Feature/signal hunter (#3245)

This commit is contained in:
Matej Sochan
2026-07-06 05:05:49 +02:00
committed by GitHub
parent fe2ba80a10
commit b99cec5111
12 changed files with 998 additions and 0 deletions
+7
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@@ -769,6 +769,13 @@ set(MODE_CPPSRC
)
DeclareTargets(PTON tones)
### Signal Hunter
set(MODE_CPPSRC
proc_signal_hunter.cpp
)
DeclareTargets(HUNT signal_hunter)
### Time Sink
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@@ -0,0 +1,189 @@
/*
* Copyright (C) 2026 Matej Sochan
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "proc_signal_hunter.hpp"
#include "event_m4.hpp"
#include "portapack_shared_memory.hpp"
#include "dsp_fir_taps.hpp"
void SignalHunterProcessor::configure() {
decim_0.configure(taps_200k_decim_0.taps);
window_idx = 0;
window_sum = 0;
for (auto& v : window_buf) v = 0;
reset_hunt_state();
configured = true;
}
void SignalHunterProcessor::reset_hunt_state() {
iq_ring_idx = 0;
for (auto& v : iq_ring) v = complex16_t{0, 0};
hangtime_counter = 0;
hunt_state = HuntState::IDLE;
flush_pending = false;
}
void SignalHunterProcessor::execute(const buffer_c8_t& buffer) {
// Process stream closure.
// Deferred teardown ensures exclusive mutation of the hunt state by the BasebandThread,
// preventing data races with on_message().
if (stream_close_requested.exchange(false)) {
stream.reset();
reset_hunt_state();
}
// CRITICAL IPC FIX: If M0 is tearing down the capture thread, it needs one last buffer
// to unblock buffers.get() and exit gracefully. We MUST continue decimating and writing
// as long as the stream exists, even if hunting was set to false by a manual UI stop.
if (!hunting && !stream) return;
const auto out = decim_0.execute(buffer, dst_buffer);
feed_channel_stats(out);
// Pre-roll flush: first execute() call after CaptureConfigMessage creates stream.
if (flush_pending && stream_active && stream) {
// Write ring buffer from oldest to newest sample (2 chunks due to wrap-around)
size_t first = IQ_RING_SAMPLES - flush_start_idx;
stream->write(&iq_ring[flush_start_idx], first * sizeof(complex16_t));
if (flush_start_idx > 0)
stream->write(&iq_ring[0], flush_start_idx * sizeof(complex16_t));
flush_pending = false;
}
for (size_t i = 0; i < out.count; i++) {
auto s = out.p[i];
iq_ring[iq_ring_idx] = s;
iq_ring_idx = (iq_ring_idx + 1) % IQ_RING_SAMPLES;
uint32_t energy = ((int32_t)s.real() * s.real() + (int32_t)s.imag() * s.imag()) >> 16;
window_sum -= window_buf[window_idx];
window_buf[window_idx] = energy;
window_sum += energy;
window_idx = (window_idx + 1) % WINDOW_SIZE;
uint32_t avg = window_sum / WINDOW_SIZE;
switch (hunt_state.load()) {
case HuntState::IDLE:
// Only trigger new recordings if we are actively hunting.
// Prevents a stray trigger from starting a new capture right after manual STOP.
if (hunting && (avg > energy_threshold)) {
HunterTriggerMessage msg{};
msg.energy = avg;
shared_memory.application_queue.push(msg);
hunt_state = HuntState::AWAITING_STREAM;
}
break;
case HuntState::AWAITING_STREAM:
break;
case HuntState::RECORDING:
if (avg < energy_threshold) {
hangtime_counter = hangtime_samples_limit;
hunt_state = HuntState::HANGTIME;
}
break;
case HuntState::HANGTIME:
if (avg > energy_threshold) {
hunt_state = HuntState::RECORDING;
} else if (--hangtime_counter == 0) {
HunterStopMessage stop_msg{};
shared_memory.application_queue.push(stop_msg);
hunt_state = HuntState::AWAITING_CLOSE;
}
break;
case HuntState::AWAITING_CLOSE:
// Do not transition to IDLE by ourselves — wait for CaptureConfigMessage(nullptr)
// which arrives via BasebandCapture destructor after CaptureThread is destroyed.
break;
}
}
// CRITICAL: Continue writing to stream whenever it exists, even in AWAITING_CLOSE state,
// and even after a manual STOP — M0's CaptureThread needs this final data to unblock.
if (stream_active && stream) {
stream->write(out.p, sizeof(complex16_t) * out.count);
}
}
void SignalHunterProcessor::on_message(const Message* const message) {
switch (message->id) {
case Message::ID::HunterConfig: {
const auto& m = *reinterpret_cast<const HunterConfigMessage*>(message);
energy_threshold = m.energy_threshold;
// Convert hangtime to post-decimation samples:
// 1 ms = 250 samples @ 250 kHz post-decimation rate (from 2 MHz baseband / 8x decimator)
// This dynamic hangtime allows configurable silence tolerance (e.g., 500 ms)
hangtime_samples_limit = m.hangtime_ms * 250;
// Addresses "WHAT-IF" integer underflow
if (hangtime_samples_limit == 0) {
hangtime_samples_limit = 1;
}
if (!configured) configure();
// DO NOT close the stream here if (!m.start).
// M4 must keep producing buffers until M0 explicitly sends CaptureConfig(nullptr)
// to prevent the M0 CaptureThread from deadlocking in buffers.get().
hunting = m.start;
break;
}
case Message::ID::CaptureConfig: {
const auto& m = *reinterpret_cast<const CaptureConfigMessage*>(message);
if (m.config) {
// Synchronous allocation guarantees validity of m.config pointer
// (must not be deferred into execute(), see prior HardFault).
stream = std::make_unique<StreamInput>(m.config);
flush_start_idx = iq_ring_idx; // Snapshot: current write position
flush_pending = true; // execute() will process ring buffer pre-roll
stream_active = true;
hunt_state = HuntState::RECORDING;
} else {
// This is the ONLY safe place to initiate stream teardown —
// it arrives after M0's CaptureThread has already fully drained
// and exited, so it's safe for execute() to reset() the stream.
stream_active = false;
stream_close_requested = true;
}
break;
}
default:
break;
}
}
int main() {
EventDispatcher event_dispatcher{std::make_unique<SignalHunterProcessor>()};
event_dispatcher.run();
return 0;
}
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@@ -0,0 +1,111 @@
/*
* Copyright (C) 2026 Matej Sochan
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __PROC_SIGNAL_HUNTER_H__
#define __PROC_SIGNAL_HUNTER_H__
#include <atomic>
#include "baseband_processor.hpp"
#include "baseband_thread.hpp"
#include "rssi_thread.hpp"
#include "message.hpp"
#include "dsp_decimate.hpp"
#include "stream_input.hpp"
#include <cstdint>
#include <cstddef>
#include <array>
#include <memory>
class SignalHunterProcessor : public BasebandProcessor {
public:
void execute(const buffer_c8_t& buffer) override;
void on_message(const Message* const message) override;
private:
static constexpr size_t baseband_fs = 2000000;
// Hardcoded Decimate-by-8 FIR filter.
// 2,000,000 Hz / 8 = 250,000 Hz target sample rate.
// Used to avoid SD Card bottlenecks
dsp::decimate::FIRC8xR16x24FS4Decim8 decim_0{};
std::array<complex16_t, 512> dst_buffer_data{};
const buffer_c16_t dst_buffer{dst_buffer_data.data(), dst_buffer_data.size()};
// --- Energy sliding window for threshold detection ---
static constexpr size_t WINDOW_SIZE = 64;
uint32_t window_buf[WINDOW_SIZE]{};
size_t window_idx{0};
uint32_t window_sum{0};
std::atomic<bool> flush_pending{false};
size_t flush_start_idx{0};
// Pre-trigger IQ ring buffer
// IQ_RING_SAMPLES = 2048 provides ~8ms pre-roll buffer (2048 / 250kHz).
// This captures OOK preambles efficiently while maintaining strict 8KB flush size to prevent
// Out-Of-Memory (OOM) / HardFault crashes on M0 CaptureThread, which has only 16KB buffer constraint.
static constexpr size_t IQ_RING_SAMPLES = 2048;
std::array<complex16_t, IQ_RING_SAMPLES> iq_ring{};
size_t iq_ring_idx{0};
uint32_t energy_threshold{5000};
std::atomic<bool> hunting{false};
std::atomic<bool> stream_active{false};
std::atomic<bool> stream_close_requested{false};
bool configured{false};
// State machine tracking signal detection lifecycle
enum class HuntState {
// Awaiting energy threshold crossing
IDLE,
// Trigger sent; waiting for CaptureConfigMessage from M0 to create stream
AWAITING_STREAM,
// Stream active; writing live decimated samples
RECORDING,
// Energy dropped below threshold; checking if signal returns
HANGTIME,
// Stop sent; waiting for CaptureConfigMessage(nullptr) from M0 to destroy stream
AWAITING_CLOSE
};
std::atomic<HuntState> hunt_state{HuntState::IDLE};
uint32_t hangtime_counter{0};
// Dynamic hangtime configuration: holds sample count in post-decimation domain (250 kHz rate).
// Converted from milliseconds: hangtime_ms * 250 samples/ms.
// Set dynamically via HunterConfigMessage to allow configurable silence tolerance.
uint32_t hangtime_samples_limit{0};
std::unique_ptr<StreamInput> stream{};
void configure();
void reset_hunt_state();
BasebandThread baseband_thread{baseband_fs, this, baseband::Direction::Receive};
RSSIThread rssi_thread{};
};
#endif /*__PROC_SIGNAL_HUNTER_H__*/