Update clang format to 18 (#2891)

* move to clang-format-18
* clang-format-18 indendation
This commit is contained in:
gullradriel
2025-12-14 11:26:21 +01:00
committed by GitHub
parent 472571b1ed
commit 7e8ad83537
31 changed files with 53 additions and 73 deletions
+2 -2
View File
@@ -173,7 +173,7 @@ bool BMPFile::read_next_px(ui::Color& px, bool seek = true) {
//*a = (val >> 15) & 0x01; // 1-bit alpha
uint8_t r = (val >> 10) & 0x1F; // 5-bit red
uint8_t g = (val >> 5) & 0x1F; // 5-bit green
uint8_t b = (val)&0x1F; // 5-bit blue
uint8_t b = (val) & 0x1F; // 5-bit blue
// expand
r = (r << 3) | (r >> 2);
g = (g << 3) | (g >> 2);
@@ -217,7 +217,7 @@ bool BMPFile::read_next_px_cnt(ui::Color* px, uint32_t count, bool seek) {
//*a = (val >> 15) & 0x01; // 1-bit alpha
uint8_t r = (val >> 10) & 0x1F; // 5-bit red
uint8_t g = (val >> 5) & 0x1F; // 5-bit green
uint8_t b = (val)&0x1F; // 5-bit blue
uint8_t b = (val) & 0x1F; // 5-bit blue
// expand
r = (r << 3) | (r >> 2);
g = (g << 3) | (g >> 2);
+1 -1
View File
@@ -40,7 +40,7 @@ namespace i2cdev {
// The device class. You'll derive your from this. Override init() and update();
class I2cDev {
public:
virtual ~I2cDev(){};
virtual ~I2cDev() {};
virtual bool init(uint8_t addr) = 0; // returns true if it is that that device we are looking for.
virtual void update() = 0; // override this, and you'll be able to query your device and broadcast the result to the system
+1 -1
View File
@@ -47,7 +47,7 @@ class ManchesterBase {
virtual size_t symbols_count() const;
virtual ~ManchesterBase(){};
virtual ~ManchesterBase() {};
protected:
const baseband::Packet& packet;
+1 -2
View File
@@ -55,8 +55,7 @@ class MessageQueue {
const bool result = push(message);
if (result) {
// TODO: More graceful method of waiting for empty? Maybe sleep for a bit?
while (!is_empty())
;
while (!is_empty());
}
return result;
}
+2 -2
View File
@@ -28,8 +28,8 @@
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
#define UMASK 0x80000000UL /* most significant w-r bits */
#define LMASK 0x7fffffffUL /* least significant r bits */
#define MIXBITS(u, v) (((u)&UMASK) | ((v)&LMASK))
#define TWIST(u, v) ((MIXBITS(u, v) >> 1) ^ ((v)&1UL ? MATRIX_A : 0UL))
#define MIXBITS(u, v) (((u) & UMASK) | ((v) & LMASK))
#define TWIST(u, v) ((MIXBITS(u, v) >> 1) ^ ((v) & 1UL ? MATRIX_A : 0UL))
/* initializes state[N] with a seed */
extern void init_genrand(unsigned long s);
+1 -1
View File
@@ -28,7 +28,7 @@ namespace sstv {
#define SSTV_SAMPLERATE 3072000
#define SSTV_DELTA_COEF ((1ULL << 32) / SSTV_SAMPLERATE)
#define SSTV_F2D(f) (uint32_t)((f)*SSTV_DELTA_COEF)
#define SSTV_F2D(f) (uint32_t)((f) * SSTV_DELTA_COEF)
#define SSTV_MS2S(d) (uint32_t)((d) / 1000.0 * (float)SSTV_SAMPLERATE)
#define SSTV_VIS_SS SSTV_F2D(1200)
+9 -9
View File
@@ -36,29 +36,29 @@ namespace ui {
// default font width
#define UI_POS_DEFAULT_WIDTH 8
// px position of the linenum-th character (Y)
#define UI_POS_Y(linenum) ((int)((linenum)*UI_POS_DEFAULT_HEIGHT))
#define UI_POS_Y(linenum) ((int)((linenum) * UI_POS_DEFAULT_HEIGHT))
// px position of the linenum-th character from the bottom of the screen (Y) (please calculate the +1 line top-bar to it too if that is visible!)
#define UI_POS_Y_BOTTOM(linenum) ((int)(screen_height - (linenum)*UI_POS_DEFAULT_HEIGHT))
#define UI_POS_Y_BOTTOM(linenum) ((int)(screen_height - (linenum) * UI_POS_DEFAULT_HEIGHT))
// px position of the linenum-th character from the left of the screen (X)
#define UI_POS_X(charnum) ((int)((charnum)*UI_POS_DEFAULT_WIDTH))
#define UI_POS_X(charnum) ((int)((charnum) * UI_POS_DEFAULT_WIDTH))
// px position of the linenum-th character from the right of the screen (X)
#define UI_POS_X_RIGHT(charnum) ((int)(screen_width - ((charnum)*UI_POS_DEFAULT_WIDTH)))
#define UI_POS_X_RIGHT(charnum) ((int)(screen_width - ((charnum) * UI_POS_DEFAULT_WIDTH)))
// px position of the left character from the center of the screen (X) (for N character wide string)
#define UI_POS_X_CENTER(charnum) ((int)((screen_width / 2) - ((charnum)*UI_POS_DEFAULT_WIDTH / 2)))
#define UI_POS_X_CENTER(charnum) ((int)((screen_width / 2) - ((charnum) * UI_POS_DEFAULT_WIDTH / 2)))
// px position of the currcol in a table with colnum number of columns, where one coloumn is charnum characters wide maximum
#define UI_POS_X_TABLE(colnum, currcol) ((currcol) * (screen_width / (colnum)))
// px width of N characters
#define UI_POS_WIDTH(charnum) ((int)((charnum)*UI_POS_DEFAULT_WIDTH))
#define UI_POS_WIDTH(charnum) ((int)((charnum) * UI_POS_DEFAULT_WIDTH))
// px width of the screen
#define UI_POS_MAXWIDTH (screen_width)
// px height of N line
#define UI_POS_HEIGHT(linecount) ((int)((linecount)*UI_POS_DEFAULT_HEIGHT))
#define UI_POS_HEIGHT(linecount) ((int)((linecount) * UI_POS_DEFAULT_HEIGHT))
// px height of the screen's percent
#define UI_POS_HEIGHT_PERCENT(percent) ((int)(screen_height * (percent) / 100))
// remaining px from the linenum-th line to the bottom of the screen. (please calculate the +1 line top-bar to it too if that is visible!)
#define UI_POS_HEIGHT_REMAINING(linenum) ((int)(screen_height - ((linenum)*UI_POS_DEFAULT_HEIGHT)))
#define UI_POS_HEIGHT_REMAINING(linenum) ((int)(screen_height - ((linenum) * UI_POS_DEFAULT_HEIGHT)))
// remaining px from the charnum-th character to the right of the screen
#define UI_POS_WIDTH_REMAINING(charnum) ((int)(screen_width - ((charnum)*UI_POS_DEFAULT_WIDTH)))
#define UI_POS_WIDTH_REMAINING(charnum) ((int)(screen_width - ((charnum) * UI_POS_DEFAULT_WIDTH)))
// px width of the screen's percent
#define UI_POS_WIDTH_PERCENT(percent) ((int)(screen_width * (percent) / 100))
// px width of the screen
+1 -1
View File
@@ -65,7 +65,7 @@ class Widget;
class Painter {
public:
Painter(){};
Painter() {};
Painter(const Painter&) = delete;
Painter(Painter&&) = delete;
+2 -2
View File
@@ -343,8 +343,8 @@ class WM8731 : public audio::Codec {
headphone_mute();
}
void speaker_enable(){};
void speaker_disable(){};
void speaker_enable() {};
void speaker_disable() {};
bool speaker_disable_supported() const override {
return false;
}