PinInput+PinOutput HAL (#753, reloaded) (#795)

* first commit: add HAL and uc8151 driver demo
* unexport drivers.PinOutput/Input HAL
* fix non-tinygo pin config build
* change of heart
* docs: corrected some comments that were not changed at the same time as recent renaming
This commit is contained in:
Pat Whittingslow
2025-11-08 06:21:01 -03:00
committed by GitHub
parent 297ad416d3
commit 5fb935001e
7 changed files with 232 additions and 17 deletions
+23 -17
View File
@@ -8,10 +8,11 @@ package uc8151 // import "tinygo.org/x/drivers/uc8151"
import (
"errors"
"image/color"
"machine"
"time"
"tinygo.org/x/drivers"
"tinygo.org/x/drivers/internal/legacy"
"tinygo.org/x/drivers/internal/pin"
"tinygo.org/x/drivers/pixel"
)
@@ -31,10 +32,10 @@ type Config struct {
type Device struct {
bus drivers.SPI
cs machine.Pin
dc machine.Pin
rst machine.Pin
busy machine.Pin
cs pin.OutputFunc
dc pin.OutputFunc
rst pin.OutputFunc
isBusy pin.InputFunc
width int16
height int16
buffer []uint8
@@ -49,17 +50,22 @@ type Device struct {
type Speed uint8
// New returns a new uc8151 driver. Pass in a fully configured SPI bus.
func New(bus drivers.SPI, csPin, dcPin, rstPin, busyPin machine.Pin) Device {
csPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
dcPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
rstPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
busyPin.Configure(machine.PinConfig{Mode: machine.PinInput})
// Pins passed in must be configured beforehand.
func New(bus drivers.SPI, csPin, dcPin, rstPin pin.Output, busyPin pin.Input) Device {
// For backwards compatibility.
// This driver used to configure pins,
// so leave in to not break users.
// May be removed in future so try not to depend on it!
legacy.ConfigurePinOut(csPin)
legacy.ConfigurePinOut(dcPin)
legacy.ConfigurePinOut(rstPin)
legacy.ConfigurePinInput(busyPin)
return Device{
bus: bus,
cs: csPin,
dc: dcPin,
rst: rstPin,
busy: busyPin,
bus: bus,
cs: csPin.Set,
dc: dcPin.Set,
rst: rstPin.Set,
isBusy: busyPin.Get,
}
}
@@ -313,14 +319,14 @@ func (d *Device) ClearDisplay() {
// WaitUntilIdle waits until the display is ready
func (d *Device) WaitUntilIdle() {
for !d.busy.Get() {
for !d.isBusy() {
time.Sleep(10 * time.Millisecond)
}
}
// IsBusy returns the busy status of the display
func (d *Device) IsBusy() bool {
return d.busy.Get()
return d.isBusy()
}
// ClearBuffer sets the buffer to 0xFF (white)