Files
lneto/tcp/handler.go
T
2025-06-12 02:19:52 -03:00

341 lines
11 KiB
Go

package tcp
import (
"errors"
"io"
"net"
"log/slog"
"github.com/soypat/lneto"
"github.com/soypat/lneto/internal"
)
var (
errMismatchedSrcPort = errors.New("source port mismatch")
errMismatchedDstPort = errors.New("destination port mismatch")
)
// Handler is a low level TCP handling data structure. It implements logic
// related to data buffering, frame sequencing and connection state handling.
// Does NOT implement IP related logic, so no CRC calculation/validation or pseudo header logic.
// Does NOT implement connection lifetime handling, so NO deadlines, keepalives, backoffs or anything that requires use of time package.
//
// See [Conn] for a higher level abstraction of a TCP connection, and see [ControlBlock] for the lower level bits of a TCP connection.
type Handler struct {
connid uint64
scb ControlBlock
bufTx ringTx
bufRx internal.Ring
logger
validator lneto.Validator
localPort uint16
remotePort uint16
// connid is a conenction counter that is incremented each time a new
// connection is established via Open calls. This disambiguate's whether
// Read and Write calls belong to the current connection.
optcodec OptionCodec
closing bool
}
func (h *Handler) SetLoggers(handler, scb *slog.Logger) {
h.logger.log = handler
h.scb.logger.log = scb
}
// ConnectionID returns the connection identifier which is incremented every time the connection is closed or open.
func (h *Handler) ConnectionID() *uint64 {
return &h.connid
}
// State returns the state of the TCP state machine as per RFC9293. See [State].
func (h *Handler) State() State { return h.scb.State() }
// SetBuffers sets the internal buffers used to receive and transmit bytes asynchronously via [Handler.Write] and [Handler.Read] calls.
func (h *Handler) SetBuffers(txbuf, rxbuf []byte, packets int) error {
if !h.scb.State().IsClosed() {
return errors.New("tcp.Handler must be closed before setting buffers")
}
if rxbuf != nil {
h.bufRx.Buf = rxbuf
}
if len(h.bufRx.Buf) < minBufferSize {
return errors.New("short rx buffer")
}
h.scb.SetRecvWindow(Size(h.bufRx.Size()))
h.bufRx.Reset()
return h.bufTx.ResetOrReuse(txbuf, packets, 0)
}
// LocalPort returns the local port of the connection. Returns 0 if the connection is closed and uninitialized.
func (h *Handler) LocalPort() uint16 {
return h.localPort
}
// RemotePort returns the remote port of the connection if it is set.
// If the connection is passive and has not yet been established it will return 0.
func (h *Handler) RemotePort() uint16 {
return h.remotePort
}
// OpenActive opens an "active" TCP connection to a known remote port. The caller holds knowledge of the IP address.
// OpenActive is used by TCP Clients to initiate a connection.
func (h *Handler) OpenActive(localPort, remotePort uint16, iss Value) error {
if h.bufRx.Size() < minBufferSize || h.bufTx.Size() < minBufferSize {
return errBufferTooSmall
}
if h.scb.State() != StateClosed {
return errNeedClosedTCBToOpen
} else if remotePort == 0 {
return errors.New("zero port on open call")
}
h.reset(localPort, remotePort, iss)
return nil
}
// OpenListen prepares a passive TCP connection where the Handler acts as a server.
// OpenListen is used by TCP Servers to begin listening for remote connections.
func (h *Handler) OpenListen(localPort uint16, iss Value) error {
if h.bufRx.Size() < minBufferSize || h.bufTx.Size() < minBufferSize {
return errBufferTooSmall
}
// Open will fail unless SCB in closed state.
err := h.scb.Open(iss, Size(h.bufRx.Size()))
if err != nil {
return err
}
h.reset(localPort, 0, iss)
return nil
}
// Abort forcibly terminates all state associated to current connection.
// After a call to abort no more data can be sent nor received over the connection.
func (h *Handler) Abort() {
h.info("tcp.Handler.Abort")
h.scb.Abort()
h.reset(0, 0, 0)
}
func (h *Handler) reset(localPort, remotePort uint16, iss Value) {
*h = Handler{
connid: h.connid + 1,
scb: h.scb,
bufTx: h.bufTx,
bufRx: h.bufRx,
localPort: localPort,
remotePort: remotePort,
validator: h.validator,
logger: h.logger,
closing: false,
}
h.bufTx.ResetOrReuse(nil, 0, iss)
h.bufRx.Reset()
}
// Recv receives an incoming TCP packet frame with the first byte being the first octet of the TCP frame.
// The [Handler]'s internal state is updated if the packet is admitted successfully.
func (h *Handler) Recv(incomingPacket []byte) error {
if h.IsTxOver() {
return net.ErrClosed
}
tfrm, err := NewFrame(incomingPacket)
if err != nil {
return err
}
tfrm.ValidateExceptCRC(&h.validator)
err = h.validator.ErrPop()
if err != nil {
return err
}
remotePort := tfrm.SourcePort()
if h.remotePort != 0 && remotePort != h.remotePort {
return errMismatchedSrcPort
}
dstPort := tfrm.DestinationPort()
if h.localPort != dstPort {
return errMismatchedDstPort
}
payload := tfrm.Payload()
if len(payload) > h.bufRx.Free() {
return errors.New("rx buffer full")
}
segIncoming := tfrm.Segment(len(payload))
if h.scb.IncomingIsKeepalive(segIncoming) {
h.info("tcp.Handler:rx-keepalive", slog.Uint64("port", uint64(h.localPort)))
return nil
}
prevState := h.scb.State()
err = h.scb.Recv(segIncoming)
if err != nil {
if h.scb.State() == StateClosed {
// TODO(soypat): Should return EOF/ErrClosed?
err = err // Connection closed by reset.
}
return err
}
if prevState != h.scb.State() {
h.info("tcp.Handler:rx-statechange", slog.Uint64("port", uint64(h.localPort)), slog.String("old", prevState.String()), slog.String("new", h.scb.State().String()), slog.String("rxflags", segIncoming.Flags.String()))
}
if segIncoming.DATALEN != 0 {
_, err = h.bufRx.Write(payload)
if err != nil {
return err
}
}
if segIncoming.Flags.HasAny(FlagSYN) && h.remotePort == 0 {
// Remote reached out and has given us their port, set it on our side.
h.debug("tcp.Handler:rx-remoteport-set", slog.Uint64("port", uint64(h.localPort)), slog.Uint64("remoteport", uint64(remotePort)))
h.remotePort = remotePort
}
if h.logenabled(internal.LevelTrace) {
h.trace("tcp.Handler:rx-done", slog.Uint64("port", uint64(h.localPort)), slog.Uint64("remoteport", uint64(remotePort)), slog.String("seg", segIncoming.String()))
}
return nil
}
func (h *Handler) Close() error {
h.trace("tcp.Handler.Close")
if h.closing {
return errConnectionClosing
} else if h.State().IsClosed() {
return net.ErrClosed
}
h.closing = true
return nil
}
// Send writes TCP frame to be sent over the network to the remote peer to `b`.
// It does no IP interfacing or CRC calculation of packet, which is left to the caller to perform.
// The returned integer is the length written to the argument buffer.
func (h *Handler) Send(b []byte) (int, error) {
h.trace("tcp.Handler:start", slog.Uint64("port", uint64(h.localPort)))
if h.IsTxOver() {
return 0, net.ErrClosed
}
tfrm, err := NewFrame(b)
if err != nil {
return 0, err
}
buffered := h.bufTx.Buffered()
if buffered == 0 && h.closing {
// If Close called and no more data to be sent, terminate connection!
h.closing = false
err = h.scb.Close()
if err != nil {
h.logerr("tcp.Handler.Close", slog.String("err", errstr(err)), slog.String("state", h.State().String()))
h.Abort()
return 0, io.EOF
}
}
offset := uint8(5)
var segment Segment
if h.AwaitingSynSend() {
// Handling init syn segment.
segment = ClientSynSegment(h.scb.ISS(), h.scb.RecvWindow())
h.optcodec.PutOption16(b[sizeHeaderTCP:], OptMaxSegmentSize, uint16(len(b)))
offset++
} else {
var ok bool
available := min(buffered, len(b)-sizeHeaderTCP)
segment, ok = h.scb.PendingSegment(available)
if !ok {
// No pending control segment or data to send. Yield.
return 0, nil
}
if available > 0 {
n, err := h.bufTx.MakePacket(b[sizeHeaderTCP:sizeHeaderTCP+segment.DATALEN], segment.SEQ)
if err != nil {
return 0, err
} else if n != int(segment.DATALEN) {
panic("expected n == available")
}
} else if segment.Flags == synack {
h.optcodec.PutOption16(b[sizeHeaderTCP:], OptMaxSegmentSize, uint16(len(b)))
offset++
}
}
prevState := h.scb.State()
err = h.scb.Send(segment)
if err != nil {
return 0, err
} else if prevState != h.scb.State() && h.logenabled(slog.LevelInfo) {
h.info("tcp.Handler:tx-statechange", slog.Uint64("port", uint64(h.localPort)), slog.String("oldState", prevState.String()), slog.String("newState", h.scb.State().String()), slog.String("txflags", segment.Flags.String()))
}
tfrm.SetSourcePort(h.localPort)
tfrm.SetDestinationPort(h.remotePort)
tfrm.SetSegment(segment, offset) // No TCP options.
tfrm.SetUrgentPtr(0)
return int(offset)*4 + int(segment.DATALEN), nil
}
// Free returns the amount of space free in the transmit buffer. A call to [Handler.Write] with a larger buffer will fail.
func (h *Handler) Free() int {
return h.bufTx.Free()
}
// Write implements [io.Writer] by copying b to a internal buffer to be sent over the network on the next
// [Handler.Send] call that can send data to remote peer. Use [Handler.Free] to know the maximum length the argument slice can be before erroring.
func (h *Handler) Write(b []byte) (int, error) {
if h.closing {
return 0, errConnectionClosing
} else if h.State().IsClosed() { // Reject write call if data cannot be sent.
return 0, net.ErrClosed
}
return h.bufTx.Write(b)
}
// Read implements [io.Reader] by reading received data from remote peer in internal buffer.
func (h *Handler) Read(b []byte) (int, error) {
if h.State().IsClosed() { // Reject read call if state is at StateClosed. Note this is less strict than Write call condition.
return 0, net.ErrClosed
}
return h.bufRx.Read(b)
}
// BufferedInput returns amount of bytes buffered in receive buffer.
func (h *Handler) BufferedInput() int {
if h.State().IsClosed() {
return 0
}
return h.bufRx.Buffered()
}
// AwaitingSynResponse returns true if the Handler is an active client opened with [Handler.OpenActive] and has already sent out the first SYN packet to the remote client.
func (h *Handler) AwaitingSynResponse() bool {
return h.remotePort != 0 && h.scb.State() == StateSynSent
}
// AwaitingSynAck returns true if the Handler is a passive server opened with [Handler.OpenListen] and not yet received a valid SYN remote packet.
func (h *Handler) AwaitingSynAck() bool {
return h.remotePort == 0 && h.scb.State() == StateListen
}
// AwaitingSynSend returns true if the Handler is an active client opened with [Handler.OpenActive] and not yet sent out the first SYN packet to the remote client.
func (h *Handler) AwaitingSynSend() bool {
return h.remotePort != 0 && h.scb.State() == StateClosed
}
// IsTxOver returns true if there is no more frames to encapsulate over the network.
// The connection is pretty much over in this case if packets made it succesfully to remote.
func (h *Handler) IsTxOver() bool {
state := h.State()
return state == StateClosed && !h.AwaitingSynSend() ||
state == StateTimeWait && !h.scb.HasPending()
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func errstr(err error) string {
if err == nil {
return "<nil>"
}
return err.Error()
}