package tcp import ( "math/rand" "testing" ) func TestHandler(t *testing.T) { const mtu = 1500 const maxpackets = 3 rng := rand.New(rand.NewSource(0)) client, server := setupClientServer(t, rng, mtu, mtu, maxpackets, mtu, mtu, maxpackets) var rawbuf [mtu]byte establish(t, client, server, rawbuf[:]) } func setupClientServer(t *testing.T, rng *rand.Rand, clientTxSize, clientRxSize, clientPackets, serverTxSize, serverRxSize, serverPackets int) (client, server *Handler) { client = new(Handler) server = new(Handler) err := client.SetBuffers(make([]byte, clientTxSize), make([]byte, clientRxSize), clientPackets) if err != nil { t.Fatal(err) } err = server.SetBuffers(make([]byte, serverTxSize), make([]byte, serverRxSize), serverPackets) if err != nil { t.Fatal(err) } err = server.OpenListen(uint16(rng.Uint32()), 0) if err != nil { t.Fatal(err) } err = client.OpenActive(uint16(rng.Uint32()), server.LocalPort(), 0) if err != nil { t.Fatal(err) } if !client.AwaitingSynSend() { t.Fatal("client in wrong state") } if !server.AwaitingSynAck() { t.Fatal("server in wrong state") } return client, server } func establish(t *testing.T, client, server *Handler, buf []byte) { if client.State() != StateClosed { t.Fatal("client in wrong state") } else if server.State() != StateListen { t.Fatal("server in wrong state") } clear(buf) // Commence 3-way handshake: client sends SYN, server sends SYN-ACK, client sends ACK. // Client sends SYN. n, err := client.Send(buf) if err != nil { t.Fatal("client sending:", err) } else if n < sizeHeaderTCP { t.Fatal("expected client to send SYN packet") } else if client.State() != StateSynSent { t.Fatal("client did not transition to SynSent state:", client.State().String()) } err = server.Recv(buf[:n]) // Server receives SYN. if err != nil { t.Fatal(err) } else if server.State() != StateSynRcvd { t.Fatal("server did not transition to SynReceived state:", server.State().String()) } clear(buf) // Server sends SYNACK response to client's SYN. n, err = server.Send(buf) if err != nil { t.Fatal("server sending:", err) } else if n < sizeHeaderTCP { t.Fatal("expected server to send SYNACK packet") } else if server.State() != StateSynRcvd { t.Fatal("server should remain in SynReceived state:", server.State().String()) } err = client.Recv(buf[:n]) // Client receives SYNACK, is established but must send ACK. if err != nil { t.Fatal(err) } else if client.State() != StateEstablished { t.Fatal("client did not transition to Established state:", client.State().String()) } clear(buf) n, err = client.Send(buf) // Client sends ACK. if err != nil { t.Fatal("client sending ACK:", err) } else if n < sizeHeaderTCP { t.Fatal("expected client to send ACK packet") } else if client.State() != StateEstablished { t.Fatal("client should remain in Established state:", client.State().String()) } err = server.Recv(buf[:n]) // Server receives ACK. if err != nil { t.Fatal(err) } else if server.State() != StateEstablished { t.Fatal("server did not transition to Established state on ACK receive:", server.State().String()) } } func clear[E any, T []E](s T) { var zero E for i := range s { s[i] = zero } }