Add sliding-frequency audio receiver tuning

This commit is contained in:
Belousov Oleg
2026-07-27 21:07:48 +03:00
parent c4f32ac436
commit ccf093b5d5
20 changed files with 790 additions and 69 deletions
+9 -3
View File
@@ -39,6 +39,8 @@ class BoundFrequencyField : public FrequencyField {
public:
decltype(FrequencyField::on_change) updated{};
std::function<bool(rf::Frequency)> changing{};
std::function<void(rf::Frequency)> entered{};
BoundFrequencyField(Point parent_pos, NavigationView& nav)
: FrequencyField(parent_pos) {
@@ -47,7 +49,8 @@ class BoundFrequencyField : public FrequencyField {
set_value(model->target_frequency());
on_change = [this](rf::Frequency f) {
model->set_target_frequency(f);
if (!changing || !changing(f))
model->set_target_frequency(f);
if (updated)
updated(f);
};
@@ -57,7 +60,10 @@ class BoundFrequencyField : public FrequencyField {
on_edit_shown();
auto freq_view = nav.push<FrequencyKeypadView>(model->target_frequency());
freq_view->on_changed = [this](rf::Frequency f) {
set_value(f);
if (entered)
entered(f);
else
set_value(f);
};
nav.set_on_pop([this]() {
if (on_edit_hidden)
@@ -76,4 +82,4 @@ using TxFrequencyField = BoundFrequencyField<TransmitterModel, &portapack::trans
} // namespace ui
#endif // __UI_FREQ_FIELD_H__
#endif // __UI_FREQ_FIELD_H__