mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2026-08-20 14:39:01 +00:00
@@ -33,38 +33,24 @@
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#define EXT_APP_EXPECTED_CHECKSUM 0x00000000
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namespace ui {
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template <size_t Width, size_t Height>
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class DynamicBitmap {
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public:
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static constexpr size_t buffer_size = Width * Height / (sizeof(uint8_t) * 8);
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static constexpr size_t buffer_size = Width * Height / (sizeof(uint8_t) * 8); // one bit per pixel
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// Main constructor
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DynamicBitmap(const uint8_t data[buffer_size])
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: _bitmap{{Width, Height}, _buffer.data()} {
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std::memcpy(_buffer.data(), data, buffer_size);
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: _buffer(buffer_size, 0),
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_bitmap{new Bitmap{{Width, Height}, &_buffer[0]}} {
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memcpy(&_buffer[0], data, buffer_size);
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}
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DynamicBitmap(const DynamicBitmap& other)
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: _buffer(other._buffer),
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_bitmap{{Width, Height}, _buffer.data()} {}
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DynamicBitmap(DynamicBitmap&& other) noexcept
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: _buffer(std::move(other._buffer)),
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_bitmap{{Width, Height}, _buffer.data()} {}
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DynamicBitmap& operator=(const DynamicBitmap& other) = delete;
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DynamicBitmap& operator=(DynamicBitmap&& other) noexcept = delete;
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// Destructor (Default is fine, no heap memory to free manually)
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~DynamicBitmap() = default;
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const Bitmap* bitmap() const { return &_bitmap; }
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const Bitmap* bitmap() { return _bitmap.get(); }
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private:
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// Order matters: _buffer must be declared before _bitmap
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// so it is initialized first and its .data() pointer is valid.
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std::array<uint8_t, buffer_size> _buffer{};
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Bitmap _bitmap{};
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// Allocating both members so the class is movable without invalidation.
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std::vector<uint8_t> _buffer;
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std::unique_ptr<Bitmap> _bitmap;
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};
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class ExternalItemsMenuLoader {
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@@ -79,10 +65,9 @@ class ExternalItemsMenuLoader {
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static bool run_standalone_app(ui::NavigationView&, std::filesystem::path);
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static bool run_module_app(ui::NavigationView&, uint8_t*, size_t);
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static void load_all_external_items_callback(std::function<void(AppInfoConsole&)> callback, bool module_included = false);
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static void unload_external_items();
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private:
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static std::vector<std::unique_ptr<DynamicBitmap<16, 16>>> bitmaps;
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static std::vector<DynamicBitmap<16, 16>> bitmaps;
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};
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} // namespace ui
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