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https://github.com/tinygo-org/drivers.git
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e77e9249cd
This makes it possible to replace UART objects with dummy implementations, for example. Or allows changing the `machine.UART` type to `*machine.UART` without breaking compatibility.
223 lines
5.9 KiB
Go
223 lines
5.9 KiB
Go
// Package espat implements TCP/UDP wireless communication over serial
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// with a separate ESP8266 or ESP32 board using the Espressif AT command set
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// across a UART interface.
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//
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// In order to use this driver, the ESP8266/ESP32 must be flashed with firmware
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// supporting the AT command set. Many ESP8266/ESP32 chips already have this firmware
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// installed by default. You will need to install this firmware if you have an
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// ESP8266 that has been flashed with NodeMCU (Lua) or Arduino firmware.
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//
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// AT Command Core repository:
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// https://github.com/espressif/esp32-at
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//
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// Datasheet:
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// https://www.espressif.com/sites/default/files/documentation/0a-esp8266ex_datasheet_en.pdf
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//
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// AT command set:
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// https://www.espressif.com/sites/default/files/documentation/4a-esp8266_at_instruction_set_en.pdf
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//
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package espat // import "tinygo.org/x/drivers/espat"
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import (
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"errors"
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"strconv"
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"strings"
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"time"
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"tinygo.org/x/drivers"
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"tinygo.org/x/drivers/net"
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)
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// Device wraps UART connection to the ESP8266/ESP32.
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type Device struct {
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bus drivers.UART
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// command responses that come back from the ESP8266/ESP32
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response []byte
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// data received from a TCP/UDP connection forwarded by the ESP8266/ESP32
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socketdata []byte
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}
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// ActiveDevice is the currently configured Device in use. There can only be one.
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var ActiveDevice *Device
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// New returns a new espat driver. Pass in a fully configured UART bus.
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func New(b drivers.UART) *Device {
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return &Device{bus: b, response: make([]byte, 512), socketdata: make([]byte, 0, 1024)}
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}
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// Configure sets up the device for communication.
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func (d Device) Configure() {
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ActiveDevice = &d
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net.ActiveDevice = ActiveDevice
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}
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// Connected checks if there is communication with the ESP8266/ESP32.
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func (d *Device) Connected() bool {
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d.Execute(Test)
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// handle response here, should include "OK"
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_, err := d.Response(100)
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if err != nil {
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return false
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}
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return true
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}
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// Write raw bytes to the UART.
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func (d *Device) Write(b []byte) (n int, err error) {
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return d.bus.Write(b)
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}
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// Read raw bytes from the UART.
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func (d *Device) Read(b []byte) (n int, err error) {
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return d.bus.Read(b)
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}
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// how long in milliseconds to pause after sending AT commands
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const pause = 300
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// Execute sends an AT command to the ESP8266/ESP32.
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func (d Device) Execute(cmd string) error {
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_, err := d.Write([]byte("AT" + cmd + "\r\n"))
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return err
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}
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// Query sends an AT command to the ESP8266/ESP32 that returns the
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// current value for some configuration parameter.
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func (d Device) Query(cmd string) (string, error) {
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_, err := d.Write([]byte("AT" + cmd + "?\r\n"))
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return "", err
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}
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// Set sends an AT command with params to the ESP8266/ESP32 for a
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// configuration value to be set.
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func (d Device) Set(cmd, params string) error {
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_, err := d.Write([]byte("AT" + cmd + "=" + params + "\r\n"))
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return err
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}
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// Version returns the ESP8266/ESP32 firmware version info.
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func (d Device) Version() []byte {
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d.Execute(Version)
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r, err := d.Response(100)
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if err != nil {
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return []byte("unknown")
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}
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return r
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}
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// Echo sets the ESP8266/ESP32 echo setting.
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func (d Device) Echo(set bool) {
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if set {
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d.Execute(EchoConfigOn)
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} else {
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d.Execute(EchoConfigOff)
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}
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// TODO: check for success
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d.Response(100)
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}
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// Reset restarts the ESP8266/ESP32 firmware. Due to how the baud rate changes,
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// this messes up communication with the ESP8266/ESP32 module. So make sure you know
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// what you are doing when you call this.
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func (d Device) Reset() {
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d.Execute(Restart)
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d.Response(100)
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}
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// ReadSocket returns the data that has already been read in from the responses.
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func (d *Device) ReadSocket(b []byte) (n int, err error) {
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// make sure no data in buffer
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d.Response(300)
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count := len(b)
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if len(b) >= len(d.socketdata) {
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// copy it all, then clear socket data
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count = len(d.socketdata)
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copy(b, d.socketdata[:count])
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d.socketdata = d.socketdata[:0]
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} else {
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// copy all we can, then keep the remaining socket data around
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copy(b, d.socketdata[:count])
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copy(d.socketdata, d.socketdata[count:])
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d.socketdata = d.socketdata[:len(d.socketdata)-count]
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}
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return count, nil
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}
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// Response gets the next response bytes from the ESP8266/ESP32.
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// The call will retry for up to timeout milliseconds before returning nothing.
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func (d *Device) Response(timeout int) ([]byte, error) {
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// read data
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var size int
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var start, end int
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pause := 100 // pause to wait for 100 ms
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retries := timeout / pause
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for {
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size = d.bus.Buffered()
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if size > 0 {
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end += size
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d.bus.Read(d.response[start:end])
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// if "+IPD" then read socket data
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if strings.Contains(string(d.response[:end]), "+IPD") {
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// handle socket data
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return nil, d.parseIPD(end)
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}
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// if "OK" then the command worked
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if strings.Contains(string(d.response[:end]), "OK") {
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return d.response[start:end], nil
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}
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// if "Error" then the command failed
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if strings.Contains(string(d.response[:end]), "ERROR") {
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return d.response[start:end], errors.New("response error:" + string(d.response[start:end]))
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}
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// if anything else, then keep reading data in?
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start = end
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}
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// wait longer?
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retries--
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if retries == 0 {
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return nil, errors.New("response timeout error:" + string(d.response[start:end]))
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}
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time.Sleep(time.Duration(pause) * time.Millisecond)
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}
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}
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func (d *Device) parseIPD(end int) error {
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// find the "+IPD," to get length
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s := strings.Index(string(d.response[:end]), "+IPD,")
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// find the ":"
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e := strings.Index(string(d.response[:end]), ":")
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// find the data length
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val := string(d.response[s+5 : e])
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// TODO: verify count
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_, err := strconv.Atoi(val)
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if err != nil {
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// not expected data here. what to do?
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return err
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}
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// load up the socket data
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d.socketdata = append(d.socketdata, d.response[e+1:end]...)
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return nil
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}
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// IsSocketDataAvailable returns of there is socket data available
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func (d *Device) IsSocketDataAvailable() bool {
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return len(d.socketdata) > 0 || d.bus.Buffered() > 0
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}
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