mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2026-08-20 22:49:06 +00:00
Refactor marker addition logic in ADSBRxView to eliminate shadow markers and optimize RAM usage (#3013)
This commit is contained in:
@@ -695,14 +695,15 @@ void ADSBRxView::refresh_ui() {
|
||||
// Process the entries list.
|
||||
for (const auto& entry : recent) {
|
||||
// Found the entry being shown in details view. Update it.
|
||||
if (entry.key() == detail_key) {
|
||||
if (entry.key() == detail_key) { // we don't add it to the markers, since this is the currently selected and shown in the middle one. This eliminates the "shadow" marker, and saves ram
|
||||
details_view->update(entry);
|
||||
current_updated = true;
|
||||
}
|
||||
|
||||
// NB: current entry also gets a marker so it shows up if map is panned.
|
||||
if (map_needs_update && entry.pos.pos_valid && entry.state <= ADSBAgeState::Recent) {
|
||||
map_needs_update = details_view->add_map_marker(entry);
|
||||
} else {
|
||||
// Add others only
|
||||
// NB: current entry also gets a marker so it shows up if map is panned.
|
||||
if (map_needs_update && entry.pos.pos_valid && entry.state <= ADSBAgeState::Recent) {
|
||||
map_needs_update = details_view->add_map_marker(entry);
|
||||
}
|
||||
}
|
||||
|
||||
// Any work left to do?
|
||||
|
||||
Reference in New Issue
Block a user