mirror of
https://github.com/soypat/lneto.git
synced 2026-08-05 23:43:40 +00:00
341 lines
11 KiB
Go
341 lines
11 KiB
Go
package tcp
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import (
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"errors"
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"io"
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"net"
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"log/slog"
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"github.com/soypat/lneto"
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"github.com/soypat/lneto/internal"
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)
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var (
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errMismatchedSrcPort = errors.New("source port mismatch")
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errMismatchedDstPort = errors.New("destination port mismatch")
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)
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// Handler is a low level TCP handling data structure. It implements logic
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// related to data buffering, frame sequencing and connection state handling.
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// Does NOT implement IP related logic, so no CRC calculation/validation or pseudo header logic.
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// Does NOT implement connection lifetime handling, so NO deadlines, keepalives, backoffs or anything that requires use of time package.
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//
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// See [Conn] for a higher level abstraction of a TCP connection, and see [ControlBlock] for the lower level bits of a TCP connection.
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type Handler struct {
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connid uint64
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scb ControlBlock
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bufTx ringTx
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bufRx internal.Ring
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logger
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validator lneto.Validator
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localPort uint16
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remotePort uint16
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// connid is a conenction counter that is incremented each time a new
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// connection is established via Open calls. This disambiguate's whether
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// Read and Write calls belong to the current connection.
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optcodec OptionCodec
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closing bool
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}
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func (h *Handler) SetLoggers(handler, scb *slog.Logger) {
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h.logger.log = handler
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h.scb.logger.log = scb
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}
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// ConnectionID returns the connection identifier which is incremented every time the connection is closed or open.
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func (h *Handler) ConnectionID() *uint64 {
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return &h.connid
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}
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// State returns the state of the TCP state machine as per RFC9293. See [State].
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func (h *Handler) State() State { return h.scb.State() }
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// SetBuffers sets the internal buffers used to receive and transmit bytes asynchronously via [Handler.Write] and [Handler.Read] calls.
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func (h *Handler) SetBuffers(txbuf, rxbuf []byte, packets int) error {
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if !h.scb.State().IsClosed() {
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return errors.New("tcp.Handler must be closed before setting buffers")
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}
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if rxbuf != nil {
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h.bufRx.Buf = rxbuf
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}
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if len(h.bufRx.Buf) < minBufferSize {
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return errors.New("short rx buffer")
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}
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h.scb.SetRecvWindow(Size(h.bufRx.Size()))
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h.bufRx.Reset()
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return h.bufTx.ResetOrReuse(txbuf, packets, 0)
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}
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// LocalPort returns the local port of the connection. Returns 0 if the connection is closed and uninitialized.
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func (h *Handler) LocalPort() uint16 {
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return h.localPort
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}
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// RemotePort returns the remote port of the connection if it is set.
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// If the connection is passive and has not yet been established it will return 0.
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func (h *Handler) RemotePort() uint16 {
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return h.remotePort
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}
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// OpenActive opens an "active" TCP connection to a known remote port. The caller holds knowledge of the IP address.
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// OpenActive is used by TCP Clients to initiate a connection.
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func (h *Handler) OpenActive(localPort, remotePort uint16, iss Value) error {
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if h.bufRx.Size() < minBufferSize || h.bufTx.Size() < minBufferSize {
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return errBufferTooSmall
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}
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if h.scb.State() != StateClosed {
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return errNeedClosedTCBToOpen
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} else if remotePort == 0 {
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return errors.New("zero port on open call")
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}
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h.reset(localPort, remotePort, iss)
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return nil
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}
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// OpenListen prepares a passive TCP connection where the Handler acts as a server.
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// OpenListen is used by TCP Servers to begin listening for remote connections.
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func (h *Handler) OpenListen(localPort uint16, iss Value) error {
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if h.bufRx.Size() < minBufferSize || h.bufTx.Size() < minBufferSize {
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return errBufferTooSmall
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}
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// Open will fail unless SCB in closed state.
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err := h.scb.Open(iss, Size(h.bufRx.Size()))
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if err != nil {
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return err
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}
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h.reset(localPort, 0, iss)
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return nil
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}
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// Abort forcibly terminates all state associated to current connection.
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// After a call to abort no more data can be sent nor received over the connection.
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func (h *Handler) Abort() {
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h.info("tcp.Handler.Abort")
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h.scb.Abort()
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h.reset(0, 0, 0)
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}
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func (h *Handler) reset(localPort, remotePort uint16, iss Value) {
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*h = Handler{
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connid: h.connid + 1,
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scb: h.scb,
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bufTx: h.bufTx,
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bufRx: h.bufRx,
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localPort: localPort,
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remotePort: remotePort,
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validator: h.validator,
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logger: h.logger,
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closing: false,
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}
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h.bufTx.ResetOrReuse(nil, 0, iss)
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h.bufRx.Reset()
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}
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// Recv receives an incoming TCP packet frame with the first byte being the first octet of the TCP frame.
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// The [Handler]'s internal state is updated if the packet is admitted successfully.
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func (h *Handler) Recv(incomingPacket []byte) error {
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if h.IsTxOver() {
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return net.ErrClosed
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}
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tfrm, err := NewFrame(incomingPacket)
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if err != nil {
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return err
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}
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tfrm.ValidateExceptCRC(&h.validator)
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err = h.validator.ErrPop()
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if err != nil {
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return err
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}
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remotePort := tfrm.SourcePort()
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if h.remotePort != 0 && remotePort != h.remotePort {
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return errMismatchedSrcPort
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}
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dstPort := tfrm.DestinationPort()
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if h.localPort != dstPort {
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return errMismatchedDstPort
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}
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payload := tfrm.Payload()
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if len(payload) > h.bufRx.Free() {
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return errors.New("rx buffer full")
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}
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segIncoming := tfrm.Segment(len(payload))
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if h.scb.IncomingIsKeepalive(segIncoming) {
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h.info("tcp.Handler:rx-keepalive", slog.Uint64("port", uint64(h.localPort)))
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return nil
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}
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prevState := h.scb.State()
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err = h.scb.Recv(segIncoming)
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if err != nil {
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if h.scb.State() == StateClosed {
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// TODO(soypat): Should return EOF/ErrClosed?
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err = err // Connection closed by reset.
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}
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return err
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}
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if prevState != h.scb.State() {
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h.info("tcp.Handler:rx-statechange", slog.Uint64("port", uint64(h.localPort)), slog.String("old", prevState.String()), slog.String("new", h.scb.State().String()), slog.String("rxflags", segIncoming.Flags.String()))
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}
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if segIncoming.DATALEN != 0 {
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_, err = h.bufRx.Write(payload)
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if err != nil {
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return err
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}
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}
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if segIncoming.Flags.HasAny(FlagSYN) && h.remotePort == 0 {
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// Remote reached out and has given us their port, set it on our side.
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h.debug("tcp.Handler:rx-remoteport-set", slog.Uint64("port", uint64(h.localPort)), slog.Uint64("remoteport", uint64(remotePort)))
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h.remotePort = remotePort
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}
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if h.logenabled(internal.LevelTrace) {
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h.trace("tcp.Handler:rx-done", slog.Uint64("port", uint64(h.localPort)), slog.Uint64("remoteport", uint64(remotePort)), slog.String("seg", segIncoming.String()))
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}
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return nil
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}
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func (h *Handler) Close() error {
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h.trace("tcp.Handler.Close")
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if h.closing {
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return errConnectionClosing
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} else if h.State().IsClosed() {
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return net.ErrClosed
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}
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h.closing = true
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return nil
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}
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// Send writes TCP frame to be sent over the network to the remote peer to `b`.
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// It does no IP interfacing or CRC calculation of packet, which is left to the caller to perform.
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// The returned integer is the length written to the argument buffer.
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func (h *Handler) Send(b []byte) (int, error) {
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h.trace("tcp.Handler:start", slog.Uint64("port", uint64(h.localPort)))
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if h.IsTxOver() {
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return 0, net.ErrClosed
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}
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tfrm, err := NewFrame(b)
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if err != nil {
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return 0, err
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}
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buffered := h.bufTx.Buffered()
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if buffered == 0 && h.closing {
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// If Close called and no more data to be sent, terminate connection!
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h.closing = false
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err = h.scb.Close()
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if err != nil {
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h.logerr("tcp.Handler.Close", slog.String("err", errstr(err)), slog.String("state", h.State().String()))
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h.Abort()
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return 0, io.EOF
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}
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}
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offset := uint8(5)
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var segment Segment
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if h.AwaitingSynSend() {
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// Handling init syn segment.
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segment = ClientSynSegment(h.scb.ISS(), h.scb.RecvWindow())
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h.optcodec.PutOption16(b[sizeHeaderTCP:], OptMaxSegmentSize, uint16(len(b)))
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offset++
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} else {
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var ok bool
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available := min(buffered, len(b)-sizeHeaderTCP)
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segment, ok = h.scb.PendingSegment(available)
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if !ok {
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// No pending control segment or data to send. Yield.
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return 0, nil
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}
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if available > 0 {
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n, err := h.bufTx.MakePacket(b[sizeHeaderTCP:sizeHeaderTCP+segment.DATALEN], segment.SEQ)
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if err != nil {
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return 0, err
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} else if n != int(segment.DATALEN) {
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panic("expected n == available")
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}
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} else if segment.Flags == synack {
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h.optcodec.PutOption16(b[sizeHeaderTCP:], OptMaxSegmentSize, uint16(len(b)))
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offset++
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}
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}
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prevState := h.scb.State()
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err = h.scb.Send(segment)
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if err != nil {
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return 0, err
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} else if prevState != h.scb.State() && h.logenabled(slog.LevelInfo) {
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h.info("tcp.Handler:tx-statechange", slog.Uint64("port", uint64(h.localPort)), slog.String("oldState", prevState.String()), slog.String("newState", h.scb.State().String()), slog.String("txflags", segment.Flags.String()))
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}
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tfrm.SetSourcePort(h.localPort)
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tfrm.SetDestinationPort(h.remotePort)
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tfrm.SetSegment(segment, offset) // No TCP options.
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tfrm.SetUrgentPtr(0)
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return int(offset)*4 + int(segment.DATALEN), nil
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}
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// Free returns the amount of space free in the transmit buffer. A call to [Handler.Write] with a larger buffer will fail.
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func (h *Handler) Free() int {
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return h.bufTx.Free()
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}
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// Write implements [io.Writer] by copying b to a internal buffer to be sent over the network on the next
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// [Handler.Send] call that can send data to remote peer. Use [Handler.Free] to know the maximum length the argument slice can be before erroring.
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func (h *Handler) Write(b []byte) (int, error) {
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if h.closing {
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return 0, errConnectionClosing
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} else if h.State().IsClosed() { // Reject write call if data cannot be sent.
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return 0, net.ErrClosed
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}
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return h.bufTx.Write(b)
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}
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// Read implements [io.Reader] by reading received data from remote peer in internal buffer.
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func (h *Handler) Read(b []byte) (int, error) {
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if h.State().IsClosed() { // Reject read call if state is at StateClosed. Note this is less strict than Write call condition.
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return 0, net.ErrClosed
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}
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return h.bufRx.Read(b)
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}
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// BufferedInput returns amount of bytes buffered in receive buffer.
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func (h *Handler) BufferedInput() int {
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if h.State().IsClosed() {
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return 0
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}
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return h.bufRx.Buffered()
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}
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// AwaitingSynResponse returns true if the Handler is an active client opened with [Handler.OpenActive] and has already sent out the first SYN packet to the remote client.
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func (h *Handler) AwaitingSynResponse() bool {
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return h.remotePort != 0 && h.scb.State() == StateSynSent
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}
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// AwaitingSynAck returns true if the Handler is a passive server opened with [Handler.OpenListen] and not yet received a valid SYN remote packet.
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func (h *Handler) AwaitingSynAck() bool {
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return h.remotePort == 0 && h.scb.State() == StateListen
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}
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// AwaitingSynSend returns true if the Handler is an active client opened with [Handler.OpenActive] and not yet sent out the first SYN packet to the remote client.
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func (h *Handler) AwaitingSynSend() bool {
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return h.remotePort != 0 && h.scb.State() == StateClosed
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}
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// IsTxOver returns true if there is no more frames to encapsulate over the network.
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// The connection is pretty much over in this case if packets made it succesfully to remote.
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func (h *Handler) IsTxOver() bool {
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state := h.State()
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return state == StateClosed && !h.AwaitingSynSend() ||
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state == StateTimeWait && !h.scb.HasPending()
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func errstr(err error) string {
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if err == nil {
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return "<nil>"
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}
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return err.Error()
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}
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