mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2026-08-21 23:19:02 +00:00
266 lines
7.2 KiB
C++
266 lines
7.2 KiB
C++
/*
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* Copyleft Mr. Robot
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* Copyright HTotoo
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __WATERFALL_DESIGNER_APP_HPP__
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#define __WATERFALL_DESIGNER_APP_HPP__
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#include "ui_widget.hpp"
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#include "ui_navigation.hpp"
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#include "ui_receiver.hpp"
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#include "ui_freq_field.hpp"
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#include "ui_record_view.hpp"
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#include "ui_spectrum.hpp"
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#include "app_settings.hpp"
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#include "radio_state.hpp"
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#include "file_path.hpp"
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namespace ui::external_app::waterfall_designer {
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enum class ColorComponent {
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RED,
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GREEN,
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BLUE
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};
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class WaterfallDesignerColorPickerView : public View {
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public:
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std::function<void(std::string)> on_save{};
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WaterfallDesignerColorPickerView(NavigationView& nav, std::string color_str);
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std::string title() const override { return "Color Picker"; };
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void focus() override;
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void paint(Painter& painter) override;
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private:
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NavigationView& nav_;
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std::string color_str_;
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uint8_t index_{0};
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uint8_t red_{0};
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uint8_t green_{0};
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uint8_t blue_{0};
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void update_color_index();
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std::string build_color_str();
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Labels labels{
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{{0 * 8, 0 * 16}, "Index", Theme::getInstance()->fg_light->foreground},
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{{0 * 8, 2 * 16}, "Red", Theme::getInstance()->fg_light->foreground},
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{{0 * 8, 4 * 16}, "Green", Theme::getInstance()->fg_light->foreground},
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{{0 * 8, 6 * 16}, "Blue", Theme::getInstance()->fg_light->foreground},
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{{0 * 8, 8 * 16}, "Step", Theme::getInstance()->fg_light->foreground}};
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NumberField field_index{
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{0 * 8, 1 * 16},
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3,
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{0, 255},
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1,
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' '};
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NumberField field_red{
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{0 * 8, 3 * 16},
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3,
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{0, 255},
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1,
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' '};
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NumberField field_green{
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{0 * 8, 5 * 16},
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3,
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{0, 255},
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1,
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' '};
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NumberField field_blue{
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{0 * 8, 7 * 16},
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3,
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{0, 255},
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1,
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' '};
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NumberField field_step{
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{0 * 8, 9 * 16},
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3,
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{0, 255},
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1,
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' '};
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ProgressBar progressbar{
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{0 * 8,
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screen_height - 4 * 16 - 2 * 16 - 1 * 16,
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screen_width,
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2 * 16}};
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Button button_save{
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{0, screen_height - 4 * 16, screen_width, 4 * 16},
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"Save"};
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};
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class WaterfallDesignerView : public View {
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public:
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WaterfallDesignerView(NavigationView& nav);
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WaterfallDesignerView(NavigationView& nav, ReceiverModel::settings_t override);
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~WaterfallDesignerView();
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void focus() override;
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void set_parent_rect(const Rect new_parent_rect) override;
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std::string title() const override { return "Wtf Design"; };
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private:
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uint32_t capture_rate{500000};
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uint32_t file_format{0};
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uint32_t highlighted_index_{0};
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bool trim{false};
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std::filesystem::path current_profile_path = "";
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NavigationView& nav_;
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RxRadioState radio_state_{ReceiverModel::Mode::Capture};
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app_settings::SettingsManager settings_{
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"rx_wtf_designer",
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app_settings::Mode::RX,
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{
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{"capture_rate"sv, &capture_rate},
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{"file_format"sv, &file_format},
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{"trim"sv, &trim},
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}};
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Labels labels{
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{{0 * 8, 1 * 16}, "Rate:", Theme::getInstance()->fg_light->foreground},
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{{11 * 8, 1 * 16}, "Format:", Theme::getInstance()->fg_light->foreground},
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};
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RxFrequencyField field_frequency{
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{0 * 8, 0 * 16},
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nav_};
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FrequencyStepView field_frequency_step{
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{10 * 8, 0 * 16}};
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RFAmpField field_rf_amp{
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{16 * 8, 0 * 16}};
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LNAGainField field_lna{
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{18 * 8, 0 * 16}};
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VGAGainField field_vga{
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{21 * 8, 0 * 16}};
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OptionsField option_bandwidth{
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{24 * 8, 0 * 16},
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5,
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{}};
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MenuView menu_view{};
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NewButton button_new{
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{0 * 8, 8 * 16, 4 * 8, 32},
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{},
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&bitmap_icon_file,
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Theme::getInstance()->fg_blue->foreground};
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NewButton button_open{
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{4 * 8, 8 * 16, 4 * 8, 32},
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{},
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&bitmap_icon_load,
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Theme::getInstance()->fg_blue->foreground};
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NewButton button_save{
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{8 * 8, 8 * 16, 4 * 8, 32},
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{},
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&bitmap_icon_save,
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Theme::getInstance()->fg_blue->foreground};
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NewButton button_add_level{
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{12 * 8, 8 * 16, 4 * 8, 32},
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{},
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&bitmap_icon_add,
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Theme::getInstance()->fg_blue->foreground};
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NewButton button_remove_level{
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{16 * 8, 8 * 16, 4 * 8, 32},
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{},
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&bitmap_icon_delete,
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Theme::getInstance()->fg_blue->foreground};
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NewButton button_edit_color{
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{20 * 8, 8 * 16, 4 * 8, 32},
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{},
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&bitmap_icon_notepad,
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Theme::getInstance()->fg_blue->foreground};
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NewButton button_apply_setting{
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{24 * 8, 8 * 16, 4 * 8, 32},
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{},
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&bitmap_icon_replay,
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Theme::getInstance()->fg_blue->foreground};
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void backup_current_profile();
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void restore_current_profile();
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void on_create_new_profile();
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void on_open_profile();
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void on_profile_changed(std::filesystem::path new_profile_path);
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void on_save_profile();
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void on_add_level();
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void on_remove_level();
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void on_edit_color();
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void refresh_menu_view();
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void on_apply_current_to_wtf(); // will restore if didn't apple, when distruct
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void on_apply_setting(); // apply set
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bool if_apply_setting{false};
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/*NB:
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this works as:
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each time you change color, it apply as file realtime
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however if you don't push the apply (play) btn, it would resotore in distructor,
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if you push apply, it would apply and exit*/
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std::vector<std::string> profile_levels{};
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static constexpr ui::Dim header_height = 10 * 16;
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RecordView record_view{// we still need it cuz it make waterfall correct
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{screen_width, screen_height, 30 * 8, 1 * 16},
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u"BBD_????.*",
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captures_dir,
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RecordView::FileType::RawS16,
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16384,
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3};
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spectrum::WaterfallView waterfall{};
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std::string file_name_buffer{}; // needed by text_prompy
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MessageHandlerRegistration message_handler_freqchg{
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Message::ID::FreqChangeCommand,
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[this](Message* const p) {
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const auto message = static_cast<const FreqChangeCommandMessage*>(p);
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this->on_freqchg(message->freq);
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}};
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void on_freqchg(int64_t freq);
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};
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} /* namespace ui::external_app::waterfall_designer */
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#endif /*__WATERFALL_DESIGNER_APP_HPP__*/
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