mirror of
https://github.com/tinygo-org/drivers.git
synced 2026-08-31 11:59:01 +00:00
epd1in54: add Waveshare 1.54inch B/W e-Paper display (#704)
epd1in54: add Waveshare 1.54inch B/W e-Paper display
This commit is contained in:
@@ -0,0 +1,424 @@
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// Package epd1in54 implements a driver for Waveshare 1.54in black and white e-paper device.
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//
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// Derived from:
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//
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// https://github.com/tinygo-org/drivers/tree/master/waveshare-epd
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// https://github.com/waveshare/e-Paper/blob/master/Arduino/epd1in54_V2/epd1in54_V2.cpp
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//
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// Datasheet: https://www.waveshare.com/w/upload/e/e5/1.54inch_e-paper_V2_Datasheet.pdf
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package epd1in54
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import (
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"image/color"
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"machine"
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"time"
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)
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type Config struct {
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Width int16
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Height int16
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LogicalWidth int16
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Rotation Rotation
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}
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type Device struct {
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bus machine.SPI
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cs machine.Pin
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dc machine.Pin
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rst machine.Pin
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busy machine.Pin
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buffer []uint8
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rotation Rotation
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}
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type Rotation uint8
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var fullRefresh = [159]uint8{
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0x80, 0x48, 0x40, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x40, 0x48, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x80, 0x48, 0x40, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x40, 0x48, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0xA, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x8, 0x1, 0x0, 0x8, 0x1, 0x0, 0x2,
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0xA, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x0, 0x0, 0x0,
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0x22, 0x17, 0x41, 0x0, 0x32, 0x20,
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}
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var partialRefresh = [159]uint8{
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0x0, 0x40, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x80, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x40, 0x40, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x80, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0xF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x0, 0x0, 0x0,
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0x02, 0x17, 0x41, 0xB0, 0x32, 0x28,
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}
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// New returns a new epd1in54 driver. Pass in a fully configured SPI bus.
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func New(bus machine.SPI, csPin, dcPin, rstPin, busyPin machine.Pin) Device {
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return Device{
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buffer: make([]uint8, (uint32(Width)*uint32(Height))/8),
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bus: bus,
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cs: csPin,
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dc: dcPin,
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rst: rstPin,
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busy: busyPin,
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}
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}
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func (d *Device) LDirInit(cfg Config) {
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d.cs.Configure(machine.PinConfig{Mode: machine.PinOutput})
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d.rst.Configure(machine.PinConfig{Mode: machine.PinOutput})
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d.dc.Configure(machine.PinConfig{Mode: machine.PinOutput})
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d.busy.Configure(machine.PinConfig{Mode: machine.PinInput})
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d.bus.Configure(machine.SPIConfig{
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Frequency: 2000000,
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Mode: 0,
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LSBFirst: false,
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})
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d.Reset()
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d.WaitUntilIdle()
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d.SendCommand(0x12)
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d.WaitUntilIdle()
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d.SendCommand(0x01)
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d.SendData(0xC7)
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d.SendData(0x00)
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d.SendData(0x00)
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d.SendCommand(0x11)
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d.SendData(0x03)
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d.SendCommand(0x44)
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/* x point must be the multiple of 8 or the last 3 bits will be ignored */
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d.SendData((0 >> 3) & 0xFF)
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d.SendData((199 >> 3) & 0xFF)
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d.SendCommand(0x45)
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d.SendData(0 & 0xFF)
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d.SendData((0 >> 8) & 0xFF)
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d.SendData(199 & 0xFF)
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d.SendData((199 >> 8) & 0xFF)
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d.SendCommand(0x3C)
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d.SendData(0x01)
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d.SendCommand(0x18)
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d.SendData(0x80)
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d.SendCommand(0x22)
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d.SendData(0xB1)
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d.SendCommand(0x20)
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d.SendCommand(0x4E)
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d.SendData(0x00)
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d.SendCommand(0x4F)
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d.SendData(0xC7)
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d.SendData(0x00)
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d.WaitUntilIdle()
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d.setLUT(fullRefresh)
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}
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func (d *Device) HDirInit(cfg Config) {
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d.cs.Configure(machine.PinConfig{Mode: machine.PinOutput})
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d.rst.Configure(machine.PinConfig{Mode: machine.PinOutput})
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d.dc.Configure(machine.PinConfig{Mode: machine.PinOutput})
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d.busy.Configure(machine.PinConfig{Mode: machine.PinInput})
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d.bus.Configure(machine.SPIConfig{
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Frequency: 2000000,
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Mode: 0,
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LSBFirst: false,
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})
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d.Reset()
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d.WaitUntilIdle()
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d.SendCommand(0x12)
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d.WaitUntilIdle()
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d.SendCommand(0x01)
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d.SendData(0xC7)
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d.SendData(0x00)
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d.SendData(0x01)
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d.SendCommand(0x11)
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d.SendData(0x01)
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d.SendCommand(0x44)
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d.SendData(0x00)
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d.SendData(0x18)
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d.SendCommand(0x45)
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d.SendData(0xC7)
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d.SendData(0x00)
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d.SendData(0x00)
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d.SendData(0x00)
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d.SendCommand(0x3C)
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d.SendData(0x01)
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d.SendCommand(0x18)
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d.SendData(0x80)
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d.SendCommand(0x22)
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d.SendData(0xB1)
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d.SendCommand(0x20)
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d.SendCommand(0x4E)
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d.SendData(0x00)
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d.SendCommand(0x4F)
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d.SendData(0xC7)
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d.SendData(0x00)
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d.WaitUntilIdle()
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d.setLUT(fullRefresh)
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}
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func (d *Device) setLUT(lut [159]uint8) {
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d.SendCommand(0x32)
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for i := 0; i < 153; i++ {
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d.SendData(lut[i])
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}
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d.WaitUntilIdle()
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d.SendCommand(0x3F)
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d.SendData(lut[153])
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d.SendCommand(0x03)
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d.SendData(lut[154])
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d.SendCommand(0x04)
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d.SendData(lut[155])
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d.SendData(lut[156])
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d.SendData(lut[157])
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d.SendCommand(0x2C)
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d.SendData(lut[158])
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}
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// Reset resets the display.
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func (d *Device) Reset() {
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d.rst.High()
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time.Sleep(20 * time.Millisecond)
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d.rst.Low()
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time.Sleep(5 * time.Millisecond)
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d.rst.High()
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time.Sleep(20 * time.Millisecond)
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}
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// SendCommand sends a command to the display
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func (d *Device) SendCommand(command uint8) {
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d.sendDataCommand(true, command)
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}
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// SendData sends a data byte to the display
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func (d *Device) SendData(data uint8) {
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d.sendDataCommand(false, data)
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}
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// sendDataCommand sends image data or a command to the screen
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func (d *Device) sendDataCommand(isCommand bool, data uint8) {
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if isCommand {
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d.dc.Low()
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} else {
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d.dc.High()
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}
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d.cs.Low()
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d.bus.Transfer(data)
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d.cs.High()
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}
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// SetPixel modifies the internal buffer in a single pixel.
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// The display have 2 colors: black and white
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// We use RGBA(0,0,0, 255) as white (transparent)
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// Anything else as black
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func (d *Device) SetPixel(x int16, y int16, c color.RGBA) {
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x, y = d.xy(x, y)
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if x < 0 || x >= Width || y < 0 || y >= Height {
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return
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}
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byteIndex := (uint32(x) + uint32(y)*uint32(Width)) / 8
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if c.R == 0 && c.G == 0 && c.B == 0 { // TRANSPARENT / WHITE
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d.buffer[byteIndex] |= 0x80 >> uint8(x%8)
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} else { // WHITE / EMPTY
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d.buffer[byteIndex] &^= 0x80 >> uint8(x%8)
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}
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}
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func (d *Device) DisplayImage(image []uint8) {
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var w, h int
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if Width%8 == 0 {
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w = int(Width / 8)
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} else {
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w = int(Width/8 + 1)
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}
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h = int(Height)
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d.SendCommand(0x24)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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d.SendData(image[i+j*w])
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}
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}
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d.SendCommand(0x26)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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d.SendData(image[i+j*w])
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}
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}
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d.displayFrame()
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}
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func (d *Device) Display() error {
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var w, h int
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if Width%8 == 0 {
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w = int(Width / 8)
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} else {
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w = int(Width/8 + 1)
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}
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h = int(Height)
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d.SendCommand(0x24)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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x := i + j*w
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d.SendData(d.buffer[x])
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}
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}
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d.SendCommand(0x26)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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x := i + j*w
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d.SendData(d.buffer[x])
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}
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}
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d.displayFrame()
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return nil
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}
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func (d *Device) displayFrame() {
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d.SendCommand(0x22)
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d.SendData(0xC7)
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d.SendCommand(0x20)
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d.WaitUntilIdle()
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}
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func (d *Device) Clear() {
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var w, h int
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if Width%8 == 0 {
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w = int(Width / 8)
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} else {
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w = int(Width/8 + 1)
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}
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h = int(Height)
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d.SendCommand(0x24)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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d.SendData(0xff)
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}
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}
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d.SendCommand(0x26)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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d.SendData(0xff)
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}
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}
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d.displayFrame()
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}
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// WaitUntilIdle waits until the display is ready
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func (d *Device) WaitUntilIdle() {
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for d.busy.Get() {
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time.Sleep(100 * time.Millisecond)
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}
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time.Sleep(200 * time.Millisecond)
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}
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// IsBusy returns the busy status of the display
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func (d *Device) IsBusy() bool {
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return d.busy.Get()
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}
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// ClearBuffer sets the buffer to 0xFF (white)
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func (d *Device) ClearBuffer() {
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for i := 0; i < len(d.buffer); i++ {
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d.buffer[i] = 0xFF
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}
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}
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// Size returns the current size of the display.
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func (d *Device) Size() (w, h int16) {
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if d.rotation == ROTATION_90 || d.rotation == ROTATION_270 {
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return Height, Width
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}
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return Width, Height
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}
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// SetRotation changes the rotation (clock-wise) of the device
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func (d *Device) SetRotation(rotation Rotation) {
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d.rotation = rotation
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}
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// xy chages the coordinates according to the rotation
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func (d *Device) xy(x, y int16) (int16, int16) {
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switch d.rotation {
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case NO_ROTATION:
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return x, y
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case ROTATION_90:
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return Width - y - 1, x
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case ROTATION_180:
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return Width - x - 1, Height - y - 1
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case ROTATION_270:
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return y, Height - x - 1
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}
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return x, y
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}
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func (d *Device) Sleep() {
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d.SendCommand(0x10)
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d.SendData(0x01)
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time.Sleep(200 * time.Millisecond)
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d.rst.Low()
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}
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