makeybutton: add driver for MakeyMakey-like button

Signed-off-by: deadprogram <ron@hybridgroup.com>
This commit is contained in:
deadprogram
2022-07-17 11:52:17 +02:00
committed by Daniel Esteban
parent 13c43350a3
commit cafe8df620
5 changed files with 160 additions and 2 deletions
+46
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package makeybutton
const bufferSize = 10
// Buffer is a buffer to keep track of the most recent readings for a button.
type Buffer struct {
readings [bufferSize]bool
index int
}
// NewBuffer returns a new buffer.
func NewBuffer() *Buffer {
return &Buffer{}
}
// Used returns how many bytes in buffer have been used.
func (b *Buffer) Used() int {
return b.index
}
// Put stores a boolean in the buffer.
func (b *Buffer) Put(val bool) bool {
b.index++
if b.index >= bufferSize {
b.index = 0
}
b.readings[b.index] = val
return true
}
// Avg returns the "average" of all the readings in the buffer, by
// treating a true as 1 and a false as -1.
func (b *Buffer) Avg() int {
avg := 0
for i := 0; i < bufferSize; i++ {
if b.readings[i] {
avg += 1
} else {
avg -= 1
}
}
return avg
}
+79
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// Package makeybutton providers a driver for a button that can be triggered
// by anything that is conductive by using an ultra high value resistor.
//
// Inspired by the amazing MakeyMakey
// https://makeymakey.com/
//
package makeybutton
import "machine"
// ButtonState represents the state of a MakeyButton.
type ButtonState int
const (
NeverPressed ButtonState = 0
Press = 1
Release = 2
)
// ButtonEvent represents when the state of a Button changes.
type ButtonEvent int
const (
NotChanged ButtonEvent = 0
Pressed = 1
Released = 2
)
// Button is a "button"-like device that acts like a MakeyMakey.
type Button struct {
pin machine.Pin
state ButtonState
readings *Buffer
HighMeansPressed bool
}
// NewButton creates a new Button.
func NewButton(pin machine.Pin) *Button {
pin.Configure(machine.PinConfig{Mode: machine.PinInput})
pin.Set(false)
return &Button{
pin: pin,
state: NeverPressed,
readings: NewBuffer(),
HighMeansPressed: false,
}
}
// Get returns a ButtonEvent based on the most recent state of the button,
// and if it has changed by being pressed or released.
func (b *Button) Get() ButtonEvent {
// if pin is pulled up, a low value means the key is pressed
pressed := !b.pin.Get()
if b.HighMeansPressed {
// otherwise, a high value means the key is pressed
pressed = !pressed
}
avg := b.readings.Avg()
b.readings.Put(pressed)
switch {
case pressed && avg > 0:
if b.state == Press {
return NotChanged
}
b.state = Press
return Pressed
case !pressed:
if b.state == Press {
b.state = Release
return Released
}
}
return NotChanged
}