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https://github.com/portapack-mayhem/mayhem-firmware.git
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/*
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* copyleft 2024 sommermorgentraum
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __UI_TUNER_H__
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#define __UI_TUNER_H__
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#include "ui_navigation.hpp"
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#include "ui_receiver.hpp"
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#include "audio.hpp"
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namespace ui::external_app::tuner {
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struct Instrument {
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std::string name;
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struct NoteInfo {
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uint16_t frequency;
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audio::Rate sample_rate; // tune samplerate to allow for freqs
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int8_t octave_shift;
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// PP hardware can't handle some extremely low/high frequencies, this indicates how much the freq that were played is shifted up/down,
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// for example, if shift is -2 and note is A3, it means the real string should play A5 but PP's speaker plays A3
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};
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std::map<std::string, NoteInfo> notes; // this is for fast looking : O(log(n)) , usage `auto note = guitar.notes["A4"];`
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};
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class TunerView : public View {
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public:
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TunerView(NavigationView& nav);
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~TunerView();
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TunerView(const TunerView& other) = delete;
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TunerView& operator=(const TunerView& other) = delete;
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void focus() override;
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void update_audio_beep();
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std::string title() const override { return "Tuner"; };
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private:
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NavigationView& nav_;
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bool beep{false};
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void update_notes_for_instrument(const Instrument& instrument);
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void play_change_note();
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void stop_play();
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void update_current_note();
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uint32_t protected_sample_rate(audio::Rate r);
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void paint(Painter& painter) override;
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uint16_t current_note_frequency{440};
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audio::Rate current_note_sample_rate{audio::Rate::Hz_12000};
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int8_t current_note_octave_shift{0};
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bool current_note_playing{false};
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Labels labels{
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{{0 * 8, 1 * 16}, "Instrument:", Theme::getInstance()->fg_light->foreground},
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{{0 * 8, 2 * 16}, "Note:", Theme::getInstance()->fg_light->foreground},
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{{0 * 8, 3 * 16}, "Note Frequency:", Theme::getInstance()->fg_light->foreground},
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{{0 * 8, 4 * 16}, "Note Octave Shift:", Theme::getInstance()->fg_light->foreground},
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{{0 * 8, 5 * 16}, "Volume:", Theme::getInstance()->fg_light->foreground}};
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Text text_note_frequency{
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{(sizeof("Note Frequency:") + 1) * 8, 3 * 16, screen_width - (sizeof("Note Frequency:") + 1) * 8, 16},
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"",
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};
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Text text_note_octave_shift{
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{(sizeof("Note Octave Shift:") + 1) * 8, 4 * 16, screen_width - (sizeof("Note Octave Shift:") + 1) * 8, 16},
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"",
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};
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AudioVolumeField field_volume{
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{(sizeof("Volume:") + 1) * 8, 5 * 16}};
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// TODO: load list runtime
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OptionsField options_instrument{
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{(sizeof("Instrument:") + 1) * 8, 1 * 16},
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screen_width - (sizeof("Instrument:") + 1) * 8,
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{{"Guitar", 0},
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{"Violin", 1},
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{"Pitch Fork", 2}}};
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OptionsField options_note{
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{(sizeof("Note:") + 1) * 8, 2 * 16},
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screen_width - (sizeof("Note:") + 1) * 8,
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{}};
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NewButton button_play_stop{
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{0 * 8, 16 * 16, screen_width, screen_height - 16 * 16},
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{},
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&bitmap_icon_replay,
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Theme::getInstance()->fg_red->foreground};
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// TODO: load from file DB
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const Instrument guitar = {
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.name = "Folk Guitar",
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.notes = {
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{"E2", {165, audio::Rate::Hz_12000, -1}}, // actual: E2, PP speaker: E3
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{"A2", {110, audio::Rate::Hz_12000, 0}},
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{"D3", {147, audio::Rate::Hz_12000, 0}},
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{"G3", {196, audio::Rate::Hz_24000, 0}},
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{"B3", {247, audio::Rate::Hz_24000, 0}},
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{"E4", {330, audio::Rate::Hz_24000, 0}}}};
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const Instrument violin = {
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.name = "Violin 440 Standard, 12ET",
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.notes = {
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{"G3", {196, audio::Rate::Hz_12000, 0}},
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{"D4", {294, audio::Rate::Hz_24000, 0}},
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{"A4", {440, audio::Rate::Hz_48000, 0}},
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{"E5", {659, audio::Rate::Hz_48000, 0}}}};
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const Instrument pitch_fork = {// freq copied from flipper app
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.name = "Pitch Fork",
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.notes = {
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{"12ET A4", {440, audio::Rate::Hz_48000, 0}},
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{"Sarti's A4", {436, audio::Rate::Hz_48000, 0}},
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{"1858 A4", {435, audio::Rate::Hz_48000, 0}},
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{"Verdi's A4", {432, audio::Rate::Hz_48000, 0}}}};
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std::map<std::string, Instrument> instruments{
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{"Guitar", guitar},
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{"Violin", violin},
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{"Pitch Fork", pitch_fork}};
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};
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} // namespace ui::external_app::tuner
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#endif /*__UI_TUNER_H__*/
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