battleship resizes based on screen size (#2836)

This commit is contained in:
Totoo
2025-10-18 17:00:50 +02:00
committed by GitHub
parent 200831ad67
commit d3373734e9
2 changed files with 101 additions and 152 deletions
+26 -25
View File
@@ -23,12 +23,9 @@
#include <array>
namespace ui::external_app::battleship {
#define GRID_SIZE 10
constexpr uint8_t GRID_SIZE = 10;
constexpr uint8_t CELL_SIZE = 24;
constexpr uint8_t GRID_OFFSET_X = 0;
constexpr uint8_t GRID_OFFSET_Y = 32;
namespace ui::external_app::battleship {
enum class ShipType : uint8_t {
CARRIER = 5,
@@ -103,6 +100,10 @@ class BattleshipView : public View {
private:
NavigationView& nav_;
uint16_t CELL_SIZE = 24;
uint16_t GRID_OFFSET_X = 0;
uint16_t GRID_OFFSET_Y = 32;
RxRadioState rx_radio_state_{
433920000 /* frequency */,
1750000 /* bandwidth */,
@@ -163,11 +164,11 @@ class BattleshipView : public View {
uint32_t last_address{0};
// UI Elements - Menu/Settings Screen
Text text_title{{60, 2, 120, 24}, "BATTLESHIP"};
Text text_subtitle{{40, 20, 160, 16}, "Naval Combat Game"};
Text text_title{{UI_POS_X_CENTER(11), 2, UI_POS_WIDTH(11), 16}, "BATTLESHIP"};
Text text_subtitle{{UI_POS_X_CENTER(18), 24, UI_POS_WIDTH(18), 16}, "Naval Combat Game"};
Rectangle rect_radio_settings{{12, 40, 216, 118}, Color::dark_grey()};
Text label_radio{{17, 45, 100, 16}, "RADIO SETUP"};
// Rectangle rect_radio_settings{{12, 40, 216, 118}, Color::dark_grey()};
Text label_radio{{UI_POS_X_CENTER(12), 45, UI_POS_WIDTH(12), 16}, "RADIO SETUP"};
ButtonWithEncoder button_frequency{{17, 65, 11 * 8, 20}, ""};
// Radio controls
@@ -183,25 +184,24 @@ class BattleshipView : public View {
Text label_tx_gain{{155, 118, 25, 16}, "TX:"};
NumberField field_tx_gain{{185, 118}, 2, {0, 47}, 8, ' '};
Rectangle rect_audio_settings{{12, 164, 216, 45}, Color::dark_grey()};
Text label_audio{{17, 169, 80, 16}, "AUDIO"};
Checkbox checkbox_sound{{17, 187}, 8, "Sound On", true};
// Rectangle rect_audio_settings{{12, 164, 216, 45}, Color::dark_grey()};
Text label_audio{{UI_POS_X_CENTER(6), 155, UI_POS_WIDTH(6), 16}, "AUDIO"};
Checkbox checkbox_sound{{17, 177}, 8, "Sound On", true};
Text label_volume{{110, 187, 50, 16}, "Volume:"};
AudioVolumeField field_volume{{165, 187}};
AudioVolumeField field_volume{{165, 177}};
Rectangle rect_team_selection{{12, 217, 216, 75}, Color::dark_grey()};
Text label_team{{17, 222, 110, 16}, "SELECT TEAM"};
Button button_red_team{{25, 242, 85, 45}, "RED\nTEAM"};
Button button_blue_team{{130, 242, 85, 45}, "BLUE\nTEAM"};
// Rectangle rect_team_selection{{12, 217, 216, 75}, Color::dark_grey()};
Text label_team{{17, 220, 8 * 12, 16}, "SELECT TEAM"};
Button button_red_team{{UI_POS_X_CENTER(10) - UI_POS_WIDTH(7), 237, UI_POS_WIDTH(10), 45}, "RED\nTEAM"};
Button button_blue_team{{UI_POS_X_CENTER(10) + UI_POS_WIDTH(7), 237, UI_POS_WIDTH(10), 45}, "BLUE\nTEAM"};
// In-game UI elements
RSSI rssi{{21 * 8, 0, 6 * 8, 4}};
Text text_status{{10, 16, 220, 16}, ""};
RSSI rssi{{UI_POS_X_RIGHT(6), 0, 6 * 8, 4}};
Text text_score{{170, 16, 60, 16}, ""};
Button button_rotate{{10, 265, 65, 32}, "Rotate"};
Button button_place{{82, 265, 65, 32}, "Place"};
Button button_fire{{82, 265, 65, 32}, "Fire!"};
Button button_menu{{155, 265, 65, 32}, "Menu"};
Button button_rotate{{5, UI_POS_Y_BOTTOM(3), 65, 32}, "Rotate"};
Button button_place{{UI_POS_X_CENTER(6), UI_POS_Y_BOTTOM(3), 65, 32}, "Place"};
Button button_fire{{UI_POS_X_RIGHT(17), UI_POS_Y_BOTTOM(3), 65, 32}, "Fire!"};
Button button_menu{{UI_POS_X_RIGHT(8), UI_POS_Y_BOTTOM(3), 65, 32}, "Menu"};
// Methods
void init_game();
@@ -209,8 +209,8 @@ class BattleshipView : public View {
void start_team(bool red);
void setup_ships();
void draw_menu_screen(Painter& painter);
void draw_grid(Painter& painter, uint8_t grid_x, uint8_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid = false);
void draw_cell(Painter& painter, uint8_t cell_x, uint8_t cell_y, CellState state, bool show_ships, bool is_offense_grid, bool is_cursor);
void draw_grid(Painter& painter, uint16_t grid_x, uint16_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid = false);
void draw_cell(Painter& painter, uint16_t cell_x, uint16_t cell_y, CellState state, bool show_ships, bool is_offense_grid, bool is_cursor);
void draw_ship_preview(Painter& painter);
void place_ship();
bool can_place_ship(uint8_t x, uint8_t y, uint8_t size, bool horizontal);
@@ -218,6 +218,7 @@ class BattleshipView : public View {
void process_shot(uint8_t x, uint8_t y);
void update_score();
bool is_cursor_at(uint8_t x, uint8_t y, bool is_offense_grid);
void show_hide_menu(bool menu_vis);
void send_message(const GameMessage& msg);
void process_message(const std::string& message);