mirror of
https://github.com/tinygo-org/drivers.git
synced 2026-08-04 06:57:48 +00:00
3e64e754a2
The previoius behavior was that entirely black pixels were treated as white, and anything else as black. That's at least counter-intuitive. This patch changes the behavior to actually look at the color values and use a cutoff around medium gray: darker colors are treated as black, and lighter colors are treated as white. This is a backwards incompatible change, but I think this behavior makes a lot more sense.
351 lines
9.2 KiB
Go
351 lines
9.2 KiB
Go
// Package epd2in13 implements a driver for Waveshare 2.13in black and white e-paper device.
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//
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// Datasheet: https://www.waveshare.com/w/upload/e/e6/2.13inch_e-Paper_Datasheet.pdf
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package epd2in13 // import "tinygo.org/x/drivers/waveshare-epd/epd2in13"
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import (
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"errors"
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"image/color"
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"machine"
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"time"
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"tinygo.org/x/drivers"
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)
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type Config struct {
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Width int16 // Width is the display resolution
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Height int16
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LogicalWidth int16 // LogicalWidth must be a multiple of 8 and same size or bigger than Width
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Rotation drivers.Rotation
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}
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type Device struct {
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bus drivers.SPI
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cs machine.Pin
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dc machine.Pin
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rst machine.Pin
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busy machine.Pin
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logicalWidth int16
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width int16
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height int16
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buffer []uint8
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bufferLength uint32
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rotation drivers.Rotation
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}
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// Deprecated: use drivers.Rotation instead.
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type Rotation = drivers.Rotation
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// Look up table for full updates
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var lutFullUpdate = [30]uint8{
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0x22, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x11,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E,
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0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
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}
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// Look up table for partial updates, faster but there will be some ghosting
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var lutPartialUpdate = [30]uint8{
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0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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}
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// New returns a new epd2in13x driver. Pass in a fully configured SPI bus.
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func New(bus drivers.SPI, csPin, dcPin, rstPin, busyPin machine.Pin) Device {
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csPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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dcPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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rstPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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busyPin.Configure(machine.PinConfig{Mode: machine.PinInput})
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return Device{
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bus: bus,
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cs: csPin,
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dc: dcPin,
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rst: rstPin,
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busy: busyPin,
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}
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}
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// Configure sets up the device.
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func (d *Device) Configure(cfg Config) {
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if cfg.LogicalWidth != 0 {
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d.logicalWidth = cfg.LogicalWidth
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} else {
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d.logicalWidth = 128
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}
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if cfg.Width != 0 {
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d.width = cfg.Width
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} else {
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d.width = 122
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}
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if cfg.Height != 0 {
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d.height = cfg.Height
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} else {
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d.height = 250
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}
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d.rotation = cfg.Rotation
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d.bufferLength = (uint32(d.logicalWidth) * uint32(d.height)) / 8
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d.buffer = make([]uint8, d.bufferLength)
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for i := uint32(0); i < d.bufferLength; i++ {
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d.buffer[i] = 0xFF
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}
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d.cs.Low()
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d.dc.Low()
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d.rst.Low()
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d.Reset()
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d.SendCommand(DRIVER_OUTPUT_CONTROL)
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d.SendData(uint8((d.height - 1) & 0xFF))
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d.SendData(uint8(((d.height - 1) >> 8) & 0xFF))
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d.SendData(0x00) // GD = 0; SM = 0; TB = 0;
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d.SendCommand(BOOSTER_SOFT_START_CONTROL)
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d.SendData(0xD7)
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d.SendData(0xD6)
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d.SendData(0x9D)
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d.SendCommand(WRITE_VCOM_REGISTER)
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d.SendData(0xA8) // VCOM 7C
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d.SendCommand(SET_DUMMY_LINE_PERIOD)
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d.SendData(0x1A) // 4 dummy lines per gate
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d.SendCommand(SET_GATE_TIME)
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d.SendData(0x08) // 2us per line
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d.SendCommand(DATA_ENTRY_MODE_SETTING)
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d.SendData(0x03) // X increment; Y increment
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d.SetLUT(true)
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}
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// Reset resets the device
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func (d *Device) Reset() {
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d.rst.Low()
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time.Sleep(200 * time.Millisecond)
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d.rst.High()
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time.Sleep(200 * time.Millisecond)
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}
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// DeepSleep puts the display into deepsleep
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func (d *Device) DeepSleep() {
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d.SendCommand(DEEP_SLEEP_MODE)
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d.WaitUntilIdle()
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}
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// Set the sleep mode of the panel. The display will still show its contents,
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// but will go into a lower-power state.
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func (d *Device) Sleep(sleepEnabled bool) error {
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if sleepEnabled {
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d.DeepSleep()
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} else {
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d.Reset()
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}
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return nil
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}
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// SendCommand sends a command to the display
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func (d *Device) SendCommand(command uint8) {
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d.sendDataCommand(true, command)
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}
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// SendData sends a data byte to the display
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func (d *Device) SendData(data uint8) {
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d.sendDataCommand(false, data)
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}
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// sendDataCommand sends image data or a command to the screen
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func (d *Device) sendDataCommand(isCommand bool, data uint8) {
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if isCommand {
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d.dc.Low()
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} else {
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d.dc.High()
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}
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d.cs.Low()
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d.bus.Transfer(data)
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d.cs.High()
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}
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// SetLUT sets the look up tables for full or partial updates
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func (d *Device) SetLUT(fullUpdate bool) {
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d.SendCommand(WRITE_LUT_REGISTER)
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if fullUpdate {
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for i := 0; i < 30; i++ {
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d.SendData(lutFullUpdate[i])
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}
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} else {
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for i := 0; i < 30; i++ {
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d.SendData(lutPartialUpdate[i])
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}
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}
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}
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// SetPixel modifies the internal buffer in a single pixel.
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// The display have 2 colors: black and white. We use a very simple cutoff to
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// determine whether a pixel is black or white (darker colors are black, lighter
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// colors are white).
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func (d *Device) SetPixel(x int16, y int16, c color.RGBA) {
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x, y = d.xy(x, y)
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if x < 0 || x >= d.logicalWidth || y < 0 || y >= d.height {
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return
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}
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byteIndex := (x + y*d.logicalWidth) / 8
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// Very simle black/white split.
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// This isn't very accurate (especially for sRGB colors) but is close enough
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// to the truth that it probably doesn't matter much - especially on an
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// e-paper display.
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if int(c.R)+int(c.G)+int(c.B) > 128*3 { // light, convert to white
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d.buffer[byteIndex] |= 0x80 >> uint8(x%8)
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} else { // dark, convert to black
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d.buffer[byteIndex] &^= 0x80 >> uint8(x%8)
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}
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}
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// Display sends the buffer to the screen.
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func (d *Device) Display() error {
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d.setMemoryArea(0, 0, d.logicalWidth-1, d.height-1)
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for j := int16(0); j < d.height; j++ {
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d.setMemoryPointer(0, j)
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d.SendCommand(WRITE_RAM)
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for i := int16(0); i < d.logicalWidth/8; i++ {
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d.SendData(d.buffer[i+j*(d.logicalWidth/8)])
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}
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}
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d.SendCommand(DISPLAY_UPDATE_CONTROL_2)
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d.SendData(0xC4)
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d.SendCommand(MASTER_ACTIVATION)
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d.SendCommand(TERMINATE_FRAME_READ_WRITE)
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return nil
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}
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// DisplayRect sends only an area of the buffer to the screen.
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// The rectangle points need to be a multiple of 8 in the screen.
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// They might not work as expected if the screen is rotated.
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func (d *Device) DisplayRect(x int16, y int16, width int16, height int16) error {
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x, y = d.xy(x, y)
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if x < 0 || y < 0 || x >= d.logicalWidth || y >= d.height || width < 0 || height < 0 {
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return errors.New("wrong rectangle")
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}
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if d.rotation == drivers.Rotation90 {
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width, height = height, width
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x -= width
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} else if d.rotation == drivers.Rotation180 {
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x -= width - 1
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y -= height - 1
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} else if d.rotation == drivers.Rotation270 {
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width, height = height, width
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y -= height
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}
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x &= 0xF8
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width &= 0xF8
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width = x + width // reuse variables
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if width >= d.logicalWidth {
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width = d.logicalWidth
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}
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height = y + height
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if height > d.height {
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height = d.height
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}
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d.setMemoryArea(x, y, width, height)
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x = x / 8
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width = width / 8
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for ; y < height; y++ {
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d.setMemoryPointer(8*x, y)
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d.SendCommand(WRITE_RAM)
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for i := int16(x); i < width; i++ {
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d.SendData(d.buffer[i+y*d.logicalWidth/8])
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}
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}
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d.SendCommand(DISPLAY_UPDATE_CONTROL_2)
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d.SendData(0xC4)
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d.SendCommand(MASTER_ACTIVATION)
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d.SendCommand(TERMINATE_FRAME_READ_WRITE)
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return nil
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}
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// ClearDisplay erases the device SRAM
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func (d *Device) ClearDisplay() {
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d.setMemoryArea(0, 0, d.logicalWidth-1, d.height-1)
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d.setMemoryPointer(0, 0)
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d.SendCommand(WRITE_RAM)
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for i := uint32(0); i < d.bufferLength; i++ {
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d.SendData(0xFF)
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}
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d.Display()
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}
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// setMemoryArea sets the area of the display that will be updated
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func (d *Device) setMemoryArea(x0 int16, y0 int16, x1 int16, y1 int16) {
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d.SendCommand(SET_RAM_X_ADDRESS_START_END_POSITION)
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d.SendData(uint8((x0 >> 3) & 0xFF))
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d.SendData(uint8((x1 >> 3) & 0xFF))
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d.SendCommand(SET_RAM_Y_ADDRESS_START_END_POSITION)
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d.SendData(uint8(y0 & 0xFF))
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d.SendData(uint8((y0 >> 8) & 0xFF))
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d.SendData(uint8(y1 & 0xFF))
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d.SendData(uint8((y1 >> 8) & 0xFF))
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}
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// setMemoryPointer moves the internal pointer to the speficied coordinates
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func (d *Device) setMemoryPointer(x int16, y int16) {
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d.SendCommand(SET_RAM_X_ADDRESS_COUNTER)
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d.SendData(uint8((x >> 3) & 0xFF))
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d.SendCommand(SET_RAM_Y_ADDRESS_COUNTER)
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d.SendData(uint8(y & 0xFF))
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d.SendData(uint8((y >> 8) & 0xFF))
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d.WaitUntilIdle()
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}
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// WaitUntilIdle waits until the display is ready
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func (d *Device) WaitUntilIdle() {
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for d.busy.Get() {
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time.Sleep(100 * time.Millisecond)
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}
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}
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// IsBusy returns the busy status of the display
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func (d *Device) IsBusy() bool {
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return d.busy.Get()
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}
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// ClearBuffer sets the buffer to 0xFF (white)
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func (d *Device) ClearBuffer() {
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for i := uint32(0); i < d.bufferLength; i++ {
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d.buffer[i] = 0xFF
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}
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}
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// Size returns the current size of the display.
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func (d *Device) Size() (w, h int16) {
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if d.rotation == drivers.Rotation90 || d.rotation == drivers.Rotation270 {
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return d.height, d.logicalWidth
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}
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return d.logicalWidth, d.height
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}
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// Rotation returns the current rotation of the device.
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func (d *Device) Rotation() drivers.Rotation {
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return d.rotation
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}
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// SetRotation changes the rotation of the device.
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func (d *Device) SetRotation(rotation drivers.Rotation) error {
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d.rotation = rotation
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return nil
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}
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// xy chages the coordinates according to the rotation
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func (d *Device) xy(x, y int16) (int16, int16) {
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switch d.rotation {
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case drivers.Rotation0:
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return x, y
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case drivers.Rotation90:
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return d.width - y - 1, x
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case drivers.Rotation180:
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return d.width - x - 1, d.height - y - 1
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case drivers.Rotation270:
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return y, d.height - x - 1
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}
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return x, y
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}
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