Added more SSTV modes

A bit more work done on Replay (still not enabled)
This commit is contained in:
furrtek
2017-03-23 21:28:21 +00:00
parent 6a0bcb9cca
commit 685e4c6e4b
19 changed files with 288 additions and 172 deletions
+27 -24
View File
@@ -37,17 +37,10 @@ namespace ui {
class ReplayView : public View {
public:
std::function<void(std::string)> on_error;
enum FileType {
RawS16 = 2,
WAV = 3,
};
std::function<void(std::string)> on_error { };
ReplayView(
const Rect parent_rect,
std::string filename,
FileType file_type,
const size_t read_size,
const size_t buffer_count
);
@@ -55,7 +48,7 @@ public:
void focus() override;
void set_sampling_rate(const size_t new_sampling_rate);
void set_file_list(const std::vector<std::filesystem::path>& file_list);
void start();
void stop();
@@ -63,43 +56,53 @@ public:
bool is_active() const;
private:
using option_t = std::pair<std::string, int32_t>;
using options_t = std::vector<option_t>;
static constexpr uint32_t sampling_rate = 4000000;
void toggle();
void on_file_changed(const uint32_t duration);
void on_tick_second();
void update_status_display();
void handle_replay_thread_done(const File::Error error);
void handle_error(const File::Error error);
const std::filesystem::path filename;
const FileType file_type;
const size_t read_size;
const size_t buffer_count;
size_t sampling_rate { 0 };
SignalToken signal_token_tick_second;
SignalToken signal_token_tick_second { };
options_t file_options { };
Rectangle rect_background {
Color::black()
};
ImageButton button_record {
{ 4 * 8, 0 * 16, 2 * 8, 1 * 16 },
&bitmap_record,
Color::red(),
ImageButton button_play {
{ 0 * 8, 0 * 16, 2 * 8, 1 * 16 },
&bitmap_play,
Color::green(),
Color::black()
};
Text text_replay_filename {
{ 7 * 8, 0 * 16, 8 * 8, 16 },
"",
OptionsField options_files {
{ 2 * 8, 0 * 8 },
8,
{ }
};
Text text_duration {
{ 11 * 8, 0 * 8, 12 * 8, 16 },
"-"
};
Text text_time_seek {
{ 21 * 8, 0 * 16, 9 * 8, 16 },
/*Text text_time_seek {
{ 18 * 8, 0 * 16, 9 * 8, 16 },
"",
};
};*/
std::unique_ptr<ReplayThread> replay_thread;
std::unique_ptr<ReplayThread> replay_thread { };
MessageHandlerRegistration message_handler_capture_thread_error {
Message::ID::CaptureThreadDone,