mirror of
https://github.com/tinygo-org/drivers.git
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gdew0154m09: add e-paper display driver
This commit is contained in:
committed by
Ron Evans
parent
be556a971c
commit
119afb933c
@@ -0,0 +1,297 @@
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// Package gdew0154m09 provides a driver for the Good Display GDEW0154M09
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// 1.54-inch 200x200 monochrome e-paper panel used by the M5Stack CoreInk.
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//
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// The initialization sequence is based on the MIT-licensed M5Stack
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// M5Core-Ink library:
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// https://github.com/m5stack/M5Core-Ink
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package gdew0154m09 // import "tinygo.org/x/drivers/gdew0154m09"
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import (
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"errors"
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"image/color"
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"time"
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"tinygo.org/x/drivers"
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)
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const (
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// Width and Height are the physical panel dimensions in pixels.
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Width = 200
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Height = 200
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// Baudrate and SPIMode are the recommended SPI bus configuration.
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Baudrate = 10_000_000
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SPIMode = 3
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frameBufferSize = Width * Height / 8
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)
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var (
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ErrBusyTimeout = errors.New("gdew0154m09: busy timeout")
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ErrInvalidBusyTimeout = errors.New("gdew0154m09: busy timeout must not be negative")
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)
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// OutputPin is the interface required from an output pin. Pins must be
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// configured by the caller before they are passed to New.
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type OutputPin interface {
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Set(level bool)
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}
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// InputPin is the interface required from an input pin. The pin must be
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// configured by the caller before it is passed to New.
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type InputPin interface {
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Get() bool
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}
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// Config contains the display configuration.
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type Config struct {
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// BusyTimeout is the maximum time to wait for a panel operation. A zero
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// duration selects the default timeout.
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BusyTimeout time.Duration
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}
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// DefaultConfig contains the recommended display configuration.
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var DefaultConfig = Config{
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BusyTimeout: 5 * time.Second,
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}
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// Device is a GDEW0154M09 display connected over SPI.
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type Device struct {
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bus drivers.SPI
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cs OutputPin
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dc OutputPin
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rst OutputPin
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busy InputPin
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buffer [frameBufferSize]byte
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previous [frameBufferSize]byte
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tx [3]byte
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busyTimeout time.Duration
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}
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var _ drivers.Displayer = (*Device)(nil)
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// New returns a new GDEW0154M09 driver. The SPI bus and pins must already be
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// configured. New performs no I/O.
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func New(bus drivers.SPI, cs, dc, rst OutputPin, busy InputPin) *Device {
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d := &Device{
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bus: bus,
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cs: cs,
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dc: dc,
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rst: rst,
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busy: busy,
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busyTimeout: DefaultConfig.BusyTimeout,
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}
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d.ClearBuffer()
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fill(d.previous[:], 0xff)
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return d
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}
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// Configure resets and initializes the display controller. It also clears the
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// current and previous framebuffers to white without refreshing the panel.
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func (d *Device) Configure(config Config) error {
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if config.BusyTimeout < 0 {
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return ErrInvalidBusyTimeout
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}
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if config.BusyTimeout == 0 {
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config.BusyTimeout = DefaultConfig.BusyTimeout
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}
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d.busyTimeout = config.BusyTimeout
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d.hardwareReset()
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if err := d.waitUntilIdle(); err != nil {
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return err
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}
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if err := d.sendCommand2(commandPanelSetting, 0xdf, 0x0e); err != nil {
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return err
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}
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if err := d.sendCommand1(commandFITIInternalCode, 0x55); err != nil {
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return err
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}
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if err := d.sendCommand1(commandUnknownAA, 0x0f); err != nil {
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return err
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}
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if err := d.sendCommand1(commandUnknownE9, 0x02); err != nil {
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return err
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}
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if err := d.sendCommand1(commandBoosterSoftStart, 0x11); err != nil {
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return err
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}
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if err := d.sendCommand1(commandPowerSequence, 0x0a); err != nil {
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return err
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}
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if err := d.sendCommand3(commandResolutionSetting, 0xc8, 0x00, 0xc8); err != nil {
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return err
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}
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if err := d.sendCommand1(commandTCONSetting, 0x00); err != nil {
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return err
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}
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if err := d.sendCommand1(commandVCOMDataInterval, defaultVCOMDataInterval); err != nil {
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return err
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}
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if err := d.sendCommand1(commandPowerSaving, 0x00); err != nil {
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return err
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}
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if err := d.sendCommand(commandPowerOn); err != nil {
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return err
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}
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time.Sleep(100 * time.Millisecond)
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if err := d.waitUntilIdle(); err != nil {
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return err
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}
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d.ClearBuffer()
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fill(d.previous[:], 0xff)
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return nil
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}
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// Size returns the dimensions of the display in pixels.
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func (d *Device) Size() (width, height int16) {
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return Width, Height
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}
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// SetPixel updates one pixel in the framebuffer. Transparent and light colors
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// are rendered white; opaque dark colors are rendered black.
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func (d *Device) SetPixel(x, y int16, c color.RGBA) {
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if x < 0 || x >= Width || y < 0 || y >= Height {
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return
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}
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index := int(y)*(Width/8) + int(x)/8
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mask := byte(0x80 >> uint(x%8))
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brightness := uint16(c.R) + uint16(c.G) + uint16(c.B)
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if c.A == 0 || brightness >= 3*128 {
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d.buffer[index] |= mask
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} else {
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d.buffer[index] &^= mask
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}
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}
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// ClearBuffer sets every pixel in the framebuffer to white without refreshing
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// the panel.
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func (d *Device) ClearBuffer() {
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fill(d.buffer[:], 0xff)
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}
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// Display sends the previous and current framebuffers to the panel and starts
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// a full refresh. It blocks until the refresh completes or the busy timeout is
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// reached.
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func (d *Device) Display() error {
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if err := d.sendCommand(commandDataStartOld); err != nil {
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return err
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}
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if err := d.sendData(d.previous[:]); err != nil {
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return err
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}
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time.Sleep(2 * time.Millisecond)
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if err := d.sendCommand(commandDataStartNew); err != nil {
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return err
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}
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if err := d.sendData(d.buffer[:]); err != nil {
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return err
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}
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time.Sleep(2 * time.Millisecond)
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if err := d.sendCommand(commandDisplayRefresh); err != nil {
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return err
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}
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if err := d.waitUntilIdle(); err != nil {
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return err
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}
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copy(d.previous[:], d.buffer[:])
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return nil
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}
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// ClearDisplay clears the framebuffer and refreshes the panel.
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func (d *Device) ClearDisplay() error {
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d.ClearBuffer()
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return d.Display()
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}
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// DeepSleep powers off the panel and enters deep sleep. Configure must be
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// called to wake and reinitialize the controller.
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func (d *Device) DeepSleep() error {
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if err := d.sendCommand1(commandVCOMDataInterval, deepSleepVCOMDataInterval); err != nil {
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return err
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}
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if err := d.waitUntilIdle(); err != nil {
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return err
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}
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if err := d.sendCommand(commandPowerOff); err != nil {
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return err
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}
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return d.sendCommand1(commandDeepSleep, deepSleepCheckCode)
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}
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// IsBusy reports whether the active-low busy signal is asserted.
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func (d *Device) IsBusy() bool {
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return !d.busy.Get()
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}
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func (d *Device) hardwareReset() {
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d.rst.Set(true)
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time.Sleep(10 * time.Millisecond)
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d.rst.Set(false)
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time.Sleep(100 * time.Millisecond)
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d.rst.Set(true)
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time.Sleep(100 * time.Millisecond)
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}
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func (d *Device) waitUntilIdle() error {
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deadline := time.Now().Add(d.busyTimeout)
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for d.IsBusy() {
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if time.Now().After(deadline) {
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return ErrBusyTimeout
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}
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time.Sleep(time.Millisecond)
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}
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return nil
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}
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func (d *Device) sendCommandWithData(command byte, data []byte) error {
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if err := d.sendCommand(command); err != nil {
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return err
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}
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return d.sendData(data)
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}
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func (d *Device) sendCommand1(command, data byte) error {
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d.tx[0] = data
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return d.sendCommandWithData(command, d.tx[:1])
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}
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func (d *Device) sendCommand2(command, data0, data1 byte) error {
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d.tx[0] = data0
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d.tx[1] = data1
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return d.sendCommandWithData(command, d.tx[:2])
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}
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func (d *Device) sendCommand3(command, data0, data1, data2 byte) error {
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d.tx[0] = data0
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d.tx[1] = data1
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d.tx[2] = data2
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return d.sendCommandWithData(command, d.tx[:3])
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}
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func (d *Device) sendCommand(command byte) error {
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d.dc.Set(false)
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d.cs.Set(false)
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_, err := d.bus.Transfer(command)
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d.cs.Set(true)
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return err
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}
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func (d *Device) sendData(data []byte) error {
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d.dc.Set(true)
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d.cs.Set(false)
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err := d.bus.Tx(data, nil)
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d.cs.Set(true)
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return err
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}
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func fill(buffer []byte, value byte) {
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for index := range buffer {
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buffer[index] = value
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}
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}
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