<% for(var partNumber in q){ %> <% var part = q[partNumber] %> <% if(part.scene.length>0 && partNumber==0){ %>
<%= part.scene %> <% } %> <% if(isActive){ %> <% }else{ %> <% } %> <% if(partNumber!=0){ %>
P<%= partNumber %>
<% }else{ %>
<%= cueNumber %>
<% } %> <% if(partNumber!=0 || part.partcount==0){ %> <% if(part.uptimeduration == part.downtimeduration || part.downtimeduration==-1){ %> <%= prettyDuration(part.uptimedelay) || "" %><%= prettyDuration(part.uptimeduration, true) %> <% }else{ %> <%= prettyDuration(part.uptimedelay) || "" %><%= prettyDuration(part.uptimeduration, true) %> <%= prettyDuration(part.downtimeduration, true) %> <% } %> <%= prettyDuration(part.focustimeduration, true) %> <%= prettyDuration(part.colortimeduration, true) %> <%= prettyDuration(part.beamtimeduration, true) %> <%= prettyDuration(part.duration) %> <% }else{ %> <% } %> <%= part.mark %> <%= part.block %> <%= part.assert %> <%= (part.follow>=0)? "F"+prettyDuration(part.follow) : "" %> <%= (part.hang>=0)? "H"+prettyDuration(part.hang) : "" %> <%= (partNumber==0 ? "": "   ") %> <%= part.label %> <%= part.extlinks %> <% } %> <% function prettyDuration(milliseconds, box){ if(milliseconds==-1){ return ""; } var num = Math.round(milliseconds/100)/10; if(box){ return "
"+num+"
"; } return num; } %>