mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2026-09-12 09:39:30 +00:00
battleship resizes based on screen size (#2836)
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+26
-25
@@ -23,12 +23,9 @@
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#include <array>
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namespace ui::external_app::battleship {
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#define GRID_SIZE 10
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constexpr uint8_t GRID_SIZE = 10;
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constexpr uint8_t CELL_SIZE = 24;
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constexpr uint8_t GRID_OFFSET_X = 0;
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constexpr uint8_t GRID_OFFSET_Y = 32;
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namespace ui::external_app::battleship {
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enum class ShipType : uint8_t {
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CARRIER = 5,
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@@ -103,6 +100,10 @@ class BattleshipView : public View {
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private:
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NavigationView& nav_;
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uint16_t CELL_SIZE = 24;
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uint16_t GRID_OFFSET_X = 0;
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uint16_t GRID_OFFSET_Y = 32;
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RxRadioState rx_radio_state_{
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433920000 /* frequency */,
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1750000 /* bandwidth */,
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@@ -163,11 +164,11 @@ class BattleshipView : public View {
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uint32_t last_address{0};
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// UI Elements - Menu/Settings Screen
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Text text_title{{60, 2, 120, 24}, "BATTLESHIP"};
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Text text_subtitle{{40, 20, 160, 16}, "Naval Combat Game"};
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Text text_title{{UI_POS_X_CENTER(11), 2, UI_POS_WIDTH(11), 16}, "BATTLESHIP"};
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Text text_subtitle{{UI_POS_X_CENTER(18), 24, UI_POS_WIDTH(18), 16}, "Naval Combat Game"};
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Rectangle rect_radio_settings{{12, 40, 216, 118}, Color::dark_grey()};
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Text label_radio{{17, 45, 100, 16}, "RADIO SETUP"};
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// Rectangle rect_radio_settings{{12, 40, 216, 118}, Color::dark_grey()};
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Text label_radio{{UI_POS_X_CENTER(12), 45, UI_POS_WIDTH(12), 16}, "RADIO SETUP"};
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ButtonWithEncoder button_frequency{{17, 65, 11 * 8, 20}, ""};
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// Radio controls
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@@ -183,25 +184,24 @@ class BattleshipView : public View {
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Text label_tx_gain{{155, 118, 25, 16}, "TX:"};
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NumberField field_tx_gain{{185, 118}, 2, {0, 47}, 8, ' '};
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Rectangle rect_audio_settings{{12, 164, 216, 45}, Color::dark_grey()};
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Text label_audio{{17, 169, 80, 16}, "AUDIO"};
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Checkbox checkbox_sound{{17, 187}, 8, "Sound On", true};
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// Rectangle rect_audio_settings{{12, 164, 216, 45}, Color::dark_grey()};
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Text label_audio{{UI_POS_X_CENTER(6), 155, UI_POS_WIDTH(6), 16}, "AUDIO"};
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Checkbox checkbox_sound{{17, 177}, 8, "Sound On", true};
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Text label_volume{{110, 187, 50, 16}, "Volume:"};
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AudioVolumeField field_volume{{165, 187}};
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AudioVolumeField field_volume{{165, 177}};
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Rectangle rect_team_selection{{12, 217, 216, 75}, Color::dark_grey()};
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Text label_team{{17, 222, 110, 16}, "SELECT TEAM"};
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Button button_red_team{{25, 242, 85, 45}, "RED\nTEAM"};
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Button button_blue_team{{130, 242, 85, 45}, "BLUE\nTEAM"};
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// Rectangle rect_team_selection{{12, 217, 216, 75}, Color::dark_grey()};
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Text label_team{{17, 220, 8 * 12, 16}, "SELECT TEAM"};
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Button button_red_team{{UI_POS_X_CENTER(10) - UI_POS_WIDTH(7), 237, UI_POS_WIDTH(10), 45}, "RED\nTEAM"};
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Button button_blue_team{{UI_POS_X_CENTER(10) + UI_POS_WIDTH(7), 237, UI_POS_WIDTH(10), 45}, "BLUE\nTEAM"};
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// In-game UI elements
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RSSI rssi{{21 * 8, 0, 6 * 8, 4}};
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Text text_status{{10, 16, 220, 16}, ""};
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RSSI rssi{{UI_POS_X_RIGHT(6), 0, 6 * 8, 4}};
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Text text_score{{170, 16, 60, 16}, ""};
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Button button_rotate{{10, 265, 65, 32}, "Rotate"};
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Button button_place{{82, 265, 65, 32}, "Place"};
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Button button_fire{{82, 265, 65, 32}, "Fire!"};
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Button button_menu{{155, 265, 65, 32}, "Menu"};
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Button button_rotate{{5, UI_POS_Y_BOTTOM(3), 65, 32}, "Rotate"};
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Button button_place{{UI_POS_X_CENTER(6), UI_POS_Y_BOTTOM(3), 65, 32}, "Place"};
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Button button_fire{{UI_POS_X_RIGHT(17), UI_POS_Y_BOTTOM(3), 65, 32}, "Fire!"};
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Button button_menu{{UI_POS_X_RIGHT(8), UI_POS_Y_BOTTOM(3), 65, 32}, "Menu"};
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// Methods
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void init_game();
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@@ -209,8 +209,8 @@ class BattleshipView : public View {
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void start_team(bool red);
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void setup_ships();
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void draw_menu_screen(Painter& painter);
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void draw_grid(Painter& painter, uint8_t grid_x, uint8_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid = false);
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void draw_cell(Painter& painter, uint8_t cell_x, uint8_t cell_y, CellState state, bool show_ships, bool is_offense_grid, bool is_cursor);
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void draw_grid(Painter& painter, uint16_t grid_x, uint16_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid = false);
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void draw_cell(Painter& painter, uint16_t cell_x, uint16_t cell_y, CellState state, bool show_ships, bool is_offense_grid, bool is_cursor);
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void draw_ship_preview(Painter& painter);
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void place_ship();
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bool can_place_ship(uint8_t x, uint8_t y, uint8_t size, bool horizontal);
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@@ -218,6 +218,7 @@ class BattleshipView : public View {
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void process_shot(uint8_t x, uint8_t y);
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void update_score();
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bool is_cursor_at(uint8_t x, uint8_t y, bool is_offense_grid);
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void show_hide_menu(bool menu_vis);
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void send_message(const GameMessage& msg);
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void process_message(const std::string& message);
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