makeybutton: revise to better match the algorithm defined by the original

Signed-off-by: deadprogram <ron@hybridgroup.com>
This commit is contained in:
deadprogram
2022-09-14 14:54:13 +02:00
committed by Ron Evans
parent 7396a5be43
commit 0ea72e7f1e
3 changed files with 81 additions and 47 deletions
+3 -2
View File
@@ -9,7 +9,7 @@ import (
var (
led machine.Pin = machine.LED
button machine.Pin = machine.BUTTON
button machine.Pin = machine.D10
key *makeybutton.Button
)
@@ -25,6 +25,7 @@ func main() {
case makeybutton.Released:
led.Low()
}
time.Sleep(100 * time.Millisecond)
// the more frequent the more responsive
time.Sleep(50 * time.Millisecond)
}
}
+44 -25
View File
@@ -1,11 +1,17 @@
package makeybutton
const bufferSize = 6
const (
bufferSize = 3
maxSumAllowed = 4
)
// Buffer is a buffer to keep track of the most recent readings for a button.
// in bit form.
type Buffer struct {
readings [bufferSize]bool
index int
data [bufferSize]byte
byteCounter int
bitCounter int
sum int
}
// NewBuffer returns a new buffer.
@@ -13,34 +19,47 @@ func NewBuffer() *Buffer {
return &Buffer{}
}
// Used returns how many bytes in buffer have been used.
func (b *Buffer) Used() int {
return b.index
// Sum returns the sum of all measurements
func (b *Buffer) Sum() int {
return b.sum
}
// Put stores a boolean in the buffer.
func (b *Buffer) Put(val bool) bool {
b.index++
if b.index >= bufferSize {
b.index = 0
// Put stores a boolean button state into the buffer.
func (b *Buffer) Put(val bool) {
currentMeasurement, oldestMeasurement := b.updateData(val)
b.updateCounters()
if currentMeasurement != 0 && b.sum < maxSumAllowed {
b.sum++
}
b.readings[b.index] = val
return true
if oldestMeasurement != 0 && b.sum > 0 {
b.sum--
}
}
// Avg returns the "average" of all the readings in the buffer, by
// treating a true as 1 and a false as -1.
func (b *Buffer) Avg() int {
avg := 0
for i := 0; i < bufferSize; i++ {
if b.readings[i] {
avg += 1
} else {
avg -= 1
func (b *Buffer) updateData(val bool) (byte, byte) {
currentByte := b.data[b.byteCounter]
oldestMeasurement := (currentByte >> b.bitCounter) & 0x01
if val {
currentByte |= (1 << b.bitCounter)
} else {
currentByte &= ^(1 << b.bitCounter)
}
b.data[b.byteCounter] = currentByte
return (currentByte >> b.bitCounter) & 0x01, oldestMeasurement
}
func (b *Buffer) updateCounters() {
b.bitCounter++
if b.bitCounter == 8 {
b.bitCounter = 0
b.byteCounter++
if b.byteCounter == bufferSize {
b.byteCounter = 0
}
}
return avg
}
+34 -20
View File
@@ -4,6 +4,8 @@
// Inspired by the amazing MakeyMakey
// https://makeymakey.com/
//
// This code is a reinterpretation of
// https://github.com/sparkfun/MaKeyMaKey/blob/master/firmware/Arduino/makey_makey/makey_makey.ino
package makeybutton
import (
@@ -11,6 +13,11 @@ import (
"time"
)
var (
pressThreshold int = 1
releaseThreshold int = 0
)
// ButtonState represents the state of a MakeyButton.
type ButtonState int
@@ -33,6 +40,7 @@ const (
type Button struct {
pin machine.Pin
state ButtonState
pressed bool
readings *Buffer
HighMeansPressed bool
}
@@ -49,7 +57,7 @@ func NewButton(pin machine.Pin) *Button {
// Configure configures the Makey Button pin to have the correct settings to detect touches.
func (b *Button) Configure() error {
// Note that we have to first turn on the pullup, and then turn off the pullup,
// Note that on AVR we have to first turn on the pullup, and then turn off the pullup,
// in order for the pin to be properly floating.
b.pin.Configure(machine.PinConfig{Mode: machine.PinInputPullup})
time.Sleep(10 * time.Millisecond)
@@ -62,30 +70,36 @@ func (b *Button) Configure() error {
// Get returns a ButtonEvent based on the most recent state of the button,
// and if it has changed by being pressed or released.
func (b *Button) Get() ButtonEvent {
// if pin is pulled up, a low value means the key is pressed
pressed := !b.pin.Get()
if b.HighMeansPressed {
// otherwise, a high value means the key is pressed
pressed = !pressed
}
b.update()
avg := b.readings.Avg()
b.readings.Put(pressed)
switch {
case pressed && avg > -1*bufferSize+2:
if b.state == Press {
return NotChanged
}
b.state = Press
return Pressed
case !pressed:
if b.state == Press {
if b.pressed {
// the button had previously been pressed,
// but now appears to have been released.
if b.readings.Sum() <= releaseThreshold {
b.pressed = false
b.state = Release
return Released
}
} else {
// the button had previously not been pressed,
// but now appears to have been pressed.
if b.readings.Sum() >= pressThreshold {
b.pressed = true
b.state = Press
return Pressed
}
}
return NotChanged
}
func (b *Button) update() {
// if pin is pulled up, a low value means the key is pressed
press := !b.pin.Get()
if b.HighMeansPressed {
// otherwise, a high value means the key is pressed
press = !press
}
b.readings.Put(press)
}