uint16(math.Ceil(float64(d.vSyncLines)/2)/2) + 1
}
// Display does nothing, there's no buffer as it might be too big for some boards
func (d *DeviceOf[T]) Display() error {
return nil
}
// SetPixel sets a pixel in the screen
func (d *DeviceOf[T]) SetPixel(x int16, y int16, c color.RGBA) {
if x < 0 || y < 0 ||
(((d.rotation == drivers.Rotation0 || d.rotation == drivers.Rotation180) && (x >= d.width || y >= d.height)) ||
((d.rotation == drivers.Rotation90 || d.rotation == drivers.Rotation270) && (x >= d.height || y >= d.width))) {
return
}
d.FillRectangle(x, y, 1, 1, c)
}
// setWindow prepares the screen to be modified at a given rectangle
func (d *DeviceOf[T]) setWindow(x, y, w, h int16) {
x += d.columnOffset
y += d.rowOffset
copy(d.buf[:4], []uint8{uint8(x >> 8), uint8(x), uint8((x + w - 1) >> 8), uint8(x + w - 1)})
d.sendCommand(CASET, d.buf[:4])
copy(d.buf[:4], []uint8{uint8(y >> 8), uint8(y), uint8((y + h - 1) >> 8), uint8(y + h - 1)})
d.sendCommand(RASET, d.buf[:4])
d.sendCommand(RAMWR, nil)
}
// FillRectangle fills a rectangle at a given coordinates with a color
func (d *DeviceOf[T]) FillRectangle(x, y, width, height int16, c color.RGBA) error {
d.startWrite()
err := d.fillRectangle(x, y, width, height, c)
d.endWrite()
return err
}
func (d *DeviceOf[T]) fillRectangle(x, y, width, height int16, c color.RGBA) error {
k, i := d.Size()
if x < 0 || y < 0 || width <= 0 || height <= 0 ||
x >= k || (x+width) > k || y >= i || (y+height) > i {
return errors.New("rectangle coordinates outside display area")
}
d.setWindow(x, y, width, height)
image := d.getBuffer()
image.FillSolidColor(pixel.NewColor[T](c.R, c.G, c.B))
j := int(width) * int(height)
for j > 0 {
// The DC pin is already set to data in the setWindow call, so we can
// just write bytes on the SPI bus.
if j >= image.Len() {
d.bus.Tx(image.RawBuffer(), nil)
} else {
d.bus.Tx(image.Rescale(j, 1).RawBuffer(), nil)
}
j -= image.Len()
}
return nil
}
// DrawRGBBitmap8 copies an RGB bitmap to the internal buffer at given coordinates
//
// Deprecated: use DrawBitmap instead.
func (d *DeviceOf[T]) DrawRGBBitmap8(x, y int16, data []uint8, w, h int16) error {
k, i := d.Size()
if x < 0 || y < 0 || w <= 0 || h <= 0 ||
x >= k || (x+w) > k || y >= i || (y+h) > i {
return errOutOfBounds
}
d.startWrite()
d.setWindow(x, y, w, h)
d.bus.Tx(data, nil)
d.endWrite()
return nil
}
// DrawBitmap copies the bitmap to the internal buffer on the screen at the
// given coordinates. It returns once the image data has been sent completely.
func (d *DeviceOf[T]) DrawBitmap(x, y int16, bitmap pixel.Image[T]) error {
width, height := bitmap.Size()
return d.DrawRGBBitmap8(x, y, bitmap.RawBuffer(), int16(width), int16(height))
}
// FillRectangleWithBuffer fills buffer with a rectangle at a given coordinates.
func (d *DeviceOf[T]) FillRectangleWithBuffer(x, y, width, height int16, buffer []color.RGBA) error {
i, j := d.Size()
if x < 0 || y < 0 || width <= 0 || height <= 0 ||
x >= i || (x+width) > i || y >= j || (y+height) > j {
return errors.New("rectangle coordinates outside display area")
}
if int32(width)*int32(height) != int32(len(buffer)) {
return errors.New("buffer length does not match with rectangle size")
}
d.startWrite()
d.setWindow(x, y, width, height)
k := int(width) * int(height)
image := d.getBuffer()
offset := 0
for k > 0 {
for i := 0; i < image.Len(); i++ {
if offset+i < len(buffer) {
c := buffer[offset+i]
image.Set(i, 0, pixel.NewColor[T](c.R, c.G, c.B))
}
}
// The DC pin is already set to data in the setWindow call, so we don't
// have to set it here.
if k >= image.Len() {
d.bus.Tx(image.RawBuffer(), nil)
} else {
d.bus.Tx(image.Rescale(k, 1).RawBuffer(), nil)
}
k -= image.Len()
offset += image.Len()
}
d.endWrite()
return nil
}
// DrawFastVLine draws a vertical line faster than using SetPixel
func (d *DeviceOf[T]) DrawFastVLine(x, y0, y1 int16, c color.RGBA) {
if y0 > y1 {
y0, y1 = y1, y0
}
d.FillRectangle(x, y0, 1, y1-y0+1, c)
}
// DrawFastHLine draws a horizontal line faster than using SetPixel
func (d *DeviceOf[T]) DrawFastHLine(x0, x1, y int16, c color.RGBA) {
if x0 > x1 {
x0, x1 = x1, x0
}
d.FillRectangle(x0, y, x1-x0+1, 1, c)
}
// FillScreen fills the screen with a given color
func (d *DeviceOf[T]) FillScreen(c color.RGBA) {
d.startWrite()
d.fillScreen(c)
d.endWrite()
}
func (d *DeviceOf[T]) fillScreen(c color.RGBA) {
if d.rotation == NO_ROTATION || d.rotation == ROTATION_180 {
d.fillRectangle(0, 0, d.width, d.height, c)
} else {
d.fillRectangle(0, 0, d.height, d.width, c)
}
}
// Control the color format that is used when writing to the screen.
// The default is RGB565, setting it to any other value will break functions
// like SetPixel, FillRectangle, etc. Instead, you can write color data in the
// specified color format using DrawRGBBitmap8.
func (d *DeviceOf[T]) SetColorFormat(format ColorFormat) {
d.startWrite()
d.setColorFormat(format)
d.endWrite()
}
func (d *DeviceOf[T]) setColorFormat(format ColorFormat) {
// Lower 4 bits set the color format used in SPI.
// Upper 4 bits set the color format used in the direct RGB interface.
// The RGB interface is not currently supported, so it is left at a
// reasonable default. Also, the RGB interface doesn't support RGB444.
colmod := byte(format) | 0x50
d.sendCommand(COLMOD, []byte{colmod})
}
// Rotation returns the current rotation of the device.
func (d *DeviceOf[T]) Rotation() drivers.Rotation {
return d.rotation
}
// SetRotation changes the rotation of the device (clock-wise)
func (d *DeviceOf[T]) SetRotation(rotation Rotation) error {
d.rotation = rotation
d.startWrite()
err := d.setRotation(rotation)
d.endWrite()
return err
}
func (d *DeviceOf[T]) setRotation(rotation Rotation) error {
madctl := uint8(0)
switch rotation % 4 {
case drivers.Rotation0:
d.rowOffset = 0
d.columnOffset = 0
case drivers.Rotation90:
madctl = MADCTL_MX | MADCTL_MV
d.rowOffset = 0
d.columnOffset = 0
case drivers.Rotation180:
madctl = MADCTL_MX | MADCTL_MY
d.rowOffset = d.rowOffsetCfg
d.columnOffset = d.columnOffsetCfg
case drivers.Rotation270:
madctl = MADCTL_MY | MADCTL_MV
d.rowOffset = d.columnOffsetCfg
d.columnOffset = d.rowOffsetCfg
}
if d.isBGR {
madctl |= MADCTL_BGR
}
return d.sendCommand(MADCTL, []byte{madctl})
}
// Size returns the current size of the display.
func (d *DeviceOf[T]) Size() (w, h int16) {
if d.rotation == drivers.Rotation0 || d.rotation == drivers.Rotation180 {
return d.width, d.height
}
return d.height, d.width
}
// EnableBacklight enables or disables the backlight
func (d *DeviceOf[T]) EnableBacklight(enable bool) {
if enable {
d.blPin.High()
} else {
d.blPin.Low()
}
}
// Set the sleep mode for this LCD panel. When sleeping, the panel uses a lot
// less power. The LCD won't display an image anymore, but the memory contents
// will be kept.
func (d *DeviceOf[T]) Sleep(sleepEnabled bool) error {
if sleepEnabled {
d.startWrite()
d.sendCommand(SLPIN, nil)
d.endWrite()
time.Sleep(5 * time.Millisecond) // 5ms required by the datasheet
} else {
// Turn the LCD panel back on.
d.startWrite()
d.sendCommand(SLPOUT, nil)
d.endWrite()
// Note: the st7789 documentation says that it is needed to wait at
// least 120ms before going to sleep again. Sleeping here would not be
// practical (delays turning on the screen too much), so just hope the
// screen won't need to sleep again for at least 120ms.
// In practice, it's unlikely the user will set the display to sleep
// again within 120ms.
}
return nil
}
// InvertColors inverts the colors of the screen
func (d *DeviceOf[T]) InvertColors(invert bool) {
d.startWrite()
if invert {
d.sendCommand(INVON, nil)
} else {
d.sendCommand(INVOFF, nil)
}
d.endWrite()
}
// IsBGR changes the color mode (RGB/BGR)
func (d *DeviceOf[T]) IsBGR(bgr bool) {
d.isBGR = bgr
}
// SetScrollArea sets an area to scroll with fixed top and bottom parts of the display.
func (d *DeviceOf[T]) SetScrollArea(topFixedArea, bottomFixedArea int16) {
if d.height < 320 {
// The screen doesn't use the full 320 pixel height.
// Enlarge the bottom fixed area to fill the 320 pixel height, so that
// bottomFixedArea starts from the visible bottom of the screen.
topFixedArea += d.rowOffset
bottomFixedArea += (320 - d.height) - d.rowOffset
}
if d.rotation == drivers.Rotation180 {
// The screen is rotated by 180°, so we have to switch the top and
// bottom fixed area.
topFixedArea, bottomFixedArea = bottomFixedArea, topFixedArea
}
verticalScrollArea := 320 - topFixedArea - bottomFixedArea
copy(d.buf[:6], []uint8{
uint8(topFixedArea >> 8), uint8(topFixedArea),
uint8(verticalScrollArea >> 8), uint8(verticalScrollArea),
uint8(bottomFixedArea >> 8), uint8(bottomFixedArea)})
d.startWrite()
d.sendCommand(VSCRDEF, d.buf[:6])
d.endWrite()
}
// SetScroll sets the vertical scroll address of the display.
func (d *DeviceOf[T]) SetScroll(line int16) {
if d.rotation == drivers.Rotation180 {
// The screen is rotated by 180°, so we have to invert the scroll line
// (taking care of the RowOffset).
line = (319 - d.rowOffset) - line
}
d.buf[0] = uint8(line >> 8)
d.buf[1] = uint8(line)
d.startWrite()
d.sendCommand(VSCRSADD, d.buf[:2])
d.endWrite()
}
// StopScroll returns the display to its normal state.
func (d *DeviceOf[T]) StopScroll() {
d.startWrite()
d.sendCommand(NORON, nil)
d.endWrite()
}