ft6336: add support for ft6336

This commit is contained in:
sago35
2021-12-14 22:29:33 +09:00
committed by Ron Evans
parent 025a66655f
commit 45c68ef0fc
8 changed files with 422 additions and 2 deletions
+24
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@@ -0,0 +1,24 @@
//go:build m5stack_core2
// +build m5stack_core2
package main
import (
"machine"
"tinygo.org/x/drivers/ft6336"
"tinygo.org/x/drivers/i2csoft"
"tinygo.org/x/drivers/touch"
)
// InitDisplay initializes the display of each board.
func initDevices() (touch.Pointer, error) {
i2c := i2csoft.New(machine.SCL0_PIN, machine.SDA0_PIN)
i2c.Configure(i2csoft.I2CConfig{Frequency: 100e3})
resistiveTouch := ft6336.New(i2c, machine.Pin(39))
resistiveTouch.Configure(ft6336.Config{})
resistiveTouch.SetPeriodActive(0x00)
return resistiveTouch, nil
}
+16
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@@ -0,0 +1,16 @@
package main
func main() {
touchScreen, _ := initDevices()
for {
touch := touchScreen.ReadTouchPoint()
if touch.Z > 0 {
//X and Y are 16 bit with 12 bit resolution and need to be scaled for the display size
//Z is 24 bit and is typically > 2000 for a touch
println("touch:", touch.X, touch.Y, touch.Z)
//Example of scaling for m5stack-core2's 320x240 display with 320x270 touch area
println("screen:", (touch.X*320)>>16, (touch.Y*270)>>16)
}
}
}
@@ -0,0 +1,55 @@
//go:build m5stack_core2
// +build m5stack_core2
package main
import (
"image/color"
"machine"
axp192 "tinygo.org/x/drivers/axp192/m5stack-core2-axp192"
"tinygo.org/x/drivers/ft6336"
"tinygo.org/x/drivers/i2csoft"
"tinygo.org/x/drivers/ili9341"
"tinygo.org/x/drivers/touch"
)
// InitDisplay initializes the display of each board.
func initDevices() (touchPaintDisplay, touch.Pointer, error) {
machine.SPI2.Configure(machine.SPIConfig{
SCK: machine.LCD_SCK_PIN,
SDO: machine.LCD_SDO_PIN,
SDI: machine.LCD_SDI_PIN,
Frequency: 40e6,
})
i2c := i2csoft.New(machine.SCL0_PIN, machine.SDA0_PIN)
i2c.Configure(i2csoft.I2CConfig{Frequency: 100e3})
axp := axp192.New(i2c)
led := axp.LED
led.Low()
display := ili9341.NewSPI(
machine.SPI2,
machine.LCD_DC_PIN,
machine.LCD_SS_PIN,
machine.NoPin,
)
// configure display
display.Configure(ili9341.Config{
Width: 320,
Height: 240,
DisplayInversion: true,
})
display.FillScreen(color.RGBA{255, 255, 255, 255})
display.SetRotation(ili9341.Rotation0Mirror)
resistiveTouch := ft6336.New(i2c, machine.Pin(39))
resistiveTouch.Configure(ft6336.Config{})
resistiveTouch.SetPeriodActive(0x00)
return display, resistiveTouch, nil
}
+163
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@@ -0,0 +1,163 @@
package main
import (
"image/color"
"math"
"tinygo.org/x/drivers"
"tinygo.org/x/drivers/touch"
)
type touchPaintDisplay interface {
drivers.Displayer
FillRectangle(x, y, width, height int16, c color.RGBA) error
DrawRectangle(x, y, w, h int16, c color.RGBA) error
}
var (
white = color.RGBA{255, 255, 255, 255}
black = color.RGBA{0, 0, 0, 255}
red = color.RGBA{255, 0, 0, 255}
green = color.RGBA{0, 255, 0, 255}
blue = color.RGBA{0, 0, 255, 255}
magenta = color.RGBA{255, 0, 255, 255}
yellow = color.RGBA{255, 255, 0, 255}
cyan = color.RGBA{0, 255, 255, 255}
oldColor color.RGBA
currentColor color.RGBA
)
const (
penRadius = 3
boxSize = 30
Xmin = 0
Xmax = 0xFFFF
Ymin = 0
Ymax = 0xFFFF
)
func main() {
display, resistiveTouch, _ := initDevices()
// fill the background and activate the backlight
width, height := display.Size()
display.FillRectangle(0, 0, width, height, black)
// make color selection boxes
display.FillRectangle(0, 0, boxSize, boxSize, red)
display.FillRectangle(boxSize, 0, boxSize, boxSize, yellow)
display.FillRectangle(boxSize*2, 0, boxSize, boxSize, green)
display.FillRectangle(boxSize*3, 0, boxSize, boxSize, cyan)
display.FillRectangle(boxSize*4, 0, boxSize, boxSize, blue)
display.FillRectangle(boxSize*5, 0, boxSize, boxSize, magenta)
display.FillRectangle(boxSize*6, 0, boxSize, boxSize, black)
display.FillRectangle(boxSize*7, 0, boxSize, boxSize, white)
// set the initial color to red and draw a box to highlight it
oldColor = red
currentColor = red
display.DrawRectangle(0, 0, boxSize, boxSize, white)
last := touch.Point{}
// loop and poll for touches, including performing debouncing
debounce := 0
for {
point := resistiveTouch.ReadTouchPoint()
touch := touch.Point{}
if point.Z>>6 > 100 {
rawX := mapval(point.X, Xmin, Xmax, 0, int(width))
rawY := mapval(point.Y, Ymin, Ymax, 0, int(height))
touch.X = rawX
touch.Y = rawY
touch.Z = 1
} else {
touch.X = 0
touch.Y = 0
touch.Z = 0
}
if last.Z != touch.Z {
debounce = 0
last = touch
} else if math.Abs(float64(touch.X-last.X)) > 4 ||
math.Abs(float64(touch.Y-last.Y)) > 4 {
debounce = 0
last = touch
} else if debounce > 1 {
debounce = 0
HandleTouch(display, last)
} else if touch.Z > 0 {
debounce++
} else {
last = touch
debounce = 0
}
}
}
// based on Arduino's "map" function
func mapval(x int, inMin int, inMax int, outMin int, outMax int) int {
return (x-inMin)*(outMax-outMin)/(inMax-inMin) + outMin
}
func HandleTouch(display touchPaintDisplay, touch touch.Point) {
if int16(touch.Y) < boxSize {
oldColor = currentColor
x := int16(touch.X)
switch {
case x < boxSize:
currentColor = red
case x < boxSize*2:
currentColor = yellow
case x < boxSize*3:
currentColor = green
case x < boxSize*4:
currentColor = cyan
case x < boxSize*5:
currentColor = blue
case x < boxSize*6:
currentColor = magenta
case x < boxSize*7:
currentColor = black
case x < boxSize*8:
currentColor = white
}
if oldColor == currentColor {
return
}
display.DrawRectangle((x/boxSize)*boxSize, 0, boxSize, boxSize, white)
switch oldColor {
case red:
x = 0
case yellow:
x = boxSize
case green:
x = boxSize * 2
case cyan:
x = boxSize * 3
case blue:
x = boxSize * 4
case magenta:
x = boxSize * 5
case black:
x = boxSize * 6
case white:
x = boxSize * 7
}
display.FillRectangle(int16(x), 0, boxSize, boxSize, oldColor)
}
if (int16(touch.Y) - penRadius) > boxSize {
display.FillRectangle(
int16(touch.X), int16(touch.Y), penRadius*2, penRadius*2, currentColor)
}
}