package wifinina import ( "errors" "strconv" "time" ) const ( ReadBufferSize = 128 ) type readBuffer struct { data [ReadBufferSize]byte head int size int } func (d *Device) GetDNS(domain string) (string, error) { ipAddr, err := d.GetHostByName(domain) return ipAddr.String(), err } func (d *Device) ConnectTCPSocket(addr, portStr string) error { return d.connectSocket(addr, portStr, ProtoModeTCP) } func (d *Device) ConnectSSLSocket(addr, portStr string) error { return d.connectSocket(addr, portStr, ProtoModeTLS) } func (d *Device) connectSocket(addr, portStr string, mode uint8) error { d.proto, d.ip, d.port = mode, 0, 0 // convert port to uint16 port, err := convertPort(portStr) if err != nil { return err } hostname := addr ip := uint32(0) if mode != ProtoModeTLS { // look up the hostname if necessary; if an IP address was specified, the // same will be returned. Otherwise, an IPv4 for the hostname is returned. ipAddr, err := d.GetHostByName(addr) if err != nil { return err } hostname = "" ip = ipAddr.AsUint32() } // check to see if socket is already set; if so, stop it if d.sock != NoSocketAvail { if err := d.stop(); err != nil { return err } } // get a socket from the device if d.sock, err = d.GetSocket(); err != nil { return err } // attempt to start the client if err := d.StartClient(hostname, ip, port, d.sock, mode); err != nil { return err } // FIXME: this 4 second timeout is simply mimicking the Arduino driver start := time.Now() for time.Since(start) < 4*time.Second { connected, err := d.IsConnected() if err != nil { return err } if connected { return nil } time.Sleep(1 * time.Millisecond) } return ErrConnectionTimeout } func convertPort(portStr string) (uint16, error) { p64, err := strconv.ParseUint(portStr, 10, 16) if err != nil { return 0, errors.New("could not convert port to uint16: " + err.Error()) } return uint16(p64), nil } func (d *Device) ConnectUDPSocket(addr, portStr, lportStr string) (err error) { d.proto, d.ip, d.port = ProtoModeUDP, 0, 0 // convert remote port to uint16 if d.port, err = convertPort(portStr); err != nil { return err } // convert local port to uint16 var lport uint16 if lport, err = convertPort(lportStr); err != nil { return err } // look up the hostname if necessary; if an IP address was specified, the // same will be returned. Otherwise, an IPv4 for the hostname is returned. ipAddr, err := d.GetHostByName(addr) if err != nil { return err } d.ip = ipAddr.AsUint32() // check to see if socket is already set; if so, stop it // TODO: we can probably have more than one socket at once right? if d.sock != NoSocketAvail { if err := d.stop(); err != nil { return err } } // get a socket from the device if d.sock, err = d.GetSocket(); err != nil { return err } // start listening for UDP packets on the local port if err := d.StartServer(lport, d.sock, d.proto); err != nil { return err } return nil } func (d *Device) DisconnectSocket() error { return d.stop() } func (d *Device) StartSocketSend(size int) error { // not needed for WiFiNINA??? return nil } func (d *Device) Response(timeout int) ([]byte, error) { return nil, nil } func (d *Device) Write(b []byte) (n int, err error) { if d.sock == NoSocketAvail { return 0, ErrNoSocketAvail } if len(b) == 0 { return 0, ErrNoData } if d.proto == ProtoModeUDP { if err := d.StartClient("", d.ip, d.port, d.sock, d.proto); err != nil { return 0, errors.New("error in startClient: " + err.Error()) } if _, err := d.InsertDataBuf(b, d.sock); err != nil { return 0, errors.New("error in insertDataBuf: " + err.Error()) } if _, err := d.SendUDPData(d.sock); err != nil { return 0, errors.New("error in sendUDPData: " + err.Error()) } return len(b), nil } else { written, err := d.SendData(b, d.sock) if err != nil { return 0, err } if written == 0 { return 0, ErrDataNotWritten } if sent, _ := d.CheckDataSent(d.sock); !sent { return 0, ErrCheckDataError } return len(b), nil } return len(b), nil } func (d *Device) ReadSocket(b []byte) (n int, err error) { avail, err := d.available() if err != nil { println("ReadSocket error: " + err.Error()) return 0, err } if avail == 0 { return 0, nil } length := len(b) if avail < length { length = avail } copy(b, d.readBuf.data[d.readBuf.head:d.readBuf.head+length]) d.readBuf.head += length d.readBuf.size -= length return length, nil } // IsSocketDataAvailable returns of there is socket data available func (d *Device) IsSocketDataAvailable() bool { n, err := d.available() return err == nil && n > 0 } func (d *Device) available() (int, error) { if d.readBuf.size == 0 { n, err := d.GetDataBuf(d.sock, d.readBuf.data[:]) if n > 0 { d.readBuf.head = 0 d.readBuf.size = n } if err != nil { return int(n), err } } return d.readBuf.size, nil } func (d *Device) IsConnected() (bool, error) { if d.sock == NoSocketAvail { return false, nil } s, err := d.status() if err != nil { return false, err } isConnected := !(s == TCPStateListen || s == TCPStateClosed || s == TCPStateFinWait1 || s == TCPStateFinWait2 || s == TCPStateTimeWait || s == TCPStateSynSent || s == TCPStateSynRcvd || s == TCPStateCloseWait) // TODO: investigate if the below is necessary (as per Arduino driver) //if !isConnected { // //close socket buffer? // WiFiSocketBuffer.close(_sock); // _sock = 255; //} return isConnected, nil } func (d *Device) status() (uint8, error) { if d.sock == NoSocketAvail { return TCPStateClosed, nil } return d.GetClientState(d.sock) } func (d *Device) stop() error { if d.sock == NoSocketAvail { return nil } d.StopClient(d.sock) start := time.Now() for time.Since(start) < 5*time.Second { st, _ := d.status() if st == TCPStateClosed { break } time.Sleep(1 * time.Millisecond) } d.sock = NoSocketAvail return nil }