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Update clang format to 18 (#2891)
* move to clang-format-18 * clang-format-18 indendation
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@@ -36,29 +36,29 @@ namespace ui {
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// default font width
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#define UI_POS_DEFAULT_WIDTH 8
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// px position of the linenum-th character (Y)
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#define UI_POS_Y(linenum) ((int)((linenum)*UI_POS_DEFAULT_HEIGHT))
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#define UI_POS_Y(linenum) ((int)((linenum) * UI_POS_DEFAULT_HEIGHT))
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// px position of the linenum-th character from the bottom of the screen (Y) (please calculate the +1 line top-bar to it too if that is visible!)
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#define UI_POS_Y_BOTTOM(linenum) ((int)(screen_height - (linenum)*UI_POS_DEFAULT_HEIGHT))
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#define UI_POS_Y_BOTTOM(linenum) ((int)(screen_height - (linenum) * UI_POS_DEFAULT_HEIGHT))
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// px position of the linenum-th character from the left of the screen (X)
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#define UI_POS_X(charnum) ((int)((charnum)*UI_POS_DEFAULT_WIDTH))
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#define UI_POS_X(charnum) ((int)((charnum) * UI_POS_DEFAULT_WIDTH))
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// px position of the linenum-th character from the right of the screen (X)
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#define UI_POS_X_RIGHT(charnum) ((int)(screen_width - ((charnum)*UI_POS_DEFAULT_WIDTH)))
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#define UI_POS_X_RIGHT(charnum) ((int)(screen_width - ((charnum) * UI_POS_DEFAULT_WIDTH)))
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// px position of the left character from the center of the screen (X) (for N character wide string)
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#define UI_POS_X_CENTER(charnum) ((int)((screen_width / 2) - ((charnum)*UI_POS_DEFAULT_WIDTH / 2)))
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#define UI_POS_X_CENTER(charnum) ((int)((screen_width / 2) - ((charnum) * UI_POS_DEFAULT_WIDTH / 2)))
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// px position of the currcol in a table with colnum number of columns, where one coloumn is charnum characters wide maximum
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#define UI_POS_X_TABLE(colnum, currcol) ((currcol) * (screen_width / (colnum)))
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// px width of N characters
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#define UI_POS_WIDTH(charnum) ((int)((charnum)*UI_POS_DEFAULT_WIDTH))
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#define UI_POS_WIDTH(charnum) ((int)((charnum) * UI_POS_DEFAULT_WIDTH))
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// px width of the screen
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#define UI_POS_MAXWIDTH (screen_width)
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// px height of N line
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#define UI_POS_HEIGHT(linecount) ((int)((linecount)*UI_POS_DEFAULT_HEIGHT))
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#define UI_POS_HEIGHT(linecount) ((int)((linecount) * UI_POS_DEFAULT_HEIGHT))
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// px height of the screen's percent
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#define UI_POS_HEIGHT_PERCENT(percent) ((int)(screen_height * (percent) / 100))
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// remaining px from the linenum-th line to the bottom of the screen. (please calculate the +1 line top-bar to it too if that is visible!)
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#define UI_POS_HEIGHT_REMAINING(linenum) ((int)(screen_height - ((linenum)*UI_POS_DEFAULT_HEIGHT)))
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#define UI_POS_HEIGHT_REMAINING(linenum) ((int)(screen_height - ((linenum) * UI_POS_DEFAULT_HEIGHT)))
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// remaining px from the charnum-th character to the right of the screen
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#define UI_POS_WIDTH_REMAINING(charnum) ((int)(screen_width - ((charnum)*UI_POS_DEFAULT_WIDTH)))
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#define UI_POS_WIDTH_REMAINING(charnum) ((int)(screen_width - ((charnum) * UI_POS_DEFAULT_WIDTH)))
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// px width of the screen's percent
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#define UI_POS_WIDTH_PERCENT(percent) ((int)(screen_width * (percent) / 100))
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// px width of the screen
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