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https://github.com/tinygo-org/drivers.git
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unoqmatrix: LED matrix on the Arduino Uno Q
Signed-off-by: deadprogram <ron@hybridgroup.com>
This commit is contained in:
@@ -0,0 +1,290 @@
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// Package unoqmatrix provides a driver for the UnoQMatrix LED matrix display.
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//
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// The UnoQMatrix is an 8x13 LED matrix display that can be controlled using a single pin.
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// It uses a multiplexing technique to control the LEDs, which allows for a large number of LEDs to be controlled with fewer pins.
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//
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// This driver provides basic functionality to set individual pixels, clear the display, and refresh the display.
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//
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// Note: The UnoQMatrix does not support brightness control or color depth. Each pixel can only be turned on or off.
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// Could it suppport brightness control by using PWM on the pin? To be investigated.
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package unoqmatrix
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import (
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"image/color"
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"time"
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pin "tinygo.org/x/drivers/internal/pin"
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)
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type Config struct {
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// Rotation of the LED matrix.
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Rotation uint8
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}
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// Valid values:
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//
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// 0: regular orientation, (0 degree rotation)
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// 1: 90 degree rotation clockwise
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// 2: 180 degree rotation clockwise
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// 3: 270 degree rotation clockwise
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const (
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RotationNormal = 0
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Rotation90 = 1
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Rotation180 = 2
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Rotation270 = 3
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)
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const (
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ledRows = 8
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ledCols = 13
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pixelRefreshDelay = 10 * time.Microsecond
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)
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// CharlieplexPin represents a pin used for charlieplexing.
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// It must be able to drive high/low (output mode) and float (high-impedance/input mode).
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//
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// Example construction from a machine.Pin using the pin HAL pattern:
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//
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// var isOutput bool
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// cp := unoqmatrix.CharlieplexPin{
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// Set: pin.OutputFunc(func(level bool) {
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// if !isOutput {
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// p.Configure(machine.PinConfig{Mode: machine.PinOutput})
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// isOutput = true
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// }
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// p.Set(level)
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// }),
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// Float: func() {
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// if isOutput {
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// p.Configure(machine.PinConfig{Mode: machine.PinInput})
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// isOutput = false
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// }
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// },
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// }
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type CharlieplexPin struct {
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Set pin.OutputFunc // Drive pin high (true) or low (false); auto-configures to output mode.
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Float func() // Put pin into high-impedance (input) mode.
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}
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const numPins = 11
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// Device represents the UnoQMatrix LED matrix display.
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type Device struct {
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pins [numPins]CharlieplexPin
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buffer [ledRows][ledCols]color.RGBA
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rotation uint8
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}
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// New returns a new unoqmatrix driver.
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// The provided pins are the 11 charlieplex pins used to control the LED matrix.
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func New(pins [numPins]CharlieplexPin) Device {
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return Device{pins: pins}
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}
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// Configure sets up the device.
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func (d *Device) Configure(cfg Config) {
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d.SetRotation(cfg.Rotation)
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}
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// SetRotation changes the rotation of the LED matrix.
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//
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// Valid values for rotation:
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//
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// 0: regular orientation, (0 degree rotation)
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// 1: 90 degree rotation clockwise
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// 2: 180 degree rotation clockwise
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// 3: 270 degree rotation clockwise
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func (d *Device) SetRotation(rotation uint8) {
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d.rotation = rotation % 4
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}
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// SetPixel sets the color of a specific pixel.
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func (d *Device) SetPixel(x int16, y int16, c color.RGBA) {
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d.buffer[y][x] = c
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}
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// GetPixel returns the color of a specific pixel.
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func (d *Device) GetPixel(x int16, y int16) color.RGBA {
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return d.buffer[y][x]
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}
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// Display sends the buffer (if any) to the screen.
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// Only lights active (non-black) pixels, and resets only the 2 previously
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// driven pins between LEDs instead of all 11, making each refresh cycle
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// proportional to the number of lit LEDs.
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func (d *Device) Display() error {
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d.clearDisplay()
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var lastIdx0, lastIdx1 uint8
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hasLast := false
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for row := 0; row < ledRows; row++ {
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for col := 0; col < ledCols; col++ {
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c := d.buffer[row][col]
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if c.R == 0 && c.G == 0 && c.B == 0 {
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continue
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}
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idx := row*ledCols + col
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if idx < 0 || idx >= len(pinMapping) {
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continue
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}
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// Float only the two pins that were driving the previous LED.
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if hasLast {
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d.pins[lastIdx0].Float()
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d.pins[lastIdx1].Float()
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}
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hasLast = true
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idx0 := pinMapping[idx][0]
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idx1 := pinMapping[idx][1]
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d.pins[idx0].Set.High()
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d.pins[idx1].Set.Low()
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lastIdx0 = idx0
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lastIdx1 = idx1
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time.Sleep(pixelRefreshDelay)
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}
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}
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// Float the last driven LED.
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if hasLast {
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d.pins[lastIdx0].Float()
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d.pins[lastIdx1].Float()
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}
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return nil
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}
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// ClearDisplay turns off all the LEDs on the display.
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func (d *Device) ClearDisplay() {
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for row := 0; row < ledRows; row++ {
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for col := 0; col < ledCols; col++ {
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d.buffer[row][col] = color.RGBA{0, 0, 0, 255}
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}
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}
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}
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// Size returns the current size of the display.
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func (d *Device) Size() (w, h int16) {
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return ledCols, ledRows
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}
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// pinMapping defines the mapping of LED indices to pin pairs. Each entry corresponds
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// to an LED index (0-104) and contains the two pin numbers that need to be set to turn on that LED.
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// based on https://github.com/arduino/ArduinoCore-zephyr/blob/main/loader/matrix.inc#L13
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var pinMapping = [][2]uint8{
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{0, 1}, // 0
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{1, 0},
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{0, 2},
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{2, 0},
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{1, 2},
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{2, 1},
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{0, 3},
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{3, 0},
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{1, 3},
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{3, 1},
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{2, 3}, // 10
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{3, 2},
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{0, 4},
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{4, 0},
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{1, 4},
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{4, 1},
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{2, 4},
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{4, 2},
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{3, 4},
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{4, 3},
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{0, 5}, // 20
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{5, 0},
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{1, 5},
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{5, 1},
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{2, 5},
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{5, 2},
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{3, 5},
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{5, 3},
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{4, 5},
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{5, 4},
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{0, 6}, // 30
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{6, 0},
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{1, 6},
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{6, 1},
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{2, 6},
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{6, 2},
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{3, 6},
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{6, 3},
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{4, 6},
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{6, 4},
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{5, 6}, // 40
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{6, 5},
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{0, 7},
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{7, 0},
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{1, 7},
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{7, 1},
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{2, 7},
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{7, 2},
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{3, 7},
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{7, 3},
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{4, 7}, // 50
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{7, 4},
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{5, 7},
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{7, 5},
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{6, 7},
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{7, 6},
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{0, 8},
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{8, 0},
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{1, 8},
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{8, 1},
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{2, 8}, // 60
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{8, 2},
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{3, 8},
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{8, 3},
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{4, 8},
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{8, 4},
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{5, 8},
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{8, 5},
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{6, 8},
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{8, 6},
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{7, 8}, // 70
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{8, 7},
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{0, 9},
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{9, 0},
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{1, 9},
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{9, 1},
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{2, 9},
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{9, 2},
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{3, 9},
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{9, 3},
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{4, 9}, // 80
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{9, 4},
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{5, 9},
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{9, 5},
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{6, 9},
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{9, 6},
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{7, 9},
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{9, 7},
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{8, 9},
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{9, 8},
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{0, 10}, // 90
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{10, 0},
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{1, 10},
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{10, 1},
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{2, 10},
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{10, 2},
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{3, 10},
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{10, 3},
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{4, 10},
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{10, 4},
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{5, 10}, // 100
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{10, 5},
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{6, 10},
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{10, 6},
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}
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// clearDisplay turns off all the LEDs on the display by floating all pins.
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func (d *Device) clearDisplay() {
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for i := range d.pins {
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d.pins[i].Float()
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}
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}
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