diff --git a/firmware/application/external/dinogame/ui_dinogame.cpp b/firmware/application/external/dinogame/ui_dinogame.cpp index 90012e471..d7614ae7d 100644 --- a/firmware/application/external/dinogame/ui_dinogame.cpp +++ b/firmware/application/external/dinogame/ui_dinogame.cpp @@ -789,8 +789,8 @@ void DinoGameView::draw_current_score() { void DinoGameView::draw_high_score() { auto style = *ui::Theme::getInstance()->fg_light; - painter.fill_rectangle({UI_POS_X_RIGHT(90), 28, 90, 18}, Color::black()); - painter.draw_string({UI_POS_X_RIGHT(90), 30}, style, "HI " + score_to_string(highScore)); + painter.fill_rectangle({UI_POS_X_RIGHT(10), 28, 90, 18}, Color::black()); + painter.draw_string({UI_POS_X_RIGHT(10), 30}, style, "HI " + score_to_string(highScore)); } void DinoGameView::jump() { diff --git a/firmware/application/external/doom/ui_doom.cpp b/firmware/application/external/doom/ui_doom.cpp index 3f391bf72..75ac2f8bb 100644 --- a/firmware/application/external/doom/ui_doom.cpp +++ b/firmware/application/external/doom/ui_doom.cpp @@ -1081,7 +1081,7 @@ void DoomView::paint(Painter& painter) { int hud_y = RENDER_HEIGHT + 5; painter.draw_string({5, hud_y}, style_yellow, "Health: " + std::to_string(player.health)); painter.draw_string({UI_POS_X_CENTER(15), hud_y}, style_red, "Kills: " + std::to_string(kills)); - painter.draw_string({UI_POS_X_RIGHT(80), hud_y}, style_blue, "Ammo: " + std::to_string(player.ammo)); + painter.draw_string({UI_POS_X_RIGHT(10), hud_y}, style_blue, "Ammo: " + std::to_string(player.ammo)); prev_velocity_moving = (player.velocity != 0); needs_redraw = false; @@ -1113,7 +1113,7 @@ void DoomView::paint(Painter& painter) { int hud_y = RENDER_HEIGHT + 5; painter.draw_string({5, hud_y}, style_yellow, "Health: " + std::to_string(player.health)); painter.draw_string({UI_POS_X_CENTER(15), hud_y}, style_red, "Kills: " + std::to_string(kills)); - painter.draw_string({UI_POS_X_RIGHT(80), hud_y}, style_blue, "Ammo: " + std::to_string(player.ammo)); + painter.draw_string({UI_POS_X_RIGHT(10), hud_y}, style_blue, "Ammo: " + std::to_string(player.ammo)); needs_gun_redraw = false; }